kottke.org posts about Pixar
Ok so this is weird and delightful. Swedish electronics company Teenage Engineering makes a collection of singing wooden dolls called the Choir. The dolls are basically speakers but with some autonomy and personality…and they can work together:
what you see are eight wooden dolls, made to serenade you with a repertoire of choral classics as well as perform your own original compositions through midi over ble. each member has their own characteristic vocal range. individually one can sing a dynamic solo, together they perform an immersive a cappella concert.

Composer Rob Simonsen used three Choirs together to help create the score for Elio, the newest Pixar movie that takes place in space.
we were looking for an otherworldly sound—something that sounded relatable, that echoed vocalizations, communication that humans could understand, but felt like it was from another world. i came across these choir dolls and heard their sound. it was beautiful — electronic, but human. each body is handcrafted. they have a robotic but organic sound at the same time. it felt like a perfect answer to what we were looking for.
In this interview with Simonsen, he talks about working with the Choir to create the movie’s sound; the relevant part starts at the 15:20 mark and includes some of the music they composed with it.
There’s a flip flop element to this too: they mic’d up the dolls to record the audio, just like they would with human performers.
Here’s another short clip of the Choir in action:
Like I said, weird and delightful. You can get your own full ensemble from Teenage Engineering for about $2000.
See also Dueling Carls, which this reminded me of for some reason.
For National Geographic, Tony Hale (who played Fear in Inside Out 2) talks to psychologist and author Dr. Lisa Damour about Pixar’s new film, her role as a consultant for the filmmakers, and what science says about the emotions in the movie. From The Kid Should See This:
By blending Pixar’s storytelling with scientific expertise, the Inside Out films and this discussion help make the complex topic of emotional development approachable and more familiar. They offer viewers of all ages vocabulary to better understand and express their feelings, while normalizing the intricate emotional experiences we encounter throughout life.
I have heard a lot of good things about Damour’s books from other parents, particularly Untangled: Guiding Teenage Girls Through the Seven Transitions into Adulthood and The Emotional Lives of Teenagers: Raising Connected, Capable, and Compassionate Adolescents.
Vox also has a really interesting article on the science of the emotions of Inside Out 2, with quotes from Damour and emotion scientist Dacher Keltner.
One of the things that happens when people become teenagers is that their brain becomes more sophisticated, and it allows for self-conscious emotions. Before age 13, kids are concrete in their thinking. They can’t always see things from another perspective. Then around 13 or 14, the ability to picture oneself on the outside, to imagine different scenarios, arrives as a result of brain development.
With that arrival comes the ability to be embarrassed and to imagine what other people think of you. Or to have envy, to want something somebody else has and to want to know why you don’t have it. Ennui is so funny and wonderful and really maps onto the natural disdain and over-it-ness teenagers can have for everything. Then, of course, anxiety is a major player in this movie. What anxiety requires is the ability to imagine and anticipate. Fear is our response to the threat right in front of us, whereas anxiety is picturing things that might happen.
See also The Making of “Inside Out 2” episode of Damour’s podcast.
As the parent of two teens and also as someone who perhaps remembers a little too much what it felt like to be a teenager, I found Inside Out 2’s portrayal of the emotions (and how to manage them) to be really convincing. (via the kid should see this)
NY Times critic Maya Phillips wrote about seeing her anxiety reflected in Pixar’s Inside Out 2.
When an emotion takes over in the “Inside Out” movies, a control board in Riley’s mind changes to that feeling’s color; Anxiety’s takeover, however, is more absolute. She creates a stronghold in Riley’s imagination, where she forces mind workers to illustrate negative hypothetical scenarios for Riley’s future. Soon, Riley’s chief inner belief is of her inadequacy; the emotions hear “I’m not good enough” as a low, rumbling refrain in her mind.
I’m familiar with anxiety’s hold on the imagination; my mind is always writing the script to the next worst day of my life. It’s already embraced all possibilities of failure. And my anxiety’s ruthless demands for perfection often turn my thoughts into an unrelenting roll-call of self-criticisms and insecurities.
And yet — Anxiety isn’t the villain of this movie.
A cursory spin around social media reveals many other people who identified with that aspect of the film.
I really enjoyed this movie and loved that they didn’t make Anxiety the villain. It would have been so easy to do so — Hollywood has a habit of really dumbing things down, especially in movies aimed at kids. The filmmakers seemed to understand that anxiety is the flip-side of a coin that includes some mixture of watchfulness, anticipation, and exhilaration. That emotion can be useful to people, until it spins out of the control as in the movie and then it wreaks havoc.
This is pretty clever actually: Disney+ and ESPN+ will air a real-time, Toy Story-ified version of the Oct 1st Jacksonville Jaguars and Atlanta Falcons NFL game. From Deadline:
Using the NFL’s Next Gen Stats and on-field tracking data, every player and play will be presented in “Andy’s Room,” the familiar, brightly colored setting for the Toy Story franchise. The action will be virtually simultaneous with the main game telecast, with most plays recreated after an expected delay in the neighborhood of about 30 seconds. Woody, Buzz Lightyear and many other characters will be visible throughout, and a press release notes they will be “participating from the sidelines and in other non-gameplay elements.” Along with game action, the announcers, graphics, scoreboard, referees’ penalty announcements, celebrations and other parts of the experience will all be rendered in a Toy Story-centric fashion.
