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kottke.org posts about iPhone apps

Mosaic, Steven Soderbergh’s app/HBO TV series thingie

posted by Jason Kottke   Nov 10, 2017

Steven Soderbergh’s latest project, Mosaic, takes two forms. The first is a free iOS app that contains an interactive miniseries with over seven hours of footage that you can move through in the style of Choose Your Own Adventure, with “DVD extras” built right into the story. Mosaic will also air in a more conventional linear form on HBO in January. Both versions star Sharon Stone, Beau Bridges, and Garrett Hedlund. Wired has the story of how Mosaic came to be.

Where they ended up was a smartphone-enabled story, developed and released by Silver’s company PodOp, that lets viewers decide which way they want to be told Mosaic’s tale of a children’s book author, played by Sharon Stone, who turns up dead in the idyllic ski haven of Park City, Utah. After watching each segment — some only a few minutes, some as long as a standard television episode — viewers are given options for whose point of view they want to follow and where they want to go next. Those who want to be completest and watch both options before moving on can do so, those who want to race to find out whodunit can do that too. Because each node, filmed by Soderbergh himself, feels like a TV show, launching Mosaic can be akin to sneaking a quick show on Netflix while commuting to work or waiting on a friend; but because it’s long story that’s easily flipped through, it can also enjoyed like the pulpy crime novel on your nightstand, something you chip away at a little bit at a time before bed. It’s concept isn’t wholly original — Soderbergh himself notes that “branching narrative has been around a long time” (the most obvious analogue is a Choose Your Own Adventure book, but Soderbergh cringes at that analogy) — but that it finds a way to appeal to both fans of interactive storytelling, and people who just want to watch some decent TV.

Matt Zoller Seitz also interviewed Soderbergh about the app/show for Vulture. It’s a really good interview (not surprising with Seitz at the helm); they inevitably got into the question of Hollywood and abuse of power:

MZS: Do you believe that in order to make memorable art, you have to be disturbed in some way?
SS: Not at all.

MZS: That’s what’s often raised as a defense of Roman Polanski, Mel Gibson, and others.
SS: No, I don’t believe that at all. It takes a lot of energy to be an asshole. The people I admire most just aren’t interested in things that take away from their ability to make stuff. The people I really respect, and that I’ve met who fit this definition, have a sense of grace about them, because they know that there is no evolving and there is no wisdom without humility.

You can’t get better if you behave in a way that shuts people off. You can’t! You don’t have all the ideas necessary to solve something. You don’t! I’m sure if you spoke to Harvey in his heyday and said to him what I just said to you, he would believe that he accomplished all that he had because of the way he behaved.

MZS: Meaning, like a bully.
SS: Yes, and I would argue instead, “You’re 50 percent of what you could have been, because of the way you behave.” Ultimately, there is a large group of people who are talented, who you want to be in business with, but who won’t be in business with you. I don’t know how you view that as being your best self, or the best version of your business, but I’m really curious to see going forward what changes.

Some things I’ve read, seen, and heard in the past few weeks

posted by Jason Kottke   Apr 28, 2017

1984. I believe I last saw this movie in high school, which seems unlikely given the nudity. Or maybe we saw a censored version, in which case: lolololol. (B+)

Ghost in the Shell. Superb visuals but the story felt flat. (B)

Big Little Lies. I almost gave up on this after two episodes. I can watch TV characters do all sorts of horrible things to each other — lie, cheat, steal, betray, kill — but apparently epically bad parenting is my last straw. But. The final episode contains one of the best scenes I’ve ever watched on TV and was just fantastic all around. Was literally on the edge of my seat for the entire 60 minutes. (A-)

Future Sex. Among the least titillating books about sex you’ll ever read. (That’s a compliment.) (B+)

The Undoing Project. I was unsure about this one until about 1/3 through but persisted because it’s Michael Lewis. Fascinating in places and unexpectedly emotional. (B)

Mr. Bean. I have never seen my kids laugh quite as hard as they did watching Mr. Bean rush to the dentist office. My dad instilled in me an appreciation of British comedy and I guess I’m passing that on to my kids. They seem to get it, but not all kids do. They were so excited recently to show some friends The Ministry of Silly Walks sketch from Monty Python and the friends looked really really confused and didn’t laugh at all. Fawlty Towers is up soon. (B)

The Rules Do Not Apply. At one shocking, heartbreaking point in the book, time reels backwards. If you’ve read Ariel Levy’s Thanksgiving in Mongolia in the New Yorker, you know exactly what I’m talking about. (B+)

