The Triple-A game is exhaustive by nature; but the world is inexhaustible; therefore the Triple-A game, that Faustian striver, can never attain its desire. The independent video game by contrast is inherently selective. By excluding almost everything, it can give perfect shape to what remains. And the independent video game can even lay claim to a kind of completeness that eludes the Triple-A game -- after the initial act of radical exclusion, it can include all of the little that's left.
"I told my doorman that if he sees anyone suspicious with a water pistol, then he's not to let them in the building," Mr. Deane said. He shaved the beard he wore for the picture his pursuer is carrying. He is considering borrowing a wheelchair to use as part of a disguise. By Friday evening, he had logged four kills; he was one of 16 players left. "I've been walking around like a crazy person," he said, "wondering when they're going to get me." His wife, who works promoting nightclubs, is very patient about the whole thing.
Oh, and people use umbrellas as shields! The final day of StreetWars is today. (Tried to work in a "don't make me go all Evian on your ass" joke but failed. (Or did I?))
Blindfold chess is playing chess without a board or pieces...you've got to remember where everything is in your head. The world record holder played 45 games of blindfold chess simultaneously. More at Wikipedia. (via panopticist)
Video of rapper Soulja Boy reviewing Braid, an innovative Xbox 360 game in which a player can rewind the action to travel back in time to change previous actions in different ways. Soulja Boy *really* likes the time travel aspect of the game. I wish all game reviews were this exuberant. (via waxy)
He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got -- even at $20. Secondly, anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.
The gaming, music, and movie industry would do well to take note of the key sentence here: "Anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route."
Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn't work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple's issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I'd already paid for the real thing *twice*, but in the future, I'll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.
I know it's only Wednesday, but I'm going to lay ruin to your productivity for the rest of the week with this little number: Chronotron. It's a Flash game where you and your past selves work together to complete puzzles. Just like in The Five Doctors. (Sort of.)
Oh, in other #1 news, Serena Williams will be the new #1 in women's tennis after beating Jelena Jankovic in the final of the US Open. On the men's side, world #1 Rafael Nadal lost in the semis to Andy Murray but won't lose the top spot in the rankings.
Warning, addictive Flash game: Fantastic Contraption. You build a little machine to push, pull, drag, or fling a special wheel into the goal. The best part is that when you complete a level, you can see how other players completed it (and how unimaginative you are). Really, really fascinating. For a level requiring some stair climbing, one fellow built a Theo Jansen-like beast that walked right up those stairs. For another level, another person built a catapult. (via buzzfeed)
As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up -- by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!
Mental flexibility is a great asset in solving crosswords. Let your mind wander. The clue "Present time" might suggest nowadays, but in a different sense it might lead to the answer yuletide. Similarly, "Life sentences" could be obit, "Inside shot" is x-ray and my all-time favorite clue, "It turns into a different story" (15 letters), results in the phrase SPIRAL STAIRCASE.
Addictive Flash game of the week: Hedgehog Launch. There's something really clever about the game play here but can't quite put my finger on what it is. The objective of the game -- to launch the 'hog into space -- is so beside the point the first time around that you forget all about it until it actually happens. My best time was 7 days. (via cyn-c)
Update: Woo, 5 days! My technique: upgrade to a parachute as quick as you can, use it to float for valuable multiplier, then get rockets and band/launcher.
Update: Got it down to 4 days. 3 days is possible but I'm retiring.
Finally, one day last fall, more than a year after they moved in, Mr. Klinsky received a letter in the mail containing a poem that began:
We've taken liberties with Yeats to lead you through a tale that tells of most inspired fates iin hopes to lift the veil.
The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko's opus. The book led them on a scavenger hunt through their own apartment.
And it wasn't an easy hunt either.
In any case, the finale involved, in part, removing decorative door knockers from two hallway panels, which fit together to make a crank, which in turn opened hidden panels in a credenza in the dining room, which displayed multiple keys and keyholes, which, when the correct ones were used, yielded drawers containing acrylic letters and a table-size cloth imprinted with the beginnings of a crossword puzzle, the answers to which led to one of the rectangular panels lining the tiny den, which concealed a chamfered magnetic cube, which could be used to open the 24 remaining panels, revealing, in large type, the poem written by Mr. Klinsky.
"Actually I think it's pretty good," she said. "You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn't like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can't make it to the gym."
The Wii Balance Board will be released in the US and Canada early next week.
Starcade was an 80s TV game show where contestants competed against each other on various arcade games like Joust, Burgertime, Dragon's Lair, and Mr. Do. I watched it whenever I could and now they've put 15 full episodes online for your viewing pleasure. I found this on the Secret Fun Blog, written by the Vice-President of the official Starcade Fan Club.
On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...
Ooh, there's going to be a Dr. Mario game available for the Wii at some point, playable over the network. It's already downloadable via WiiWare in Japan...which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.
In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.
This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.
