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kottke.org posts about iPhone apps

The Delightful New “Universe in a Nutshell” App

The breadth of scale of measurable objects in the universe — our distance from the most distant objects we can observe (billions of light years away) to particles measured in something called a yoctometer (1×10-24 meters) — is staggering to think about. That’s where the Universe in a Nutshell app comes in. Developed by Kurzgesagt & Wait But Why (both kottke.org favorites), you can use the app to quickly and easily zoom in and out through objects at all the scales of the universe, like quarks, DNA, cells, earthworms, Europe, Jupiter, the black hole at the center of our galaxy, the Crab Nebula, galaxies, and galaxy superclusters.

Universe In A Nutshell

Universe In A Nutshell

You can tap on any object you encounter to learn more about it, like an interactive Powers of Ten. I spent 20 minutes just now playing around and it’s really fun. You can download the app for $2.99 from the App Store or on Google Play.

To mark the release, Kurzgesagt made a video comparing the sizes of stars:

And Wait But Why’s Tim Urban wrote a post about the scales of objects: The Big and the Small.

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Notable Women

As Treasurer of the United States in the Obama administration, Rosie Rios pushed hard for the inclusion of more women on US currency, culminating in the selection of Harriet Tubman for the new $20 bill. But with many more amazing women left on the list for inclusion on currency, Rios partnered with Google to create Notable Women, an augmented reality app that puts an historic American women on any US bill you hold up to your phone’s camera. Here’s how it works:

The app’s tagline is “swapping out the faces we all know for the faces we all should” and is available on iOS and Android. You can also view the modified notes on the website, like Sojourner Truth, Madam C.J. Walker, Margaret Bourke-White, and Maria Mitchell.

Notable Women

Notable Women

Notable Women

See also The Harriet Tubman Stamp.

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Really excited for Alto’s Odyssey, the sequel to Alto’s Adventure

The long-awaited sequel to Alto’s Adventure is coming out soon! Alto’s Odyssey will be out on Feb 22nd and is available for pre-order on the App Store. The game takes place in the desert and has a very similar vibe to the original, which is one of my top five favorite video games of all time.

I’ve played Alto’s Adventure a lot over the past year and a half. Like very a lot. At first, I played because the game was fun and I wanted to beat it. But eventually, I started playing the game when I was stressed or anxious. It became a form of meditation for me; playing cleared my mind and refocused my attention on the present. Even the seemingly stressful elements in the game became calming. The Elders, who spring up to give chase every few minutes, I don’t even notice anymore…which has become a metaphorical reminder for me to focus on my actions and what I can control and not worry about outside influences I can’t control.

Here’s the trailer for Alto’s Odyssey, which shows many of the new gameplay elements like bounce-able balloons, walls you can ride, water features, etc.:

I’ve been playing the beta version of Alto’s Odyssey for the past few days and while I can’t say much about it, I will share that fans of the original will be very pleased. It strikes a good balance between familiarity and novelty. So go forth and pre-order!

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Verena, an iOS app to help protect people in abusive situations

Verena

Verena is an iOS app designed to protect and help guide you through situations like “domestic violence, hate crimes, abuse, and bullying”. The app was developed with the LGBTQ+ community in mind, but can be used by anyone facing abuse or harassment.

Create an account, and develop a network of emergency contacts, who can be alerted without leaving a trace on your phone.

Use the emergency feature to be guided through your problem, giving you the resources you need to get out of the emergency safely.

Create incident logs to keep track of abuse, hate crimes, or bullying for reference and later reportation.

Select the preferences that match your situation, such as using incognito mode to hide the app behind a math user interface, shutdown which can permanently disable the app if found by an abuser, and emergency access which allows you to alert all of your contacts with the press of a button.

Open resources to find and get routed to hospitals, shelters, and police stations near you.

Use timer to set a specified amount of time. If the timer isn’t canceled, Verena will send an emergency alert to all contacts with your last known location.

Select location to see your current location, the distance between you and your different contacts, and get routed to them as well.

