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kottke.org posts about Wii

Wii music turns Koyaanisqatsi jaunty

posted by Jason Kottke   Mar 24, 2016

In this clip from Koyaanisqatsi, Andy Kelly replaced Philip Glass’ score with music from the Wii Shop Channel. As he notes, the movie doesn’t seem quite as haunting now. (via @daveg)

We Work Remotely

Guitar Hero with 21,268 Christmas lights

posted by Jason Kottke   Dec 14, 2009

This is possibly the most American thing I’ve ever seen:

Such ingenuity combined with such conspicuous waste. (via waxy)

Original Mario Kart on Wii

posted by Jason Kottke   Nov 30, 2009

New on the Wii Virtual Console: Super Mario Kart. Many consider this the finest Kart made.

New Super Mario Bros. Wii

posted by Jason Kottke   Aug 21, 2009

Might have to dust off the Wii for this one: New Super Mario Bros. Wii.

Features include four-player collaborative play (!!) and something called “demo play”.

The game will also be the first game on the Wii to feature “demo play”, where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.

In my house, this was called the “give the controller to my 11-year-old cousin and let him show you how it’s done” feature. I both hated and loved that feature. (via object of my obsession)

Punch-Out for Wii

posted by Jason Kottke   May 11, 2009

Punch-Out is coming to the Wii (@ Amazon)…the teaser commercial features Isiah Whitlock, Jr., who played Clay Davis on The Wire, as Little Mac’s trainer. It’s worth watching to hear Whitlock’s comparison of comebacks and yo-yos. (thx, rob)

Like the Silver Surfer

posted by Jason Kottke   Feb 17, 2009

Surfing Google Earth using a Wii Fit Balance Board. (via quantified self)

A Wii-playing Lego robot

posted by Jason Kottke   Dec 18, 2008

Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)

Bunk and McNulty go skiing

posted by Jason Kottke   Jul 03, 2008

We interrupt this vacation for an important message: there’s a new episode of The Wire where Bunk and McNulty go skiing. Here’s a screenshot.

Wii Balance Board reviews

posted by Jason Kottke   May 16, 2008

The Wii Balance Board, the new exercise peripheral for the Nintendo Wii, was reviewed favorably by a number of people for the New York Times. A fitness professional at the Sports Center at Chelsea Piers gave it pretty high marks:

“Actually I think it’s pretty good,” she said. “You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn’t like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can’t make it to the gym.”

The Wii Balance Board will be released in the US and Canada early next week.

Update: Joel Johnson has a nice round-up of exercise-themed video game accessories, from the unreleased Atari Puffer to the Wii Fit.

Ooh, there’s going to be a Dr.

posted by Jason Kottke   Apr 02, 2008

Ooh, there’s going to be a Dr. Mario game available for the Wii at some point, playable over the network. It’s already downloadable via WiiWare in Japan…which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.

Mario Kart Wii out soon

posted by Jason Kottke   Mar 27, 2008

Mario Kart Wii will be out in the US on April 27!!!!!!!!!!!!! Why so many exclamation points? Feast thine eyes on this:

This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.

IGN has several videos for your online viewing pleasure.

Remember the Wii Tennis competition held last

posted by Jason Kottke   Mar 10, 2008

Remember the Wii Tennis competition held last year at Barcade in NYC? The organizers are taking on the road with Wiinnebago this summer.

Wiimbledon’s back, and this year we’re kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we’ll ‘Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We’ll hit SF June 20th. The 2nd Annual Wiimbledon Tournament’ll be held Saturday, June 21st.

A collection of time-lapse movies of people

posted by Jason Kottke   Feb 06, 2008

A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.

A pair of videos showing off Wii

posted by Jason Kottke   Jan 03, 2008

A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it’s marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.

Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)

An appreciation of the Real Super Mario

posted by Jason Kottke   Nov 12, 2007

An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.

