Celebrity Mii Contest - last chance!
The Celebrity Mii Contest ends at 11:59 PM ET tonight (Wed.), so get your entries in!
Update: The contest is over and the results are here.
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The Celebrity Mii Contest ends at 11:59 PM ET tonight (Wed.), so get your entries in!
Update: The contest is over and the results are here.
Missed this article from a few weeks ago: Why you shouldn’t buy the Nintendo Wii. I almost didn’t have time to read this because I’m having WAY too much fun playing the Wii.
The Celebrity Mii Contest is going swimmingly, lots of good entries so far. Three announcements to make:
1. Mike Buckbee of Fabjectory has offered to make a physical statuette of the winner’s celebrity Mii. So cool! The company currently does characters from SecondLife and SketchUp models, but they’re branching out into making Miis and the winner’s Mii statuette will be among the first that they produce.
2. I have extended the contest deadline until the end of the day on Wednesday, Dec 13. Lots have entered, but there’s room for more.
3. Spencer Sloan of the excellent celebrity gossip site, Goldenfiddle, has agreed to lend his celebrity expertise to help judge the contest. I am working on getting another judge as well…stay tuned for further information.
That is all. Enter now!
Update: The contest is over and the results are here.
November 2006 sales figures for various video game consoles. The PS2 is still outselling the Wii, PS3, and Xbox 360. (via wonderland)
At least now we know what “Wii” stands for: it’s the sound the Wii Remote makes as it flies through the air just before hitting your TV. Wiiiiiiiii!!! “For example, in Wii Sports bowling, the proper way to let go of the ball while bowling is to release the ‘B’ button on the Wii Remote โ DO NOT LET GO OF THE Wii REMOTE ITSELF.” (thx, janelle)
Just the other day I was thinking, “gosh it would be neat if they made a painting game for the Wii”. But a Bob Ross painting game for the Wii? Holy crap!
The Nintendo Wii includes a nifty editor for making the avatars that you play with, which are called Miis. Here’s a video demonstrating how the editor works. The editor is suprisingly powerful for how simple it is and almost right away, people began making celebrity Miis…early efforts included Michael Jackson and Liza Minnelli. Some of the best celebrity Miis I’ve seen are Spike Lee, Borat, Steve Martin, Amy Sedaris as Jerri Blank, and Charlie Brown.
Meg and I set out to do a John Lennon Mii last nght, but as soon as we saw these eyes, we switched to Paul McCartney:
Not too shabby for a few minutes work, but I know you can do better. So, I’m having a contest to see who can make the best celebrity Mii. The rules are as follows:
1. All Miis must be made with the Nintendo Wii editor, not this Flash editor (which is cool, but not the same).
2. No cheating! Make your own Mii, don’t just copy someone else’s.
3. I love your mom, but she’s not a celebrity. Frances Bean, you can ignore this rule.
4. You retain exclusive worldwide rights to your Mii and its image, save for giving me permission to post it on kottke.org as part of the contest.
5. Judging will be done by me and possibly a panel of “celebrity” judges if I can scrounge some up. The family and friends of the judges can enter, but will be held to much higher standards than everyone else, just as in real life.
6. Only two entries per person. (And don’t enter two in your own name and then have your friend email in two more. Pick your best two, send ‘em in, and take your chances.)
7. Entry deadline is Monday, December 11th at 11:59 pm ET. The entry deadline has been moved to Wednesday, December 13th at 11:59 pm ET. I will announce the winner at some time shortly after that.
To enter, make your Mii, take a photo of it on the screen (make sure the Mii is clearly visible in the photo), and send a link to the photo to [email protected] with a subject line of “Celebrity Mii Contest” (no quotes). You can also send attachments but because of my spam situation, I cannot guarantee that they will get through to me…send a link to your entry to make sure. There will be some still-as-yet-unspecified prize (I’m thinking a Wii game or something like that) awarded to the winner. Good luck!
Update: More information on prizes (including a cool Mii statuette for the winner) and judges here.
Update: The contest is over and the results are here.
My upside down Mii. I was trying to make a Picassoesque Cubist Mii, but the editor isn’t that functional so this is what I ended up with instead.