Verena was built by Amanda Southworth, a 16-year-old iOS developer who created the app to help her LGBTQ+ friends in the aftermath of the election of a known abuser to the White House in 2016:

Seeing her friends — many of whom are part of the LGBT community — worry the day after the presidential election in November 2016 inspired her to create the app. “That day I saw all of my friends crying and it was really upsetting, you know, when people you love are scared,” she says. “So I decided, I’m going to make something so that I know they’re safe.”

Verena, which takes its name from a German name that means “protector,” allows users to find police stations, hospitals, shelters, and other places of refuge in times of need. They can also designate a list of contacts to be alerted via the app in an emergency.

Southworth, whose first iOS app was a “mental health toolkit” called anxietyhelper, attended Apple’s Worldwide Developers Conference this past summer and wrote about it for Teen Vogue. She also gave a TEDx talk about “how her struggle with mental illness and suicidal thoughts inspired her start coding”.

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Find Your Museum Doppelganger

Some people have been lucky enough to find themselves in paintings at art museums.

Museum Doppelgangers

Museum Doppelgangers

Museum Doppelgangers

Now the Google Arts & Culture app lets you take a selfie and find your own art doppelganger. The results are kinds iffy — even when making my best Jesus-suffering-on-the-cross face, I couldn’t get it to match me with an actual Passion painting — but you can see some of the results here.

See also Stefan Draschan’s photos of people matching artworks.

Update: And the NY Times is on it!

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Mosaic, Steven Soderbergh’s app/HBO TV series thingie

Steven Soderbergh’s latest project, Mosaic, takes two forms. The first is a free iOS app that contains an interactive miniseries with over seven hours of footage that you can move through in the style of Choose Your Own Adventure, with “DVD extras” built right into the story. Mosaic will also air in a more conventional linear form on HBO in January. Both versions star Sharon Stone, Beau Bridges, and Garrett Hedlund. Wired has the story of how Mosaic came to be.

Where they ended up was a smartphone-enabled story, developed and released by Silver’s company PodOp, that lets viewers decide which way they want to be told Mosaic’s tale of a children’s book author, played by Sharon Stone, who turns up dead in the idyllic ski haven of Park City, Utah. After watching each segment — some only a few minutes, some as long as a standard television episode — viewers are given options for whose point of view they want to follow and where they want to go next. Those who want to be completest and watch both options before moving on can do so, those who want to race to find out whodunit can do that too. Because each node, filmed by Soderbergh himself, feels like a TV show, launching Mosaic can be akin to sneaking a quick show on Netflix while commuting to work or waiting on a friend; but because it’s long story that’s easily flipped through, it can also enjoyed like the pulpy crime novel on your nightstand, something you chip away at a little bit at a time before bed. It’s concept isn’t wholly original — Soderbergh himself notes that “branching narrative has been around a long time” (the most obvious analogue is a Choose Your Own Adventure book, but Soderbergh cringes at that analogy) — but that it finds a way to appeal to both fans of interactive storytelling, and people who just want to watch some decent TV.

Matt Zoller Seitz also interviewed Soderbergh about the app/show for Vulture. It’s a really good interview (not surprising with Seitz at the helm); they inevitably got into the question of Hollywood and abuse of power:

MZS: Do you believe that in order to make memorable art, you have to be disturbed in some way?
SS: Not at all.

MZS: That’s what’s often raised as a defense of Roman Polanski, Mel Gibson, and others.
SS: No, I don’t believe that at all. It takes a lot of energy to be an asshole. The people I admire most just aren’t interested in things that take away from their ability to make stuff. The people I really respect, and that I’ve met who fit this definition, have a sense of grace about them, because they know that there is no evolving and there is no wisdom without humility.

You can’t get better if you behave in a way that shuts people off. You can’t! You don’t have all the ideas necessary to solve something. You don’t! I’m sure if you spoke to Harvey in his heyday and said to him what I just said to you, he would believe that he accomplished all that he had because of the way he behaved.