Tim Carmody’s Best of the Web series for kottke.org. I love getting to be a reader of the site sometimes, just like all of you. I always enjoy Tim’s residencies here, but this one made me clap my hands in joy and stomp my feet in a jealous rage. It’s not entirely fair that he does the site better than I do, but I’m glad he does. (A)

The final season of Girls. Not their best season, but I’m sad to see it go nonetheless. The ensemble is what made the show special, and they just weren’t together enough this season. The single episode “goodbyes” for each character felt forced. (Same reason why Arrested Development season 4 wasn’t up to scratch.) (B+)

Terror of the Zygons. I started watching old Doctor Whos with the kids and they love them. (B-)

Hedgehog Launch. Ancient iOS game…my phone might contain the last functioning install of it. I started playing it a few weeks ago and now I am addicted to it for absolutely no good reason. The game sucks: it’s tough and not that fun until a certain point and then it gets really easy to win. But I can’t stop playing it. It’s like a metaphor for something in my life I can’t quite figure out. Fuck this game. (F)

Damn. I need to listen to this more. So I shall. (B+)

Get Out. Really good but not great. I saw this weeks after everyone else and my expectations were too high. Kept waiting for it to slip into a slightly higher gear but it never did. Don’t @ me! (B+)

Cloud Atlas. I’ve seen this movie at least four times and I love it. (A-)

The Prestige. Hadn’t seen this since it came out. Holds up. Had totally forgotten about Bowie as Tesla. (A-)

The Holy Mountain. Was way too sober for this. (B-)

The Life Aquatic. Not my favorite Wes Anderson but solid. There’s some weirdly clunky acting in the middle bits. (B+)

Guardians of the Galaxy. Gearing up for the new one. (A-/B+)

See also the last installment of this list from earlier this month.

Facebook is shutting down Paper

posted by Jason Kottke   Jul 01, 2016

Sad but not unexpected news: Facebook is shutting down its Paper app.

When it was introduced in January 2014, Paper signaled the beginning of a design renaissance at Facebook. The look and feel of the app were orchestrated by Mike Matas, whose design firm Push Pop Press was acquired by Facebook in 2011. Paper was notable for the novel animations it used to guide you through the app - tap on a link and it would unfold like a letter; pull down on the story and it would fold back up, returning you to the feed.

They say the app is shutting down on July 29th, but my news feed has already stopped updating.

I love Paper. The look and feel of the app is amazing; it’s still one of the best apps ever for reading things online. Paper was the only way I read Facebook…I guess I’ll either d/l the Facebook app or stop reading?

Update to Alto’s Adventure adds endless Zen Mode

posted by Jason Kottke   Jun 02, 2016

Altos Adventure

One of my all-time favorite iOS games1 receives a big update today. Alto’s Adventure has added two new modes, an endless relaxing Zen Mode and a Photo Mode for sharing your favorite moments.

Zen Mode is a new way to experience the game. We’ve stripped away many things from hillside; no scores, no coins, no powerups, and distilled the game down to its purest elements. There’s no on-screen UI competing for your attention — it’s just you and the endless mountain.

The developers were persuaded to add this mode because of letters from fans who liked the relaxing aspect of the game. An excerpt from one such letter:

I play games as a way to calm me down when I’m feeling anxious or down. But it’s been difficult to find games at the moment that don’t feel aggressive and violent (not that I’m against dealing out justice as Batman or taking out bad guys as Nathan Drake, they are good fun!)

Your game offers something different. Alto’s Adventure doesn’t make me more stressed than I already am. Skiing down a mountain is calming (especially helped by the music, props to your music maker!). It makes me feel as if I’m progressing and being productive without the frustrations of getting to that next level in narrative games or other mobile games.

I’ve played Alto’s Adventure a lot over the past year and a half. Like very a lot. At first, I played because the game was fun and I wanted to beat it. But eventually, I started playing the game when I was stressed or anxious.1 It became a form of meditation for me; playing cleared my mind and refocused my attention on the present. Even the seemingly stressful elements in the game became calming. The Elders, who spring up to give chase every few minutes, I don’t even notice anymore…which has become a metaphorical reminder for me to focus on my actions and what I can control and not worry about outside influences I can’t control.

So thanks to Snowman for building such a great game…I truly don’t know what I would have done without it.