Kids who grew up playing Madden NFL know the intricacies of the game better than many fans (and coaches) of the game “because of attention to arcane details that has demystified the complexities of football to a population that never before understood them”. (via tmn)
Sketchfighter 4000 is a gorgeous video game with a hand-drawn look. (via df)
I got the chance this past weekend to play the Wii at a friend’s house for a few hours. Here are some rough initial thoughts:
0. It’s fun. Really fun. Like “baby laughing hysterically for no reason other than he’s a baby and he’s alive” fun. I haven’t enjoyed a gaming system this much since a certain plumber and his green-clad brother ba-da-bum-ba-da-bum-bummed their way into our hearts.
1. Not only do I want to play it again right now (so badly) despite having to stand up and move around and stuff, I want to play it again right now (so badly) because I want to stand up and move around and stuff. Reminds me of my 15yo self; all he wanted to do was play hours and hours of basketball in my driveway.
2. With the Wii Sports Pack, Nintendo has made it possible for those who are not physically gifted to nonetheless discover and explore their athletic gifts (like manual dexterity, quickness, timing, etc.). Even your gray-haired relatives can excel at bowling: “It was her 1st time ever playing video games and she has a high of 155 so far. Wii rocks!”
3. Possibly the best thing about the Wii is that you don’t really need to be told how to use the controller. The boxing game has zero learning curve (just punch!).
4. Nintendo is betting the farm that just like megapixels don’t matter as much nowadays when buying digital cameras as lens quality, camera features, etc., the number of polygons your console’s processor spits out at what resolution matters less than how fun the games are. As someone who’s nonplussed by fancy graphics in video games, I’ll take that bet.
5. The menu interface is a little clunky. Did they not have time to get it right?
6. The day it’s possible to buy NHL ‘94 through the Wii’s Virtual Console, my life, such as it is, will be complete.
7. I’m curious how much fine control is possible with the Wiimote after a couple weeks of practice. With a conventional controller, very tiny adjustments are possible by pulsing or tapping the joypad or joystick…you can easily move Mario right to the edge of the staircase or subtly adjust your direction your kart is pointed on the track. But I found it difficult being that precise with the Wiimote while playing Super Monkey Ball.
Now all I need to do is get my own. :)
Although Nintendo finds itself in third place in the video game console wars behind Sony and Microsoft, the company is doing really well financially while Sony and MS are maybe breaking even with their efforts. “Nintendo knew that it could not compete with Microsoft and Sony in the quest to build the ultimate home-entertainment device. So it decided, with the Wii, to play a different game entirely.”
Nintendo game developers Ken’ichiro Ashida and Shigeru Miyamoto talk about how the Wii was developed. “The consensus was that power isn’t everything for a console. Too many powerful consoles can’t coexist. It’s like having only ferocious dinosaurs. They might fight and hasten their own extinction.”
Players of the Nintendo Wii are getting more exercise than they bargained for; reports of “Wii elbow” abound. Making the supreme sacrifice, one gamer is “vowing nightly ‘Wii workouts’ to get in better shape”. What a trooper!
Of all the news over the past few days about the launches of Sony’s PS3 and Nintendo’s Wii, the most interesting has been the differing responses of the people waiting to purchase the different consoles. While the launch of the PS3 was marred by violence (people robbed of their PS3s in mall parking lots, crowds trampling people in a mad rush for games, police needing to quiet unruly crowds waiting to buy with pepper bullets, etc.), the launch of the Wii was peaceful, with no reports of violence that I can find. This comment on Digg is typical of the sentiment I’ve seen expressed online about the two groups of fans:
Try working at a Circuit City… went in for a 7am meeting and got badgered by the losers. I have to say the “wii-tards” were much more tame than the “ps three-tards.”
There are several obvious reasons for the PS3 violence: the PS3 was possibly more anticipated, their initial supply was more limited than that of the Wii, and the machine is more expensive. But the difference in reaction also has something to do with the goals of each company in regard to their respective systems and the types of people each system tends to attract. Nintendo is focused on play and fun: the Wii is the fun system…about people of all ages enjoying the process of playing games. The PS3 is more about competition, who wins, who loses, and who frags the most enemies in the most spectacular fashion; cutthroat survival of the fittest. These are generalizations of course, but I find it interesting that the Nintendo gamers, who are attracted to play and fun, didn’t cause as much trouble as the PS3 fans, who are more into competition.
Update: On the other hand, a report from last night in line at the Nintendo store in Manhattan:
After we had waited in line for almost two hours, Nintendo World closed the store early (at 5:30) and instead of making the announcement themselves, the Nintendo World employees sent Rockefeller Center security out to intimidate the crowd into dispersing. It was surreal - on what should have been Nintendo World’s finest day, they were closing early and sending out fake police to scare away their customers.