MZS: Meaning, like a bully.
SS: Yes, and I would argue instead, “You’re 50 percent of what you could have been, because of the way you behave.” Ultimately, there is a large group of people who are talented, who you want to be in business with, but who won’t be in business with you. I don’t know how you view that as being your best self, or the best version of your business, but I’m really curious to see going forward what changes.

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Some things I’ve read, seen, and heard in the past few weeks

1984. I believe I last saw this movie in high school, which seems unlikely given the nudity. Or maybe we saw a censored version, in which case: lolololol. (B+)

Ghost in the Shell. Superb visuals but the story felt flat. (B)

Big Little Lies. I almost gave up on this after two episodes. I can watch TV characters do all sorts of horrible things to each other — lie, cheat, steal, betray, kill — but apparently epically bad parenting is my last straw. But. The final episode contains one of the best scenes I’ve ever watched on TV and was just fantastic all around. Was literally on the edge of my seat for the entire 60 minutes. (A-)

Future Sex. Among the least titillating books about sex you’ll ever read. (That’s a compliment.) (B+)

The Undoing Project. I was unsure about this one until about 1/3 through but persisted because it’s Michael Lewis. Fascinating in places and unexpectedly emotional. (B)

Mr. Bean. I have never seen my kids laugh quite as hard as they did watching Mr. Bean rush to the dentist office. My dad instilled in me an appreciation of British comedy and I guess I’m passing that on to my kids. They seem to get it, but not all kids do. They were so excited recently to show some friends The Ministry of Silly Walks sketch from Monty Python and the friends looked really really confused and didn’t laugh at all. Fawlty Towers is up soon. (B)

The Rules Do Not Apply. At one shocking, heartbreaking point in the book, time reels backwards. If you’ve read Ariel Levy’s Thanksgiving in Mongolia in the New Yorker, you know exactly what I’m talking about. (B+)

Tim Carmody’s Best of the Web series for kottke.org. I love getting to be a reader of the site sometimes, just like all of you. I always enjoy Tim’s residencies here, but this one made me clap my hands in joy and stomp my feet in a jealous rage. It’s not entirely fair that he does the site better than I do, but I’m glad he does. (A)

The final season of Girls. Not their best season, but I’m sad to see it go nonetheless. The ensemble is what made the show special, and they just weren’t together enough this season. The single episode “goodbyes” for each character felt forced. (Same reason why Arrested Development season 4 wasn’t up to scratch.) (B+)

Terror of the Zygons. I started watching old Doctor Whos with the kids and they love them. (B-)

Hedgehog Launch. Ancient iOS game…my phone might contain the last functioning install of it. I started playing it a few weeks ago and now I am addicted to it for absolutely no good reason. The game sucks: it’s tough and not that fun until a certain point and then it gets really easy to win. But I can’t stop playing it. It’s like a metaphor for something in my life I can’t quite figure out. Fuck this game. (F)

Damn. I need to listen to this more. So I shall. (B+)

Get Out. Really good but not great. I saw this weeks after everyone else and my expectations were too high. Kept waiting for it to slip into a slightly higher gear but it never did. Don’t @ me! (B+)

Cloud Atlas. I’ve seen this movie at least four times and I love it. (A-)

The Prestige. Hadn’t seen this since it came out. Holds up. Had totally forgotten about Bowie as Tesla. (A-)

The Holy Mountain. Was way too sober for this. (B-)

The Life Aquatic. Not my favorite Wes Anderson but solid. There’s some weirdly clunky acting in the middle bits. (B+)

Guardians of the Galaxy. Gearing up for the new one. (A-/B+)

See also the last installment of this list from earlier this month.

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Facebook is shutting down Paper

Sad but not unexpected news: Facebook is shutting down its Paper app.

When it was introduced in January 2014, Paper signaled the beginning of a design renaissance at Facebook. The look and feel of the app were orchestrated by Mike Matas, whose design firm Push Pop Press was acquired by Facebook in 2011. Paper was notable for the novel animations it used to guide you through the app - tap on a link and it would unfold like a letter; pull down on the story and it would fold back up, returning you to the feed.