Update: From Sherry Turkle’s 1984 book The Second Self, a video gamer talking about how playing games make him feel:

Well, it’s almost, at the risk of sounding, uh, ridiculous, if you will, it’s almost a Zen type of thing… where I can direct myself totally and not feel directed at all. You’re totally absorbed and it is all happening there. You know what you are supposed to do. There’s not external confusion, there’s no conflicting goals, there’s none of the complexities that the rest of the world is filled with. It’s so simple. You either get through this little maze so that the creature doesn’t swallow you up or you don’t. And if you can focus your attention on that, and if you can really learn what you are supposed to do, then you really are in relationship to the game.

And Turkle adds (emphasis mine):

When he plays video games, he experiences another kind of relaxation, the relaxation of being on the line. He feels “totally focused, totally concentrated.” And yet David, like Marty and Roger, indeed like all successful players of video games, describes the sense in which the highest degree of focus and concentration comes from a letting go of both.

I feel exactly that while playing Alto’s Adventure. Total relaxed concentration.

Also, after this post alerted Corey Glynn to the existence of a global high score list (on which he held 15th place), he went out and absolutely crushed the high score by more than 2 million points. I bow to your superior skill, sir. (via @mznewman)

  1. The others are Kingdom Rush and Drop7 (Area/Code represent!).

  2. When I say I’ve played a lot, I mean I’ve played so much that I’m #50 on the global high score list out of ~480,000 players. (Used to be in the high 30s.) That should give you a little taste at how stressful life’s been for me recently. ¯\_(ツ)_/¯

Exploring flyover country on your phone

posted by Jason Kottke   May 27, 2016

Grand Canyon Plane

The app Flyover Country, built by a team at the University of Minnesota, uses GPS to tell you what interesting features you’re currently flying over.

Learn about the world along the path of your flight, hike, or road trip with GPS tracking. Offline geologic maps and interactive points of interest reveal the locations of fossils, core samples, and georeferenced Wikipedia articles visible from your airplane window seat, road trip, or hiking trail vista.

More on the app from Fast Company. (via @feltron whose book came out the other day!)

Talkshow is texting in public

posted by Jason Kottke   Apr 27, 2016

Talkshow has launched. It’s an iOS messaging app for having conversations in public.

People text amazing things.

Talkshow is a simple messaging app that allows you to text these things in public. With Talkshow, individuals, groups of friends, entertainers, creators — anyone! — can have conversations in public, to be viewed by others in real time or after the fact. Every Talkshow can be shared outside the app and embedded into other websites.

Talkshow was built by Michael Sippey, who has recently been at Medium and Twitter and was a formative influence in my early days online, and Greg Knauss, who loves the web down to his bones and has pulled my own personal bacon out of the system administrative fire more times than I can count, so I am predisposed to like this app and also to recommend it to you.

Back in 2007, riffing on some thoughts by Marc Hedlund about turning Unix commands into startups, I suggested choosing web projects by taking something that everyone does with their friends and make it public and permanent.

Blogger, 1999. Blog posts = public email messages. Instead of “Dear Bob, Check out this movie.” it’s “Dear People I May or May Not Know Who Are Interested in Film Noir, Check out this movie and if you like it, maybe we can be friends.”

Twitter, 2006. Twitter = public IM. I don’t think it’s any coincidence that one of the people responsible for Blogger is also responsible for Twitter.

Flickr, 2004. Flickr = public photo sharing. Flickr co-founder Caterina Fake said in a recent interview: “When we started the company, there were dozens of other photosharing companies such as Shutterfly, but on those sites there was no such thing as a public photograph — it didn’t even exist as a concept — so the idea of something ‘public’ changed the whole idea of Flickr.”

YouTube, 2005. YouTube = public home videos. Bob Saget was onto something.

Talkshow, 2016. Talkshow = public text messaging.1 I am delighted to see that this approach still bearing fruit.

  1. But, but, you cry, Twitter is public texting! Talkshow is public IM! Well, sure! Twitter does a bunch of different things now, but in the first few years, it was public IM. The big difference I see is while Twitter allows anyone to participate in any public conversation (which is both a plus and minus), with Talkshow, the membership of each group/show is limited but the output is public. And that difference will allow people to do some things better w/ Talkshow than they can with Twitter.

PhotoMath iOS app can do your homework for you

posted by Jason Kottke   Oct 15, 2015

PhotoMath

Some iOS apps still seem like magic. Case in point: PhotoMath. Here’s how it works. You point your camera at a math problem and PhotoMath shows the answer. It’ll even give you a step-by-step explanation and solution.

