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kottke.org posts about games

Tetris HD

Who knew that radically expanding the size of the game board in Tetris makes the game almost completely unplayable, unless the object is to die in the least amount of time possible. Reports, which I have sadly corroborated with my own play, say that it take 15 minutes to complete one line. OCD, anyone? (via waxy)


The Space Game

From the folks who brought you Desktop Tower Defense comes The Space Game. The gameplay looks daunting (a huge mistake for online embeddable games like this) but skip the training crap and click on the missions tab to get right into it. Playing The Space Game, I’m fondly reminded of Dune II…loved that game. (via buzzfeed)


Totem Destroyer 2

Yet another addictive puzzle + physics Flash game: Totem Destroyer 2.


Balance game

Perfect Balance is one of those “I’ll just play it for a bit” games and then you’re all like, wait, it’s 2:30am? (via waxy)


More on Candy Land

Two counterpoints to Steven Johnson’s argument that Candy Land is rubbish…the first is from Greg Costikyan, written two months ago.

As such, it is a metaphorical representation of the fundamental ideology of the United States; the past is no constraint on the future, and each individual should strive resolutely for personal advance despite whatever the past may hold. The child born in a log cabin may achieve the presidency, an immigrant boy who grows up in the slums of Brooklyn may become a real-estate magnate, an Ivy-educated scion of wealth may wind up on a bread line, and a double green will speed you to the fore. Though there are winners and losers, initial conditions are no determinant of outcome in the freedom of America.

Tom Armitage references both Johnson and Costikyan in his response, Taking Turns.

Candyland is a great first game; literally, the very first. It teaches turn-taking. It teaches the mores, the manners, the culture of playing boardgames. Later, when a child comes to a game where the rules are more complex, the turn process more intricate, the customs of gameplay are already learned; rather than focusing on learning the social interactions, they can focus on the complexity of the game itself.


Two Rooms game

Two Rooms is a simple Flash game, part puzzle and part fast-twitch, in which you move items around in two adjacent rooms in order to get one of your movers to a goal. (via buzzfeed)


Every second counts

Fun little game from Ze Frank that I hadn’t seen before: Every Second Counts. You’re challenged to hold the mouse button down for 0.2 seconds, 0.4 seconds, then 0.6, 0.8, and so on. You need to be within 0.1 seconds of the target time to advance to the next time. Because the increments get increasingly smaller in comparison to the overall times, it quickly becomes difficult to gauge how long to hold the button, i.e. 0.4 is twice as long as 0.2 but 3.2 and 3.4 are almost indistinguishable. (It’s also difficult because the button is kinda hinky.) I made it to 1.8 seconds…is it even possible to get to 4 or 5 seconds?

I found this via Frank’s recent post about differences in scale.

Update: Several readers made it to 4, 5, and even 8 seconds. Most were musicians who have strong sense of timing. I’m also reminded of a story about how Richard Feynman developed his sense of timing to the point where he could keep time in his head even while reading. (thx, everyone)


You mean bored games, right?

Continuing his argument from Everything Bad is Good for You, Steven Johnson writes about the lameness of most children’s board games, including Candy Land.

I’m not big into the “moral message” interpretation of pop culture, but plenty of critics of digital games are, so just for the record: what sort of message does Candy Land send to our kids? (And I’m not just talking about all the implicit advertisements for cane sugar products.) It says you are powerless, that your destiny is entirely determined by the luck of the draw, that the only chance you have of winning the game lies in following the rules, and accepting the cards as they come. Who wants to grow up in that kind of universe?

On the other hand, games of chance allow children of all ages and abilities to play the same games together and experience both winning and losing.


Auditorium

Your next 45 minutes are spoken for: Auditorium. I wish this game went on forever but it’s only a demo for an eventual larger game.


Video game physics

An examination of gravity in the Super Mario Bros series.

We determined that, generally speaking, the gravity in each Mario game, as game hardware has increased, is getting closer to the true value of gravity on earth of 9.8 m/s^2. However, gravity, even on the newest consoles, is still extreme.