They say the app is shutting down on July 29th, but my news feed has already stopped updating.

I love Paper. The look and feel of the app is amazing; it’s still one of the best apps ever for reading things online. Paper was the only way I read Facebook…I guess I’ll either d/l the Facebook app or stop reading?

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Update to Alto’s Adventure adds endless Zen Mode

Altos Adventure

One of my all-time favorite iOS games1 receives a big update today. Alto’s Adventure has added two new modes, an endless relaxing Zen Mode and a Photo Mode for sharing your favorite moments.

Zen Mode is a new way to experience the game. We’ve stripped away many things from hillside; no scores, no coins, no powerups, and distilled the game down to its purest elements. There’s no on-screen UI competing for your attention — it’s just you and the endless mountain.

The developers were persuaded to add this mode because of letters from fans who liked the relaxing aspect of the game. An excerpt from one such letter:

I play games as a way to calm me down when I’m feeling anxious or down. But it’s been difficult to find games at the moment that don’t feel aggressive and violent (not that I’m against dealing out justice as Batman or taking out bad guys as Nathan Drake, they are good fun!)

Your game offers something different. Alto’s Adventure doesn’t make me more stressed than I already am. Skiing down a mountain is calming (especially helped by the music, props to your music maker!). It makes me feel as if I’m progressing and being productive without the frustrations of getting to that next level in narrative games or other mobile games.

I’ve played Alto’s Adventure a lot over the past year and a half. Like very a lot. At first, I played because the game was fun and I wanted to beat it. But eventually, I started playing the game when I was stressed or anxious.1 It became a form of meditation for me; playing cleared my mind and refocused my attention on the present. Even the seemingly stressful elements in the game became calming. The Elders, who spring up to give chase every few minutes, I don’t even notice anymore…which has become a metaphorical reminder for me to focus on my actions and what I can control and not worry about outside influences I can’t control.

So thanks to Snowman for building such a great game…I truly don’t know what I would have done without it.

Update: From Sherry Turkle’s 1984 book The Second Self, a video gamer talking about how playing games make him feel:

Well, it’s almost, at the risk of sounding, uh, ridiculous, if you will, it’s almost a Zen type of thing… where I can direct myself totally and not feel directed at all. You’re totally absorbed and it is all happening there. You know what you are supposed to do. There’s not external confusion, there’s no conflicting goals, there’s none of the complexities that the rest of the world is filled with. It’s so simple. You either get through this little maze so that the creature doesn’t swallow you up or you don’t. And if you can focus your attention on that, and if you can really learn what you are supposed to do, then you really are in relationship to the game.

And Turkle adds (emphasis mine):

When he plays video games, he experiences another kind of relaxation, the relaxation of being on the line. He feels “totally focused, totally concentrated.” And yet David, like Marty and Roger, indeed like all successful players of video games, describes the sense in which the highest degree of focus and concentration comes from a letting go of both.

I feel exactly that while playing Alto’s Adventure. Total relaxed concentration.

Also, after this post alerted Corey Glynn to the existence of a global high score list (on which he held 15th place), he went out and absolutely crushed the high score by more than 2 million points. I bow to your superior skill, sir. (via @mznewman)

  1. The others are Kingdom Rush and Drop7 (Area/Code represent!).↩

  2. When I say I’ve played a lot, I mean I’ve played so much that I’m #50 on the global high score list out of ~480,000 players. (Used to be in the high 30s.) That should give you a little taste at how stressful life’s been for me recently. ¯\_(ツ)_/¯↩

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Exploring flyover country on your phone

Grand Canyon Plane

The app Flyover Country, built by a team at the University of Minnesota, uses GPS to tell you what interesting features you’re currently flying over.

Learn about the world along the path of your flight, hike, or road trip with GPS tracking. Offline geologic maps and interactive points of interest reveal the locations of fossils, core samples, and georeferenced Wikipedia articles visible from your airplane window seat, road trip, or hiking trail vista.

More on the app from Fast Company. (via @feltron whose book came out the other day!)

