This is pretty clever actually: Disney+ and ESPN+ will air a real-time, Toy Story-ified version of the Oct 1st Jacksonville Jaguars and Atlanta Falcons NFL game. From Deadline:
Using the NFL’s Next Gen Stats and on-field tracking data, every player and play will be presented in “Andy’s Room,” the familiar, brightly colored setting for the Toy Story franchise. The action will be virtually simultaneous with the main game telecast, with most plays recreated after an expected delay in the neighborhood of about 30 seconds. Woody, Buzz Lightyear and many other characters will be visible throughout, and a press release notes they will be “participating from the sidelines and in other non-gameplay elements.” Along with game action, the announcers, graphics, scoreboard, referees’ penalty announcements, celebrations and other parts of the experience will all be rendered in a Toy Story-centric fashion.
I stopped watching the NFL years ago, but I might tune in to see how this works.
For more than 11 years for a series he calls Everydays, Mike Winkelmann (aka Beeple) has been making a daily picture. As you might expect from the breakneck pace, some of them aren’t that interesting (there’s a lot of juvenile stuff here tbh), but my favorite ones are the Black Mirror-ish with decayed or repurposed pop cultural references.
Pixar is always trying to push the envelope of animation and filmmaking, going beyond what they’ve done before. For the studio’s latest release, Toy Story 4, the filmmakers worked to inject as much reality into the animation as possible and to make it feel like a live-action movie shot with real cameras using familiar lenses and standard techniques. In the latest episode of Nerdwriter, Evan Puschak shares how they did that:
As I learned when I visited Pixar this summer,1 all of the virtual cameras and lenses they use in their 3D software to “shoot” scenes are based on real cameras and lenses. As the first part of the video shows, when they want two things to be in focus at the same time, they use a lens with a split focus diopter. You can tell that’s what they’re doing because you can see the artifacts on the screen โ the blurring, the line marking the diopter transition point โ just as you would in a live-action film.
They’re doing a similar thing by capturing the movement of actual cameras and then importing the motion into their software:
To get the motion just right for the baby carriage scene in the antique store for TS4, they took an actual baby carriage, strapped a camera to it, plopped a Woody doll in it, and took it for a spin around campus. They took the video from that, motion-captured the bounce and sway of the carriage, and made it available as a setting in the software that they could apply to the virtual camera.
Now, this is a really interesting decision on Pixar’s part! Since their filmmaking is completely animated and digital, they can easily put any number of objects in focus in the same scene or simply erase the evidence that a diopter was used. But no, they keep it in because making something look like it was shot in the real world with real cameras helps the audience believe the action on the screen. Our brains have been conditioned by more than 100 years of cinema to understand the visual language of movies, including how cameras move and lenses capture scenes. Harnessing that visual language helps Pixar’s filmmakers make the presentation of the action on the screen seem familiar rather than unrealistic.
Q: How do you know when someone has recently visited Pixar?
As I mentioned in a post about my west coast roadtrip, one of the things I heard about during my visit to Pixar was their AI spiders. For Toy Story 4, the production team wanted to add some dusty ambiance to the antique store in the form of cobwebs.
Rather than having to painstakingly create the webs by hand as they’d done in the past, technical director Hosuk Chang created a swarm of AI spiders that could weave the webs just like a real spider would.
We actually saw the AI spiders in action and it was jaw-dropping to see something so simple, yet so technically amazing to create realistic backgrounds elements like cobwebs. The spiders appeared as red dots that would weave their way between two wood elements just like a real spider would.
“He guided the spiders to where he wanted them to build cobwebs, and they’d do the job for us. And when you see those cobwebs overlaid on the rest of the scene, it gives the audience the sense that this place has been here for a while.” Without that program, animators would have had to make the webs one strand at a time, which would have taken several months. “You have to tell the spider where the connection points of the cobweb should go,” Jordan says, “but then it does the rest.”
Since 2011, brothers Morgan and Mason McGrew have been working on a shot-by-shot recreation of Toy Story 3. They’ve built sets, borrowed garbage trucks for scenes, and spent hundreds and hundreds of hours shooting stop motion animation of their army of Toy Story dolls & action figures. They’ve made enough progress on the film to release a trailer and it looks great!
For way too many years now, my brother and I (with the support of our awesome family and friends) have been working on a shot-for-shot recreation of Toy Story 3. This project has been an incredible undertaking, and we’ve made the decision to have this complete by 2019. At this time, I’m not quite sure what a release will look like, but I do know that this has to be done by next year. We’re both pursuing college and full-time careers right now, and it’s time to wrap this side-project up.
It looks like the brothers were around 11 and 14 when they began filming. You can check out the project’s Facebook page for information and updates.
Several months ago, one of my anonymous Pixar Theory Interns (that’s a thing on a resume) came to me with a crazy proposition: Andy’s mom is Emily, Jessie’s previous owner.
Jonason Pauley and Jesse Perrotta reshot all 80 minutes of Toy Story in live action โ with a Woody doll, a Mr. Potatohead, human actors, and the like.
The pair say that folks at Pixar gave them their approval (sorta kinda) to post it online.
CHARLIE: Have you spoken to Pixar and what have they said? Followup question: Are there unmarked black sedans with dudes in suits outside your house right now?
JESSE: We just got back from visiting Pixar a few days ago. We weren’t invited inside, but we were allowed to pass out DVD’s of our movie to Pixar employees. We have spoken to one of the lead guys at Pixar on Twitter a little bit, and his attitude was positive towards the whole thing. We never got an official word on if it was okay to put it on Youtube though. And about the sedans… haven’t seen them yet, haha!
JONASON: Jesse pretty much covered it. Some of the Pixar employees that we talked to asked if it was online, so I took that as “it should be online” We put it off for a long time because we wanted to make sure it would be alright.
Short article about Pixar on the 10th anniversary of Toy Story. Their work process takes a cue from improv comedy by opening up possibilities with “yes, and…” rather than “no, but…” Gladwell talks about this aspect of improv at length in Blink.
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