I stopped watching the NFL years ago, but I might tune in to see how this works.
In the midst of the zaniness of Everything Everywhere All at Once is one of the funniest things I have seen in a movie theater in years: Raccacoonie. (If you know, you know.) Inverse talked to a bunch of people involved with the film about how Raccacoonie came about and what the folks at Pixar thought about the riff on Ratatouille. First off, here’s the initial mention of Raccacoonie in the movie:
The initial idea came from stories that producer Jonathan Wang would tell about his father messing up the names of American movies:
I think it’s pretty common when you have parents who are speaking English as a second language: They butcher movie titles. [My dad] would call James Bond “double seven” instead of “double-O seven.” He would just mess up movie titles all the time. My favorite one he would say was “Outside Good People Shooting” — that one is Good Will Hunting.
Costume designer Shirley Kurata added:
Being an Asian American and having parents where English isn’t their native language, I was used to hearing my parents mispronounce things. I had this memory when I was really young and I saw this word and I didn’t know what it said. I asked my mom. She was like, “Pin-oh-shee-oh.” I think both of us just laughed because we realized she totally mispronounced Pinocchio.
What did the folks at Pixar think? Of course, they loved it — because it’s great.
I never even thought about whether or not we would get a call from Disney or if Pixar was going to be mad. We did a tour of the Pixar campus and got to hang out with [animator/director] Domee Shi, and she’s so great. We were like, “Have you guys talked about, uh… us ripping off Ratatouille?” Everyone loves it there, and it seemed like no one was really upset. That was the only thing we thought of: Are we going to get flagged for this? But lawyers cleared it; everyone cleared it.
It’s worth reading the whole thing — I hadn’t realized they got Randy Newman to do a song for it.
When Spider-Man: Into the Spider-Verse came out in 2018, it had a very different look than most other animated feature-length films. Since the release of Toy Story in the mid-90s, digitally animated films made by the large studios had taken their cues from Pixar. “The Pixar Look” was “extremely high quality, physically based, and in some cases almost photorealistic”. Spider-Verse introduced a different style and since then, digital animation studios have been experimenting with non-photorealism. This video looks at how that shift is happening.
Pixar is doing an origin story prequel of Toy Story called Lightyear. The teaser trailer is above. Chris Evans is taking over from Tim Allen as the voice of Buzz. Release date is sometime next summer. Like the folks at Polygon, I too am confused about the time bending that seems to be going on here:
does the existence of a #RealBuzzLightyear zipping through space in the far future imply that the world of Toy Story is also set in the far future
And:
That doesn’t mean he’s a real guy. Toy Story is not set in a world where aliens are just real and that’s fine with everyone. That isn’t a thing in those films. That’s just not the case. We would know if it were.
Is the movie going to explain any of this? Or is everyone just overthinking an (absurdly beautiful and expensive) kids cartoon movie (that likely has themes and humor that will resonate with adults)? Or or am I just yearning for some fun, dumb, low-stakes online arguments to replace the dangerous, dumb, and high-stakes online, uh, discourse? that we’re subjected to 24/7/365/2021/?????? (I think the answer to all of these is “yes”.)
Insider takes a look at how big Hollywood blockbusters (Marvel movies, in this case) are increasingly made, with an extensive digital previsualization stage that happens before any of the shooting starts. Think of it as supercharged storyboarding — the digital version of what Bong Joon-ho created for Parasite for instance. This is how digitally animated movies have been made for decades now — studios like Pixar always create roughly animated cuts of their movies before moving along to the expensive and time-consuming visual effects step. Big blockbusters like the Avengers movies are essentially animated films now, with live actors seamlessly inserted into the mix, like Bob Hoskins in Who Framed Roger Rabbit?
The “techvis” layer of the process is super interesting. Based on the previsualization, the system can output camera angles, movements, and settings that directors & camera operators can use on set to get the shots they want, speeding up production. This is the reverse of a technique that Pixar uses, in which real-world motion is captured and then programmed into virtual cameras:
To get the motion just right for the baby carriage scene in the antique store for TS4, they took an actual baby carriage, strapped a camera to it, plopped a Woody doll in it, and took it for a spin around campus. They took the video from that, motion-captured the bounce and sway of the carriage, and made it available as a setting in the software that they could apply to the virtual camera.
The flip-flop they’re doing in filmmaking right now is fascinating to watch.
Using an AI-based framework called Pixel2Style2Pixel and searching for faces in a dataset harvested from Flickr, Nathan Shipley made some more photorealistic faces for Pixar characters.



In response to a reader suggestion, Shipley fed the generated image for Dash back into the system and this happened:

I cannot tell where these images should live in the uncanny valley. You can see some similar experiments from Shipley here: a more realistic version of Miles from Spider-Verse, images of Frida Kahlo and Diego Rivera “reverse engineered” from paintings, and an image generated from a Rembrandt self-portrait.