Nintendo not managing their own store = stupid.
Nintendo released the Wii at midnight today. Predictably, bloggers and media outlets are having a bit of fun with the gaming console’s name. Here’s a sampling of headlines from newspaper stories and blog posts with Wii wordplay:
Gone with the Wii
Gamers Wii bit excited
Are Wii Ready?
Playtesters say ‘Wii’ to console war question
Wii Won’t Rock You
And away Wii go
Gamers Go Wii Wii Wii All the Way Home
The things Wii do for love
‘Wii’kend So Far
No Wii for Mii… for now :(
Wii were successful (barely)
Wii Are The World: War Of The “Hard To Resist” Game Consoles
Wii Will, Wii Will Rock You.
Oh Wii Oh…
A Wii bit of gougery
Come On Over and Wii’ll Play!
Wii-lcome to the Twilight Zone
Wii would like to play!
What Wii can do
Only a Wii Bit of Excitement
PS3 Fans: “Wii are a bunch of idiots”
Wii Wish You an Early Christmas (If You’re Famous Enough)
Be Kind to the Wii Folk
Wii Love It! All about Nintendo’s new gaming console
A Wii-bit too late
Are Wii ready?
Wii Want to Play
Wii for Yoo and Mee
To Wii or not to Wii, that is the question!
A Wii Bit More
Oh, the humani’wii’. (Apologies…I’m so’wii’. (No, ‘wii’lly. (I can’t stop, send help! Hurr’wii’!)))
Driving on the Interstate through the metropolitan tri-state area during a 1.5 hour downpour is like playing 700 continuous laps of Baby Park against 7 other players. I’m beat. (ps. It’s a simile anyway.)
New version of MAME for OS X that works natively on the Intel machines. MAME is an arcade emulator that lets you play arcade games on your computer. (via df)
Artist Bob Dob has some nice video game-related oil paintings, including mugshots of Mario & Luigi and Mario & Donkey Kong hanging out, having a beer. (thx, chris)
Play Commander Keen online. Keen was the first game that id Software made (before Doom made them a household name among gamers).
Grand Theft Mario = Super Mario Bros + Grand Theft Auto.
Commerical for a game called Gears of War featuring a cover of Tears for Fears’ Mad World by Gary Jules (which you might remember from Donnie Darko). The ultraviolence and poignance is an interesting juxtaposition.
Update: Greg Allen uncovers the original music video for the aforementioned Mad World cover, directed by Michel Gondry.
Update: So, the long GoW video posted above was created by a fan using the original version (also at YouTube) directed by Joseph Kosinski (David Fincher consulted on it as well, I guess). (thx, chris)
The recent New Yorker piece on Will Wright is a thorough profile of the game designer, but also functions as a bibliography of sorts for the games he’s created over the past 20 years. Bibliographies are something normally reserved for books, but Wright draws much of the inspiration for his games from articles, books, papers, and other games that a list of further reading/playing in the instruction booklet for SimCity wouldn’t feel out of place. Because I like utilizing bibliographies โ they allow you to get into the head of an author and see how they sampled & remixed the original ideas to create something new โ I’ve created one for Will Wright. Sources are grouped by game; general influences are listed seperately.
SimCity
The Game of Life, John Conway.
Montessori school. “It’s all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori โ if you give people this model for building cities, they will abstract from it principles of urban design.”
Urban Dynamics - Jay Wright Forrester. “This study of urban dynamics was undertaken principally because of discoveries made in modeling the growth process of corporations. It has become clear that complex systems are counterintuitive. That is, they give indications that suggest corrective action which will often be ineffective or even adverse in its results. Very often one finds that the policies that have been adopted for correcting a difficulty are actually intensifying it rather than producing a solution.”
World Dynamics - Jay Wright Forrester.
The Sims
A Pattern Language - Christopher Alexander. “By understanding recurrent design problems in our environment, readers can identify extant patterns in their own design projects and use these patterns to create a language of their own. Extraordinarily thorough, coherent, and accessible, this book has become a bible for homebuilders, contractors, and developers who care about creating healthy, high-level design.”
A Theory of Human Motivation - Abraham Maslow. Paper on human behavior and motivation.
Maps of the Mind - Charles Hampden-Turner.
Other Sim Games
Gaia hypothesis - James Lovelock. “The Gaia hypothesis is an ecological theory that proposes that the living matter of planet Earth functions like a single organism.”