Basically, Atari's marketing folks would negotiate a license to ship GameCorp's "Foobar Blaster" on a cartridge for the Atari Home Computer System. That was it. That was the entirety of the deal. We got ZERO help from the original developers of the games. No listings, no talking to the engineers, no design documents, nothing. In fact, we had to buy our own copy of the arcade machine and simply get good at the game (which was why I was playing it at the hotel - our copy of the game hadn't even been delivered yet).
Wiimbledon's back, and this year we're kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we'll 'Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We'll hit SF June 20th. The 2nd Annual Wiimbledon Tournament'll be held Saturday, June 21st.
If you've already seen King of Kong: A Fistful of Quarters, I'd suggest reading Jason Scott's pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.
What I'm saying here is that a good percentage of what makes the documentary "good" are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn't hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.
In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.
Is Billy Mitchell "real"? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There's no question you can "filter for crazy", or "filter for nice", or filter for whatever the hell you wish to. I never claim that Billy's not capable of throwing out whoppers. I'm saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.
Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie...and something else too:
But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. "If you're not comfortable with this, if you don't like it, let me know and it won't go in." He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He's the only other person besides myself with any rights to my films. He has it for download from his site to this day.
I enjoyed King of Kong, but reading that some of the movie's tension was manufactured sure takes the polish off of it for me.
I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I'm sorry to tell you that you can't see that, 'cause they forgot to put that in the movie.
We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They're already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we'll be on the same schedule essentially. We both play support classes too (he's a holy priest, I'm a resto druid) so the guild ideally would want us to both be in a forty man raid. It's not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.
Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:
I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.
It's worth noting that Affleck was one of the first celebrities to post online in a bloggish manner...he'd answer people's questions on his site's message board. (His site is now dead, but a coupleof instances of the board were collected by archive.org.)
I remember one post of his in particular (which I can't find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn't stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.
But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there's a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator's save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.
Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past.
Averaging Gradius predates the Mario World video by a couple years; it's 15 games of Gradius layered over one another.
I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.
According to the start screen, Cursor*10 invites the you to "cooperate by oneself". The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you're on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.
The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.
Update:Recreating Movement is a method for making time merge photos (thx, boris):
With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film.
How You See It overlays three TV news programs covering the same story. (via waxy)
Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It's much better if you play it once and then read the creator's statement. I didn't know a game (and such a tiny one at that) could be so poignant. (via clusterflock)
Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things.
But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note -- its own digital Tourrette's bark.
It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":
The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.
EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.
A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it's marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.
Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)
Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I'm lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I've hit the wall and my pinky is to blame...the damn thing just won't work properly and I'm unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.
But the real reason is that because I don't have a natural talent for the game, the only way to get better is through deliberate practice.
Deliberate practice entails more than simply repeating a task -- playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.
Deliberate practice...sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that's where I get off. Back to the surprising depth of Desktop TD.
[1] When relationships end, that's when the lies start. The one song I still can't play all the way through is Slayer's Raining Blood. That damn song is just random notes as far I can can tell. ↩
Poker, a game of "constant pricing and repricing of risk", is fast becoming a younger and more lucrative game. To wit: a 19-yo Norwegian woman won the most recent World Series of Poker and $2 million (to add to her $800,000 in internet poker winnings). Also of interest: John Wayne once won Lassie at a poker game. (??!) The article mentioned 3-time poker champ Stu "The Kid" Ungar (most poker players seem to have nicknames); his Wikipedia page and NY Times profile are interesting reads.
Ungar won or finished high in so many gin tournaments that several casinos asked him to not play in them because many players said they would not enter if they knew Ungar was playing. Ungar later said in his biography that he loved seeing his opponent slowly break down over the course of a match, realizing he could not win and eventually get a look of desperation on his face. "It was fucking beautiful," he noted.
There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.
Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)
Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.
I honestly hadn't noticed the mono issue, but I'm still waiting for my replacement 'Pet Sounds' to ship.
The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I'm a grown man playing a child's video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).
Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario's creator, Shigeru Miyamoto sits aside and supervises.
Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It's a subtle touch.
Been on a bit of a Guitar Hero kick lately...I just played it for the first time recently so of course I'm looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.
Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2...he missed only three notes on an expert level song and wasn't even looking at the screen some of the time. Little blighter. If you'll excuse me, I'm gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army...let's see him do all that! (P.S. I wrote a hit play!)
He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall... a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the "unity of surface," and the "connectedness." Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.
They also talk about the Galaxy's two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)
Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.
I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?
The Crate Review System judges video games by how the length of time it takes a player to find the first crate, "which represents the point where the developers ran out of ideas".
Please note that by crates, we mean both crates proper and the circular crate, the barrel.
A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don't miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I'm no matching tile game scholar, but where the hell is Snood?
Update: Aha, it's because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)
Always buy Railroads; never buy Utilities (at full price). For every other property type, only buy them to complete a monopoly or to prevent opponents from completing one.
An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.
In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it -- I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as "a giant puzzle and practical joke" isn't far off.