Pixar is always trying to push the envelope of animation and filmmaking, going beyond what they’ve done before. For the studio’s latest release, Toy Story 4, the filmmakers worked to inject as much reality into the animation as possible and to make it feel like a live-action movie shot with real cameras using familiar lenses and standard techniques. In the latest episode of Nerdwriter, Evan Puschak shares how they did that:
As I learned when I visited Pixar this summer,1 all of the virtual cameras and lenses they use in their 3D software to “shoot” scenes are based on real cameras and lenses. As the first part of the video shows, when they want two things to be in focus at the same time, they use a lens with a split focus diopter. You can tell that’s what they’re doing because you can see the artifacts on the screen — the blurring, the line marking the diopter transition point — just as you would in a live-action film.
They’re doing a similar thing by capturing the movement of actual cameras and then importing the motion into their software:
To get the motion just right for the baby carriage scene in the antique store for TS4, they took an actual baby carriage, strapped a camera to it, plopped a Woody doll in it, and took it for a spin around campus. They took the video from that, motion-captured the bounce and sway of the carriage, and made it available as a setting in the software that they could apply to the virtual camera.
Now, this is a really interesting decision on Pixar’s part! Since their filmmaking is completely animated and digital, they can easily put any number of objects in focus in the same scene or simply erase the evidence that a diopter was used. But no, they keep it in because making something look like it was shot in the real world with real cameras helps the audience believe the action on the screen. Our brains have been conditioned by more than 100 years of cinema to understand the visual language of movies, including how cameras move and lenses capture scenes. Harnessing that visual language helps Pixar’s filmmakers make the presentation of the action on the screen seem familiar rather than unrealistic.
As I mentioned in a post about my west coast roadtrip, one of the things I heard about during my visit to Pixar was their AI spiders. For Toy Story 4, the production team wanted to add some dusty ambiance to the antique store in the form of cobwebs.

Rather than having to painstakingly create the webs by hand as they’d done in the past, technical director Hosuk Chang created a swarm of AI spiders that could weave the webs just like a real spider would.
We actually saw the AI spiders in action and it was jaw-dropping to see something so simple, yet so technically amazing to create realistic backgrounds elements like cobwebs. The spiders appeared as red dots that would weave their way between two wood elements just like a real spider would.
All the animators had to do is tell the spiders where the cobwebs needed to be.
“He guided the spiders to where he wanted them to build cobwebs, and they’d do the job for us. And when you see those cobwebs overlaid on the rest of the scene, it gives the audience the sense that this place has been here for a while.” Without that program, animators would have had to make the webs one strand at a time, which would have taken several months. “You have to tell the spider where the connection points of the cobweb should go,” Jordan says, “but then it does the rest.”
Chang and his colleague David Luoh presented a paper about the spiders (and dust) at SIGGRAPH ‘19 in late July (which is unfortunately behind a paywall).
Purl, directed by Kristen Lester, is an animated short from Pixar about a ball of yarn that starts a new job at B.R.O. Capital and quickly feels out of place among all the men in suits. The story was inspired by Lester’s experience working in animation as the only woman at her company.
In order to do the thing that I loved, I sort of became one of the guys. And then I came to Pixar and I started to work on teams with women for the first time. And that actually made me realize how much of the female aspect of myself I had buried and left behind.
(via @cabel)
While it’s billed as “How Pixar Helped Win 27 of the Last 30 Oscars for Visual Effects”, this video from Wired works pretty well as a short history of computer-generated visual effects, from the Genesis visualization in Star Trek II: The Wrath of Khan to Jurassic Park’s dinosaurs to Pixar’s own Coco.
Bao, a short film by Domee Shi, was shown in front of The Incredibles 2 at theaters this past summer.
In “Bao,” an aging Chinese mom suffering from empty nest syndrome gets another chance at motherhood when one of her dumplings springs to life as a lively, giggly dumpling boy. Mom excitedly welcomes this new bundle of joy into her life, but Dumpling starts growing up fast, and Mom must come to the bittersweet revelation that nothing stays cute and small forever. This short film from Pixar Animation Studios and director Domee Shi explores the ups and downs of the parent-child relationship through the colorful, rich, and tasty lens of the Chinese immigrant community in Canada.
Pixar recently posted the entire short online on Twitter so you can watch it if you missed it in theaters.
Shi, who is developing a full-length feature for Pixar, did an interview with the LA Times about her inspiration for Bao and its portrayal of the Chinese immigrant experience.
We also brought my mom in twice to do dumpling-making classes for the whole crew. That was really fun research because we actually filmed her hands kneading the dough and making the wrappers, and that was used as reference for the opening shots of the short.
I’m posting this mostly for my son. We were talking about this movie the other day and he remembered exactly where we were and what we were doing when I first told him Pixar was making an Incredibles sequel. Like it was the Moon landing or JFK getting shot.
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