Features include four-player collaborative play (!!) and something called “demo play”.
The game will also be the first game on the Wii to feature “demo play”, where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.
In my house, this was called the “give the controller to my 11-year-old cousin and let him show you how it’s done” feature. I both hated and loved that feature. (via object of my obsession)
In Multitask, you start off playing one game and then another and so on until you’re playing several games at the same time. I am horrible at this. (via waxy)
Ashes to ashes, decompiling sky to deletion. The Matrix Online is reminding us all that it’s slowing coming undone as the system becomes more and more unstable with each passing day. Ashes raining from the sky, eyes being seen in the clouds, zombies, agents, angels, and demons all appearing out of the system’s corruption to wreak havoc across the Mega City.
Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.
This is just the first installment…two or three more are yet to come. (via @anildash)
Usually free Flash games take about 30-45 minutes to get through but BridgeCraft has a whopping 140 levels (70 each on easy and normal settings)! You could build actual bridges in the time it would take to finish this game.
Update: The score to beat is 1,050,200 points. (Oops, Wiebe just died as I was typing this. He’s got two guys left.) Wiebe owns the second highest score with 1,049,100 points.
Update: He just died again. He’s at ~370,000 with one guy left. Not looking good.
Update: Last guy. 457,000. Not looking good.
Update: He finally got it going but ended up short of the record with 923,400. Word is he’s got two more chances to break it today.
Update: No dice…didn’t break the score with any of his games.
A pox on thee and thine house, Andy Baio, for introducing me to Crush the Castle, which prevented me from crushing on some PHP I should have been doing tonight. BTW, if you get stuck on the last few levels, check out this video. Not that I did for the last level. Not at all. Nope. (via waxy)
Conveniently, evil already has a visual language. Put another way: I have seen the face of evil, and it is a caricature of gothic construction. There’s barely a necromancer in existence whose dark citadel doesn’t in some way reflect real-world Romanian landmarks, such as Hunyad or Bran Castle. The visual theme of these games is so heavily dependent on previously pillaged artistic ideas from Dungeons & Dragons and Tolkien that evil ambiance is delivered by shorthand. (Of course, World of Warcraft’s Lich King gets a Stone UFO to fly around in โ but it’s still the same old prefab pseudo-Medieval schtick inside). Where the enemy is extra-terrestrial, HR Giger’s influence is probably going to be felt instead.
Punch-Out is coming to the Wii (@ Amazon)…the teaser commercial features Isiah Whitlock, Jr., who played Clay Davis on The Wire, as Little Mac’s trainer. It’s worth watching to hear Whitlock’s comparison of comebacks and yo-yos. (thx, rob)
The 8-Bit Fatalities project presents the abstract killing in pixelated video games (Pac-Man eating the ghosts, Dig Dug blowing up his enemies) as realistic illustrations.
Keep hail afloat with your mouse’s wind to grow it large enough that it can crush houses, skyscrapers, and buildings. Effing Hail! Addiction level: my eyes are bleeding.
Tetris didn’t start with the Game Boy, of course (Pajitnov created it for the PC in 1985), but the Game Boy made it mainstream. Ultimately, Tetris proved so popular that it quickly drove sales of Nintendo’s handheld console into the millions. Tetris’s grown-up gameplay also attracted adults to Nintendo’s new platform, expanding Game Boy’s potential audience beyond the usual adolescent NES set.
Somewhere, I still have an original Game Boy with a Tetris cart wedged into it.
Even after two weeks of letting Tetris HD play by itself, the screen is only about 2/3rds full. It’s a fun image to see but the browser chrome is perhaps just as interesting…the Google search for “fuck fuck fuck” and a tab containing the Wikipedia page for “Anal sex” for example. (thx, my main man dj jacob)
People on the internet seem to be enjoying a game for the iPhone called Eliss. Offworld:
It was exactly one week ago last night that I fell in love, and to be quite honest I’m still at a little bit of a loss for words. The new object of my desire? She’s Eliss, an iPhone game, and I say that only slightly facetiously, because I’m not entirely exaggerating when I admit to getting goosebumps every time I even just see her in the video above.
Simply stated, Eliss perfectly demonstrates what iPhone gaming can be. It’s a highly challenging game that’s near impossible to put down and it could not exist on any other platform.
I just d/led it and have only played it a little. The aesthetic is great…it feels more like art than a game. The game’s developer, one Steph Thirion, is up for an award for Innovation in Mobile Game Design for Eliss.
Who knew that radically expanding the size of the game board in Tetris makes the game almost completely unplayable, unless the object is to die in the least amount of time possible. Reports, which I have sadly corroborated with my own play, say that it take 15 minutes to complete one line. OCD, anyone? (via waxy)
From the folks who brought you Desktop Tower Defense comes The Space Game. The gameplay looks daunting (a huge mistake for online embeddable games like this) but skip the training crap and click on the missions tab to get right into it. Playing The Space Game, I’m fondly reminded of Dune II…loved that game. (via buzzfeed)
Two Rooms is a simple Flash game, part puzzle and part fast-twitch, in which you move items around in two adjacent rooms in order to get one of your movers to a goal. (via buzzfeed)
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