Alto’s Adventure

posted by Jason Kottke   Feb 19, 2015

Altos Adventure

Alto’s Adventure just came out this morning and is definitely my go-to iOS game for the foreseeable future. The game is a cross between something like Monument Valley (the audio and visuals are beautiful) and Ski Safari, which is still one of my all-time favorites.

Earth Primer

posted by Jason Kottke   Feb 02, 2015

Earth Primer is an upcoming iOS app that bills itself as “A Science Book for Playful People”. It looks amazing:

Earth Primer is a science book for playful people. Discover how Earth works through play-on your iPad. Join a guided tour of how Earth works, with the forces of nature at your fingertips. Visit volcanoes, glaciers, sand dunes. Play with them, look inside, and see how they work.

Earth Primer defies existing genres, combining aspects of science books, toys, simulations, and games. It is a new kind of interactive experience which joins the guided quality of a book with open ended simulation play.

Here’s a quick preview of the app. Can’t wait to explore this, with and without the kids.

Update: The Earth Primer app is now available on the App Store.

New App Friday

posted by Jason Kottke   Nov 14, 2014

Ok, so New App Friday isn’t a thing, but it is today! Three apps from pals launched yesterday:

From the crew at Tinybop comes Homes, an app for kids that lets them explore houses from around the world. Their previous apps, Plants and The Human Body, are favorites in our home.

Neven Mrgan and Matt Comi have been working on Space Age for several years and it shows…this game is immaculate. The soundtrack, by Cabel Sasser, is worth a listen on its own.

Wildcard is billed as a better and faster way to use the Web for on your phone. I haven’t played with it too much yet, but it seems a lot like RSS for mobile (if that makes any sense). UX was done by Khoi Vinh.

Seeing so many people I know really knocking it out of the iOS park makes me think I should build an app of my own.

Birds Near Me

posted by Jason Kottke   Oct 09, 2014

Birds Near Me is a “worldwide bird guide for iOS”.

Birds Near Me is a bird guide for everybody anywhere in the world. Find what birds are near you anywhere in the world or find pictures, songs, locations and information about any bird in the world.

Powered by eBird to provide an accurate list of birds that have beeen recently spotted in your exact area.

It is also “designed and programmed by a birder, for birders”. eBird looks like a wonderful resource as well. Pair this app with DIY’s Ornithologist skill for a good weekend activity w/ the kids. (via @bradleyland)

Update: Merlin is another fine looking bird ID app. (via @willmorris)

DaisyPop

posted by Jason Kottke   Aug 15, 2014

DaisyPop

I don’t quite know how it happened, but I’m presently addicted to DaisyPop on my iPhone. The gameplay is pretty simple: various flowers and bugs float around the screen and you tap on things to pop them. Popping many things at once increases your score. Taps are limited but you get more the better you play. Unlike many other iOS games where frenetic tapping is rewarded, DaisyPop is a game of patience…waiting for several items to float close enough for the big scores can sometimes take a minute or two.

Magnus Carlsen chess app

posted by Jason Kottke   Feb 27, 2014

The best chess player in history, 23-year-old Norwegian Magnus Carlsen, has released an iOS app where you can play simulated games against Carlsen at various stages of his career, from age 5 up to the present. The Telegraph has the details.

Anyone who wants to find out more about his playing style can do so with Mr Carlsen’s new app, which allows users to play him at the different levels he has achieved since the age of five.

The app is built on hundreds of thousands of different positions from Mr Carlsen’s games, be they classical, rapid or blitz, to determine what moves he would make at those ages.

The aim is to promote chess among as many people as possible to make the sport more popular and accessible.

“The good thing is that you can play me at any age. At age five, anyone has a chance to beat me,” Mr Carlsen said.

So what is it like for Mr Carlsen to play against his younger self?

“He is really tricky,” the champion said. “Even Magnus at 11 years old was a very gifted tactician. A while ago I played as a test Magnus [aged] 14. I outplayed him at some point positionally. And just boom, boom, he tricked me tactically.

“But he makes mistakes as well, so I just have to be patient.”

(via mr)

Facebook Paper

posted by Jason Kottke   Feb 03, 2014

Facebook’s new Paper app is pretty good. Once you get the hang of the gestures, it feels natural and very Letterpressy and smooth, which isn’t surprising considering Loren Brichter’s involvement. Check out The Verge’s review.