The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.
The story of Tom Murphy, currently homeless and one of the best chess hustlers (and tournament players) in the US.
Never mind that I'd declined his offer of a lesson, Murphy had gone ahead and transformed our discussion into a formal chess tutorial to which a ticking meter was attached. When the talk wound down, he presented me with a verbal invoice for $20, his standard teaching rate. The chess instruction aside, the $20 I spent taught me an even more memorable lesson about Murphy: When you are in his company, there is often a second, invisible chess game taking place, one that can easily conclude with Murphy's rooks advancing on your wallet.
Statetris: "Instead of positioning the typical Tetris blocks, you position states/countries at their proper location." There are versions for the US, Africa, Europe, the UK, and more.
I'm a light Etsy user, but Lost Mitten has a great store: Super Mario Bros drink coasters, Katamari Damacy buttons, Bob-omb needlepoint patch, etc. I'm a proud owner of a set of Bubble Bobble coasters. She takes custom orders, will reissue sold items, and all her stuff is 20% off until Thu. (Know of any good Etsy stores? Share them in the comments.)
Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.
Update: Suggestion from Ian: "Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order." I'm currently using two bookmarks...will get a third for the sub. years list.
Update: New features include new Fun modes (Trickle- 1 creep per second, Random creeps), new Challenge mode (15 towers max). I'm on the scene, more as I have it.
Update: One new tower: ink tower, which has a minimum and maximum range and one new creep, a dark creep which I don't yet know how to kill (it seems to repel a lot of different attacks). My initial impression is that a lot of the changes make the game more complex but not necessarily more fun to play. Much more research is clearly warranted.
Update: It's also got in-game advertising...the little "K"s on some of the creeps refer to kongregate.com, a sponsor of the game. Blech. (Or maybe it's good that you can shoot advertisements?)
Update: EA's fiscal year starts in March, so it's not delayed until 2009...just until after March 2008. (thx, zach)
Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.
Clive Thompson on the invention of new sports. "Why don't more people invent new sports? After all, we live in a golden age of play. The video-game industry is bristling with innovation." When I was in the Caribbean a few months ago, some folks on the beach were playing this newish game that they called Golf Toss. It's also called Ladder Ball and is kind of like horseshoes except your throw two golf balls on a rope instead of a horseshoe.
It's been awhile since I've done one of these. Here are some updates on some of the topics, links, ideas, posts, people, etc. that have appeared on kottke.org recently:
Two counterexamples to the assertion that cities != organisms or ecosystems: cancer and coral reefs. (thx, neville and david)
In pointing to the story about Ken Thompson's C compiler back door, I forgot to note that the backdoor was theoretical, not real. But it could have easily been implemented, which was Thompson's whole point. A transcript of his original talk is available on the ACM web site. (thx, eric)
are those twitter updates on your blog updated automatically when you update your twitter? if so, how did you do it?
A couple of weeks ago, I added my Twitter updates and recent music (via last.fm) into the front page flow (they're not in the RSS feed, for now). Check out the front page and scroll down a bit if you want to check them out. The Twitter post is updated three times a week (MWF) and includes my previous four Twitter posts. I use cron to grab the RSS file from Twitter, some PHP to get the recent posts, and some more PHP to stick it into the flow. The last.fm post works much the same way, although it's only updated once a week and needs a splash of something to liven it up a bit.
In case someone in the back didn't hear it, this map is not from Dungeons and Dragons but from Zork/Dungeon. (via a surprising amount of people in a short period of time)
When reading about how low NYC's greenhouse gas emissions are relative to the rest of the US, keep in mind the area surrounding NYC (kottke.org link). "Think of Manhattan as a place which outsources its pollution, simply because land there is so valuable." (thx, bob)
I'm ashamed to say I'm still hooked on DesktopTD. The problem is that the creator of the game keeps updating the damn thing, adding new challenges just as you've finally convinced yourself that you've wrung all of the stimulation out of the game. As Robin notes, it's a brilliant strategy, the continual incremental sequel. Version 1.21 introduced a 10K gold fun mode...you get 10,000 gold pieces at the beginning to build a maze. Try building one where you can send all 50 levels at the same time and not lose any lives. Fun, indeed.
Regarding the low wattage color palette, reader Jonathan notes that you should use that palette in conjunction with a print stylesheet that optimizes the colors for printing so that you're not wasting a lot of ink on those dark background colors. He also sent along an OS X trick I'd never seen before: to invert the colors on your monitor, press ctrl-option-cmd-8. (thx, jonathan)
In reviewing all of this, the following seem related in an interesting way: Nickelback's self-plagiarism, continual incremental sequels, digital photo alteration, Tarantino and Rodriquez's Grindhouse, and the recent appropriation of SimpleBits' logo by LogoMaid.
Update: The map is not from Dungeons and Dragons but from the "original mini-computer" version of Zork, then called Dungeon. (thx, everyone in the world)