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Talkshow is texting in public

Talkshow has launched. It’s an iOS messaging app for having conversations in public.

People text amazing things.

Talkshow is a simple messaging app that allows you to text these things in public. With Talkshow, individuals, groups of friends, entertainers, creators — anyone! — can have conversations in public, to be viewed by others in real time or after the fact. Every Talkshow can be shared outside the app and embedded into other websites.

Talkshow was built by Michael Sippey, who has recently been at Medium and Twitter and was a formative influence in my early days online, and Greg Knauss, who loves the web down to his bones and has pulled my own personal bacon out of the system administrative fire more times than I can count, so I am predisposed to like this app and also to recommend it to you.

Back in 2007, riffing on some thoughts by Marc Hedlund about turning Unix commands into startups, I suggested choosing web projects by taking something that everyone does with their friends and make it public and permanent.

Blogger, 1999. Blog posts = public email messages. Instead of “Dear Bob, Check out this movie.” it’s “Dear People I May or May Not Know Who Are Interested in Film Noir, Check out this movie and if you like it, maybe we can be friends.”

Twitter, 2006. Twitter = public IM. I don’t think it’s any coincidence that one of the people responsible for Blogger is also responsible for Twitter.

Flickr, 2004. Flickr = public photo sharing. Flickr co-founder Caterina Fake said in a recent interview: “When we started the company, there were dozens of other photosharing companies such as Shutterfly, but on those sites there was no such thing as a public photograph — it didn’t even exist as a concept — so the idea of something ‘public’ changed the whole idea of Flickr.”

YouTube, 2005. YouTube = public home videos. Bob Saget was onto something.

Talkshow, 2016. Talkshow = public text messaging.1 I am delighted to see that this approach still bearing fruit.

  1. But, but, you cry, Twitter is public texting! Talkshow is public IM! Well, sure! Twitter does a bunch of different things now, but in the first few years, it was public IM. The big difference I see is while Twitter allows anyone to participate in any public conversation (which is both a plus and minus), with Talkshow, the membership of each group/show is limited but the output is public. And that difference will allow people to do some things better w/ Talkshow than they can with Twitter. ↩

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PhotoMath iOS app can do your homework for you

PhotoMath

Some iOS apps still seem like magic. Case in point: PhotoMath. Here’s how it works. You point your camera at a math problem and PhotoMath shows the answer. It’ll even give you a step-by-step explanation and solution.

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Alto’s Adventure

Altos Adventure

Alto’s Adventure just came out this morning and is definitely my go-to iOS game for the foreseeable future. The game is a cross between something like Monument Valley (the audio and visuals are beautiful) and Ski Safari, which is still one of my all-time favorites.

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Earth Primer

Earth Primer is an upcoming iOS app that bills itself as “A Science Book for Playful People”. It looks amazing:

Earth Primer is a science book for playful people. Discover how Earth works through play-on your iPad. Join a guided tour of how Earth works, with the forces of nature at your fingertips. Visit volcanoes, glaciers, sand dunes. Play with them, look inside, and see how they work.

Earth Primer defies existing genres, combining aspects of science books, toys, simulations, and games. It is a new kind of interactive experience which joins the guided quality of a book with open ended simulation play.

Here’s a quick preview of the app. Can’t wait to explore this, with and without the kids.

Update: The Earth Primer app is now available on the App Store.

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New App Friday

Ok, so New App Friday isn’t a thing, but it is today! Three apps from pals launched yesterday:

From the crew at Tinybop comes Homes, an app for kids that lets them explore houses from around the world. Their previous apps, Plants and The Human Body, are favorites in our home.

Neven Mrgan and Matt Comi have been working on Space Age for several years and it shows…this game is immaculate. The soundtrack, by Cabel Sasser, is worth a listen on its own.

Wildcard is billed as a better and faster way to use the Web for on your phone. I haven’t played with it too much yet, but it seems a lot like RSS for mobile (if that makes any sense). UX was done by Khoi Vinh.

Seeing so many people I know really knocking it out of the iOS park makes me think I should build an app of my own.

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