A 22-yo architecture student from The Philippines has “beaten” Sim City 3000 by building a city with the largest possible population that sustains itself for 50,000 years. The city, called Magnasanti, is not somewhere you would want to live.
There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle โ this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.
[Fifteen-year-old Scott] Safran, who had been practicing nonstop at the game for the previous two years, agreed to play a marathon session of Atari’s popular outer-space shooting game as part of a charity event in Pennsylvania. His mother drove him to the event and lent him a quarter, which he dropped into the machine Nov. 13.
When he needed a bathroom break, he stepped away from the machine and shed a few lives until his return. It got a little scary towards the end, because he started to run alarmingly short on extra lives as a result of his final bathroom break. He recovered well shortly thereafter, but not without giving all of us onlookers quite the scare first.
the next time i sat down at the computer, on a tablet of paper was written a number with an emphatic underline beneath it. it was in my father’s handwriting and it took me a moment to realize it was a score, his high score, to the game. it was also higher than my highest score to date.
Mega-Bug is available to play online…Troy has the full instructions in his post. I played this game when I was a kid too…it was called Dung Beetles on the Apple II and was one of my favorites.
1835: Sir Albert Pembleton accidentially discovers low temperature fusion. His invention changes history. A nuclear hotbox is installed in an early aeroplane. Super heated steam, the technology of the age, drives all the systems.
If you’re into old school video games and pinball, the place to be in mid-July is at California Extreme, a classic arcade games show. Tickets are $60 for the weekend but the relevant pullquote here is:
Everything is on free play. You can play from the moment you arrive until we shut off the power at closing โ Play as many games as you want, in whatever order you want to. There are *HUNDREDS* of games, all set to play for free. This is a your chance to try those older games, or the newer games that you’d never put money into in an arcade. There are also many games that never got produced, and are very hard to find.
I went with some friends several years ago and it was a lot of fun.
In this 28-minute presentation, Jesse Schell talks about the psychological and economic aspects of Facebook games and what that means for the future of gaming and living. If you make products or software that other people use, this is pretty much a must-see kinda thing…the last 5 or 6 minutes are dizzying, magical, and terrifying.
Stewart Butterfield and his ex-Flickr co-founders have revealed what their company, Tiny Speck, has been working on for the past few months: a game called Glitch. A CNET reporter has been embedded at Tiny Speck for the past few months and has more than you probably want to know about the new company and game.
I didn’t think much of this one at first (yet another tower defense game, right?) but the megatower wrinkle helps make Bubble Tanks Tower Defense almost unputdownable.
Oh, and there’s a level with unlimited money to spend on towers and upgrades to defend against unlimited enemies (it’s the last board in the top row). I built up the board as much as I could and let it run overnight. After 10 hours or so, the game got to level 2758 before all 20 lives were gone.
There is a certain paradigm shift that must occur when playing this game for the first time before the light goes on and the player ‘gets it’. I believe this is due to a sort of cognitive bias we have as gamers: when firing a turret we expect things to explode… and to go fast.
However, this game is anything but fast. The gameplay forces the player to slow down, think first, and to plan each shot carefully. Each game therefore becomes a careful placement of orbs rather than a quick-fire session to arrive at the end result. The slower pace gives way to excitement as an orb inches ever so close to that fearsome dotted line, and strategy emerges as the key ingredient to an award winning recipe. Those who don’t experience the paradigm shift may never appreciate the subtlety and the genius of this very simple gameplay design.
There’s also a version for the iPhone called Orbital.
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