Romantimatic

posted by Jason Kottke   Jan 23, 2014

My pal Greg Knauss has freed his first iOS app into the wild. Romantimatic (App Store) is an app that reminds you to do one simple thing: send your significant other a “I’m thinking of you” note.

We live in a world where it’s easier to communicate with another human being than ever before - a world that also places relentless demands on our time and attention.

Even with the amazing technology we have in our pockets, we can fly through the day without remember-ing to send a simple “I love you” to the most important person in our lives.

Perfect implementation of sweethearting/glancing for the iOS age.

Update: Unsurprisingly, Greg had gotten quite a bit of a negative response to Romantimatic. I love his response.

I knew there would be some have-we-come-to-this tut-tutting. I mean, I’m not that oblivious. You attach software to the expression of romantic love, and some people are going to see it as cynical. We’ve wrapped code around almost everything in our lives, but deeply felt emotion is still supposed to be start-to-finish analog. You don’t put your anniversary on a calendar, because it means you’re a bad person who doesn’t care.

Except it doesn’t. It means you want to remember it. Your calendar is a tool and it helps you do the things you want to do. I see Romantimatic in the same light. If you’re not good at something and want to get better at it, a tool can help. Tools make things faster and easier and more reliable.

See also this guy writing data mining software to find love on OK Cupid.

To Tien Wang, McKinlay’s OkCupid hacking is a funny story to tell. But all the math and coding is merely prologue to their story together. The real hacking in a relationship comes after you meet. “People are much more complicated than their profiles,” she says. “So the way we met was kind of superficial, but everything that happened after is not superficial at all. It’s been cultivated through a lot of work.”

“It’s not like, we matched and therefore we have a great relationship,” McKinlay agrees. “It was just a mechanism to put us in the same room. I was able to use OkCupid to find someone.”

I Pixel U

posted by Jason Kottke   Nov 18, 2013

I Pixel U

I Pixel U is an iOS app that lets you selectively pixelate people and objects in photos, creating the effect of 8-bit characters in the real world. Many examples are available on Instagram.

See also Aled Lewis’ Video Games vs. Real Life series. (via prosthetic knowledge)

Serious Eats Magazine

posted by Jason Kottke   Aug 16, 2013

And speaking of new iOS apps, Serious Eats has launched a monthly iOS magazine in conjunction with 29th Street Publishing. Here’s Kenji López-Alt on the app:

So how do we find content for these magazines? It’s a question we wracked our brains on long and hard before deciding that the most valuable service for our readers would be to craft issues around individual subjects — think barbecue, pizza, or pies — by combining the most popular recipes and features in our archives into single, elegant collections.

The Human Body

posted by Jason Kottke   Aug 16, 2013

My friends at Tinybop have released their first app, The Human Body, in which “curious kids ages 4+ can see what we’re made of and how we work, from the beating heart to gurgling guts”. Kelli Anderson did the illustrations for the app and they look amazing. Can’t wait to try this out with Ollie and Minna.

An audio time machine for your phone

posted by Jason Kottke   Jul 24, 2013

Related to constant photography is an Phone app called Heard that buffers five minutes of audio, allowing you the option to save if anything interesting happens. (thx, andy)

Vesper

posted by Jason Kottke   Jun 07, 2013

I have not had a chance to check it out yet1, but any iOS app built by a team of John Gruber, Brent Simmons, and Dave Wiskus has to be worth a look. They released Vesper yesterday:

Vesper is a simple and elegant tool for collecting notes, ideas, things to do — anything you want to remember. Use tags to group related items into playlist-like collections. Vesper imposes no system; organize and curate your notes whatever way comes naturally to you. Eschewing complications, Vesper’s focus is on how it feels to use it.

Available at the App Store for $4.99.

[1] Busy, busy week…sorry for the slightly slow pace around here the past few days. I haven’t even had the chance to download and play the new Kingdom Rush yet.

Maura Magazine launches

posted by Jason Kottke   Jan 14, 2013

Maura Johnston and the folks at 29th Street Publishing have teamed up to launch Maura Magazine, an iOS Newsstand app.

Since then, we’ve been on a path to create what (after, truth be told, some reticence on my part) is called Maura Magazine, a weekly periodical telling stories about the culture around us — whether they’re about music, food, technology, TV, movies, books, or anything else. I’m leaving its purview deliberately open-ended because I want to see where we-the writers, the readers, and me-can take this deceptively simple concept.