The Ants - E.O. Wilson. “This is the definitive scientific study of one of the most diverse animal groups on earth; pretty well everything that is known about ants is in this massive work.”
Spore
Powers of Ten - Charles and Ray Eames. “The film starts on a picnic blanket in Chicago and zooms out 10x every 10 seconds until the entire universe (more or less) is visible. And then they zoom all the way back down into the nucleus of an atom. A timeless classic.”
Drake Equation - Frank Drake. “Dr. Frank Drake conceived a means to mathematically estimate the number of worlds that might harbor beings with technology sufficient to communicate across the vast gulfs of interstellar space.”
SETI. “The mission of the SETI Institute is to explore, understand and explain the origin, nature and prevalence of life in the universe.”
2001: A Space Odyssey - Stanley Kubrick.
Panspermia - Freeman Dyson. “This approach was directly inspired by Freeman Dyson’s notion of Panspermia - the idea that life on earth may have been seeded via meteors carrying microscopic “spores” of life from other planets. (Dyson’s concept is also the origin of the game’s title.)”
The Life of the Cosmos - Lee Smolin. “[Smolin’s] theory of cosmic evolution by the natural selection of black-hole universes makes what we can experience into an infinitesimal, yet crucial, part of an ever-larger whole.”
The Anthropic Cosmological Principle - John Barrow, Frank Tipler, and John Wheeler. “Is there any connection between the vastness of the universes of stars and galaxies and the existence of life on a small planet out in the suburbs of the Milky Way?”
The demoscene. “The demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit micros such as the Atari and the Amiga ran on floppy disks), they developed intricate algorithms to produce large amounts of content from very little initial data.”
General influences
PanzerBlitz - Avalon Hill. “PanzerBlitz is a tactical-scale board wargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War.”
Super Mario Bros. - Shigeru Miyamoto. “[SMB] encouraged exploration for its own sake; in this regard, it was less like a competitive game than a ‘software toy’ โ a concept that influenced Will Wright’s notion of possibility space. ‘The breadth and the scope of the game really blew me away,’ Wright told me. ‘It was made out of these simple elements, and it worked according to simple rules, but it added up to this very complex design.”
Go. “[Go] is a strategic, zero-sum, deterministic board game of perfect information.”
โ
Sources: Game Master, The Long Zoom, Master of the Universe, Interview: Suzuki and Wright, Spore entry at Wikipedia, Will Wright entry at SporeWiki, Will Wright Interview.
Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright’s body of work. (thx, phil)
Opening tonight at Jen Bekman’s gallery: James Deavin’s Photographs from the New World, a selection of photos he took in the online game, Second Life.
Looks like a good issue of the New Yorker this week, including a profile of Will Wright and a review of Steven Johnson’s The Ghost Map.
A confession: I just spent a little while watching NHL ‘94 highlight videos on YouTube and consider it time well spent. After all, it is one of the greatest video games ever made. I noticed quite a few of the featured goals in this video were what my little cadre of gamers in college referred to as “cheater” goals where you go across the goal and slapshot hard to the far side. We outlawed them because it was a guaranteed goal and made playing a whole lot less fun. The goal I didn’t notice so much of was the “rock the cradle” goal, a beautiful goal and my bread and butter as an NHL ‘94 player. It happens on the break where you dribble the puck very quickly back and forth from left to right and, when it works, juke the goalie completely. The best part is that after much practice, you can do it with even the slowest players in the game against the best goalies.
Update: Some crazy souls have made a multiplayer version of NHL ‘94 that works over the internet. You just login to a server, find an opponent, and away you go. There are even leagues!
Line Rider is not quite a game but not quite a toy or drawing tool either. But judging by the 6,000,000 views its gotten since it was posted a month ago, Line Rider certainly is compelling. I don’t even like playing it all that much, but I spent a solid hour a few weeks ago watching videos of other people’s tracks on YouTube; it’s just so fascinating to see how much can be done with simple lines and rules. Here’s one of the better tracks I’ve seen (c/o clusterflock). This little non-game has even shown up in Time magazine. Go, little Line Rider, go.
Update: A new version of Line Rider is to be released soon. New features will include an eraser, new types of lines, line snapping, etc.
If you’re looking to record your Line Rider creation and post it to YouTube, you can use CamStudio (Win), Super Screen Recorder (Win), oRipa Screen Recorder (Win), Screen Movie Recorder (Mac), iShowU (Mac), Snapz Pro (Mac), and ScreenRecord (Mac).