In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it — I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as “a giant puzzle and practical joke” isn’t far off.

The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.

A list of resources for my recent

posted by Jason Kottke   Aug 22, 2007

A list of resources for my recent dive into the deep end of an infinite pool. Wikipedia page. Search inside @ Amazon. A Reader’s Companion to Infinite Jest. Reviews, Articles, & Miscellany. The Howling Fantods! A scene-by-scene guide. Hamlet. Act 5, Scene 1. Infinite Jest online index. Wiki from Walter Payton College Prep (incl. timelines, chars, acronym list, places, etc.). Chronological list of the years in Subsidized Time. Notes on What It All Means. Character profiles by Matt Bucher. Character guide. Vocabulary glossary. Various college theses on IJ. Elegant Complexity: A Study of David Foster Wallace’s Infinite Jest (sadly not out until Nov). Not entirely unrelated: map of the overworld for The Legend of Zelda, which I’ve started playing again on the Wii. Suggestions welcome, especially looking for a brief chronological timeline of the whole shebang, something like the chronologically sorted version of this but covering more than just when the scenes themselves take place.

Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.

Update: Suggestion from Ian: “Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order.” I’m currently using two bookmarks…will get a third for the sub. years list.

iPhone, Wiimote, or newborn baby: which has the best built-in accelerometer?

posted by Jason Kottke   Jul 30, 2007

In the Kottke/Hourihan household, much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son.

iPhone Wii Ollie

The iPhone was eliminated fairly quickly…the portrait-to-landscape flip is easy to circumvent if you do it slow enough or at an odd angle. The Wiimote might be the winner; it registers small, slow movements with ease, as when executing a drop shot in tennis or tapping in a putt in golf.

Newborns, however, are born with something called the Moro reflex. When infants feel themselves fall backwards, they startle and throw their arms out to the sides, as illustrated in this video. Even fast asleep they will do this, often waking up in the process. So while the Wiimote’s accelerometer may be more sensitive, the psychological pressure exerted on the parent while lowering a sleeping baby slowly and smoothly enough so as not to wake them with the Moro reflex and thereby squandering 40 minutes of walking-the-baby-to-sleep time is beyond intense and so much greater than any stress one might feel serving for the match in tennis or getting that final strike in bowling.

Will Wright’s long zoom game, Spore, has

posted by Jason Kottke   Jun 20, 2007

Will Wright’s long zoom game, Spore, has been delayed until 2009. No one knows why, but I hope the answer involves porting it to the Wii. (via waxy)

Update: EA’s fiscal year starts in March, so it’s not delayed until 2009…just until after March 2008. (thx, zach)

Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn’t all that much fun yet. A recent round of user testing didn’t go so well. Hence, the delay.

Video of a bunch of reject Wii

posted by Jason Kottke   Jun 18, 2007

Video of a bunch of reject Wii games, including WiiWhaling, Paperwork Mario, and WiiDriveby. (thx, jeffry)

Wiimbledon is a Wii Tennis tournament taking

posted by Jason Kottke   May 30, 2007

Wiimbledon is a Wii Tennis tournament taking place in Brooklyn in late June. I’d come kick your ass, but I have plans that day.

Full Metal Jacket game for the Wii. (via df)

posted by Jason Kottke   May 07, 2007

Full Metal Jacket game for the Wii. (via df)

Dave Curry won the kottke.org Celebrity

posted by Jason Kottke   Apr 16, 2007

Dave Curry won the kottke.org Celebrity Mii contest back in December with a brilliant Zach Braff…he finally got the Zach Braff statuette from Fabjectory. Looks nice!

Not sure that there’s a iron-clad source

posted by Jason Kottke   Mar 26, 2007

Not sure that there’s a iron-clad source on this, but a new version of Katamari Damacy seems to be rolling towards the Wii. Katamari seems like one of those games that the Wii remote was made for.