Delighted to see Maura continuing to tackle new frontiers.

Google Maps for iOS

posted by Jason Kottke   Dec 13, 2012

Your Apple Maps nightmare is over. Google has (finally!) released an iOS app for Google Maps.

Flickr releases new iPhone app

posted by Jason Kottke   Dec 12, 2012

Flickr released a new version of their iPhone app today (App Store) and it appears to be a dramatic improvement over their old offering.

We know that some of your best photo moments happen on the fly, so we’ve made it easier to get the perfect shot when inspiration hits. Once you get the shot, there’s a built-in editor to quickly correct, crop, or enhance it with one of the new high res filters.

I haven’t had a chance to check it out in detail yet, but from everything I’m hearing, people are jazzed about it.

New iOS game hotness: Letterpress

posted by Jason Kottke   Oct 25, 2012

I only downloaded Letterpress about 10 minutes ago but I am already hopelessly hooked. The game is a combination of Boggle and Go and was made by Loren Brichter, who made Tweetie back in the day. This is the sort of app that makes me weep because it’s so simple and polished yet endless. Brichter is some sort of iOS wizard and we should have him burned at the stake for his wonderfully addictive magic.

Latest iPhone game obsession: 10000000

posted by Jason Kottke   Sep 20, 2012

Even after reading this rave review of 10000000, I was skeptical about trying it.

The best part of my job is randomly stumbling across a game no one knows about, by a developer no one has heard of, and have it absolutely blow my mind. It doesn’t happen often, but when it does, it results in drained batteries and dropping everything to get something on the site about it while I wait for my iPhone to charge only to return to the fray.

It just didn’t look that fun. But I did try it. Once, twice, three times. And it didn’t grab me. Then I picked it up last night and ended up playing for two hours straight. It’s taking all my self-control right now not to play it all day. In conclusion, you should totally not download this game because it will completely disrupt your entire life.

The NextDraft iPhone App

posted by Jason Kottke   Aug 20, 2012

I am pleased to introduce the NextDraft App that will make your iPhone vibrate with awesomeness. You can read this very issue on your iPhone if you install the app now. Be sure to turn notifications on. And let me know what you think. Get the iPhone app here.

Magical heart rate monitor iPhone app

posted by Jason Kottke   Aug 13, 2012

Using just the camera on your iPhone, the Cardiio app can accurately measure your heart rate. Here’s how it works:

Every time your heart beats, more blood is pumped into your face. This slight increase in blood volume causes more light to be absorbed, and hence less light is reflected from your face. Using sophisticated software, your iPhone’s front camera can track these tiny changes in reflected light that are not visible to the human eye and calculate your heart beat!

This video shows this process in action (with a short explanatory intro of the mathematical technique):

That is flat-out amazing. (via @delfuego)

Hit me on my burner

posted by Aaron Cohen   Aug 08, 2012

Burner is a new iPhone app that will give you a disposable, short term cell phone number to give to randos at the bar, weirdos on Craigslist, and Marlos on the corner.

Disposable cell numbers certainly seem like they might be used for nefarious activities, but founder & CEO Greg Cohn said these numbers can be used for any number of purposes in the era when a cell number is so closely tied a person’s identity.

(thanks, Alex)

Kingdom Rush for the iPhone

posted by Jason Kottke   Jun 28, 2012

In the amount of time I have spent playing Kingdom Rush on the iPad, I could have completed a second or even third college degree. So it is with some relutance that I have been made aware of the iPhone version of Kingdom Rush, out today. It’s the same game, optimized for the smaller screen on the iPhone and only 99 cents. Maybe the reason the whole “can’t use the iPad/iPhone for creation” thing persists is that everyone is using the damn things to play tower defense games instead.

Turn your iPhone into a toy car

posted by Jason Kottke   Apr 04, 2012

Makego is an interesting iPhone app…it turns your phone into a toy vehicle. This short video explains:

Makego turns your iPhone / iPod Touch into a toy vehicle. It encourages fun, open ended collaborative play between parent and child. Combining creativity and imagination with the virtual world on screen. Select your vehicle within Makego, then interact with the drivers and their world through animations and sound. This release has 3 vehicles to play with: a race car, ice-cream truck, and river boat.

I could easily see building a neat case out of paper and having Ollie and Minna playing with it. I could also see Ollie taking the race car over a big jump and smashing it into another car and oh shit the screen is cracked. The Lego case option is cool though…just slap some wheels on it and away you go.