For information on how to play Line Rider more effectively, check out the Line Rider Forums.
The following is a great 2004 BBC documentary about Tetris, the man who created it, and the lengths that several companies went to in order to procure the rights to distribute it. Tetris - From Russia With Love:
Alexey Pazhitnov, a computer programmer from Moscow, created Tetris in 1985 but as the Soviet Union was Communist and all, the state owned the game and any rights to it. Who procured the rights from whom on the other side of the Iron Curtain became the basis of legal wranglings and lawsuits; the Atari/Nintendo battle over Tetris wasn’t settled until 1993. There’s an abbreviated version of the story, but the documentary is a lot more fun. A rare copy of the Tengen version of Tetris, which was pulled from the shelves due to legal troubles, is available on eBay for around $50.
Since my internet access has been somewhat spotty at the conference (I’m trying to pay attention and power is hard to come by here so the laptop is closed most of the time), I’m going to do rolling wrap-ups as I go, skipping around and filling in the blanks when I can. Here we go, soundbite-style:
Alex Steffen: Cars equipped with displays that show gas mileage, when compared to cars without the mileage display, get better gas mileage. That little bit of knowledge helps the driver drive more economically. More visible energy meter displays in the home have a similar effect…people use less energy when they’re often reminded of how much energy they use. (Perhaps Personal Kyoto could help here as well.) At dinner, we discussed parallels between that and eating. Weighing yourself daily or keep track of everything you eat, and you’ll find yourself eating less. In the same way, using a program like Quicken to track your finances might compel you to spend less, at least in areas of your life where you may be spending too much.
Bruce Sterling is the Jesse Jackson of technology. He has this cadence that he gets into, neologism after neologism, stopping just short of suggesting a new word for neologism. Wonderful to experience in person. Perhaps not as upbeat as the Reverend, though.
Bruce also related a story told to him by an engineering professor friend of his. The prof split his class into two groups. The first group, the John Henrys, had to study and learn exclusively from materials available at the library…no internet allowed. The second group, the Baby Hueys, could use only the internet for research and learning…no primary source lookups at the library. After a few weeks, he had to stop this experiment because the John Henrys were lagging so far behind the Baby Hueys that it is was unfair to continue.
Kevin Kelly noted that the web currently has 1 trillion links, 1 quintillion transistors, and 20 exabytes of memory. A single human brain has 1 trillion synapses (links), 1 quintillion neurons (transistors of sorts), and 20 exabytes of memory.
Kelly also said that technology has its own agenda and went on to list what it is that technology might want. One of the things was clean water. You need clean water for industrial manufacturing…so water cleanliness is going to be a big deal in China. In a later talk, Thomas Friedman said, “China needs to go green.”
Hasan Elahi, during his ordeal being mistaken for โ what’s the term these days? โ an enemy combatant, learned that language translates easier than culture. That is, you can learn how to speak a language fluently way easier than to have the cultural fluency necessary to convince someone you’re a native. In his interrogations, Hasan liberally sprinkled pop culture references in his answers to questions posed by the FBI to help convince them that he was a native. Workers at call centers in India for American companies are not only taught to speak English with an American accent, they also receive training in American geography, history, and pop culture so as to better fool/serve American callers.
“The best laid plans of mice and men turn into a nonlinear system.” โ Will Wright, with apologies to Robert Burns.
Speaking of Wright, a couple of Spore trivia bits. The data for a creature in Spore takes up just 3K of memory. And entire world: just 80K. And these worlds are amazingly complex.
Brian Eno: With large groups of people, the sense of shame and the sense of honor that keeps the members of small groups from misbehaving breaks down. The challenge for larger groups is to find ways of making honor and shame matter in a similar respect.
Stewart Brand: “We are terraforming the earth anyway, we might as well do it right.” Stewart also noted that cities are very effective population sinks. When people move to cities, the birthrate drops to the replacement rate (2.1 children per family) and keeps on dropping. Combine that with the fact that by early next year, more people in the world will live in cities than in rural areas, and at some point in the next hundred years, the earth’s population will start to fall.
Cory posted a nice review of Julian Dibbell’s Play Money. I loved the book as well and Cory’s review captures what’s so compelling about it. It’s a shame that it didn’t gain a wider readership (and a less unfortunate cover as well)…it’s not just some nerdy book about g@m3rz.
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