Wii Sports high scores

posted by Jason Kottke   Mar 15, 2007

I don’t spend enough time playing Wii Sports to claim mastery in any of the events. I’m hovering around 2000 in tennis, I’ve bowled a 248 (twice), shot an 8-under in 9 holes of golf, and got my only gold medal in “Hitting the Green” with a distance of 84 feet. The big question, particularly in the Wii Tennis clubhouse, is: how high can a person’s score go in a particular sport? Anything over 2000 displays off the chart:

Wii off the chart

After poking around for a few minutes, I discovered the Wii High Scores pool on Flickr, in which were the 2310 in tennis above, several 300 games in bowling, an 8-under in golf, and 153.1 feet in “Hitting the Green”. Wii boxers in this thread claim a top score of 3124, after which it seems nearly impossible to score even a single point. Here’s a screenshot of a 3120-level boxer:

Wii Boxing 3210 score

Does anyone have any Wii Sports high scores to share? Anyone over 2300 in tennis? Photo evidence is preferred.

Here’s some JavaScript you can use to

posted by Jason Kottke   Mar 13, 2007

Here’s some JavaScript you can use to make your web site work on the Wii. “Wiimote keycodes can be detected by JavaScript in the Wii Opera browser [but] I could not find a JavaScript library that facilitates handling these input events, so I created my own”

The Nintendo Wii, and the bowling game

posted by Jason Kottke   Feb 23, 2007

The Nintendo Wii, and the bowling game in particular, is a big hit at an Illinois retirement community (average age: 77). “‘I’ve never been into video games,’ said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii’s bowling game. ‘But this is addictive.’”

I missed this somehow, but Nintendo has

posted by Jason Kottke   Feb 21, 2007

I missed this somehow, but Nintendo has an extensive series of interviews up on their site between Nintendo’s president and the Wii development team. A fascinating look at the Wii’s development process. (thx, zacharie)

Blah, got sick yesterday somehow, so things

posted by Jason Kottke   Feb 16, 2007

Blah, got sick yesterday somehow, so things will be a little sparse around here today. Back to the TV. The Wii isn’t fun when you’re sick…the last thing I want to do this afternoon is stand up.

Putting the game back in video game

posted by Jason Kottke   Feb 13, 2007

Steven Johnson has written up some thoughts on the Nintendo Wii. His fifth point is especially interesting and I can’t help quoting almost the entire thing:

Wii Sports trades the onscreen complexity of goals and objectives and puzzles for the physical, haptic complexity of bodily movement. Since the days of Pong, games have been simplifying the intricacies of movement into unified codes of button pressing and joystick manipulation. What strikes you immediately playing Wii Sports — and particularly Tennis — is this feeling of fluidity, the feeling that subtle, organic shifts in your body’s motion will lead to different results onscreen. My wife has a crosscourt slam she hits at the net that for the life of me I haven’t been able to figure out; I have a topspin return of soft serves that I’ve half-perfected that’s unhittable. We both got to those techniques through our own athletic experimentation with various gestures, and I’m not sure I could even fully explain what I’m doing with my killer topspin shot. In a traditional game, I’d know exactly what I was doing: hitting the B button, say, while holding down the right trigger. Instead, my expertise with the shot has evolved through the physical trial-and-error of swinging the controller, experimenting with different gestures and timings. And that’s ultimately what’s so amazing about the device. Games for years have borrowed the structures and rules — as well as the imagery — of athletic competition, but the Wii adds something genuinely new to the mix, something we’d ignored so long we stopped noticing that it was missing: athleticism itself.

He’s not exactly right — for example, drifting in Mario Kart is difficult to do until you develop a “touch” for it and is not easy to explain to others — but the Wii does take it to a new level.

A Wii-themed Valentine’s Day card. “Will you

posted by Jason Kottke   Feb 13, 2007

A Wii-themed Valentine’s Day card. “Will you be my player 2?” More here. (thx, nicholas)