In Super Mario 2, Mario experiences a g-force of 11 each time he falls from a ledge, a force that would cause mere humans to black out. In Madden 2006, the game’s fastest cornerbacks can run the 40 in 2.6 seconds. (via waxy)


Dotter Dotter

Dotter Dotter features 3-D representations of 2-D games like Super Mario Bros, Legend of Zelda, and Excitebike.

SMB 3-D

(via clusterflock)


A Wii-playing Lego robot

Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)


Tower defense game for the iPhone

If I am to maintain my current levels of productivity and balance in my life, I do not need a tower defense game on my iPhone. But if I *were* to bring such a thing into my life, Fieldrunners looks like a good candidate. I can’t wait until playing video games falls under the rubric of parenting. (Just kidding, Meg.)

Also, after a long period with no activity, Desktop Tower Defense is set to be updated soon (hopefully):

Version 1.9 announced! I am working on an updated version DTD which will include multiplayer, extra modes and extra creeps. It will be released in the next few weeks so stay tuned!

But they have a lot of other games under development so I’m not holding my breath.

Update: DTD 1.9 is available here. (thx, christopher & jason)


If gamers ran the world

Tom Armitage imagines If Gamers Ran The World. For instance, what happens if the President of the United States in 2018 is the same age as Barack Obama is now.

They’re 45 in 2018 when they stand for office - that means they were born in 1973. They would have been four when Taito released Space Invaders came out; seven when Pac Man came out. In 1985, when they were 12, Nintendo would launch the NES in the west. At 18, just as they would have been heading to University, the first NHL game came out for the Genesis/Megadrive and might consumed many a night in the dorm. At 22, the Playstation was launched. At 26, they could have bought a PS2 at launch; at 31, they might have taken up World of Warcraft with their friends.

(thx, glenn)


Nano War

Fun Flash game: Nano War. It’s pretty easy to brute force your way through level 10 but after that there’s some strategy required that I didn’t have the patience to work out. (via buzzfeed)


Don’t Shoot the Puppy

Don’t Shoot the Puppy is a simple but difficult Flash game, the perfect Friday time waster. I drained my reserves of patience in doing so, but I finally finished level 15.


Flash game: Splitter

Wednesday noontime timewasting game: Splitter. Reminiscent of Crayon Physics and Fantastic Contraption, but you should be able to finish it by the time your lunch break is over.


Lemonade Stand for the iPhone

Lemonade Stand, a remake of the popular Apple II game of the same title, is now available on the iPhone (@ iTunes Store). Everything I know about business I learned from playing Lemonade Stand.


Making of Gears of War 2

New Yorker writer Tom Bissell follows game designer Cliff Bleszinski and his mates at Epic Games as they prepare for the release of Gears of War 2 (out this Friday).

The story line and the narrative dilemmas of Gears are not very sophisticated. What is sophisticated about Gears is its mood. The world in which the action takes place is a kind of destroyed utopia; its architecture, weapons, and characters are chunky and oversized but, somehow, never cartoonish. Most video-game worlds, however well conceived, are essenceless. Gears felt dirty and inhabited, and everything from the mechanics of its gameplay to its elliptical backstory was forcefully conceived, giving it an experiential depth rare in the genre.

The trailer for the first Gears of War is the best video game trailer I’ve ever seen.


The Unfinished Swan

The Unfinished Swan is a maze game set in an entirely white world and you use a gun that shoots black paint balls to navigate your way around. Check out the demo video:

(via snarkmarket)


The eyeballing game

The eyeballing game tests how good you are at lining things up. I got a 4.46 on my first try, but my hand slipped on one of them so I’m going to try again… Leave your best (or worst) score in the comments. (via core77)

Update: 4.34. I suck at parallelograms and triangle centers.


The Ambition of the Independent Video Game

By substituting “independent video game” for “short story” in The Ambition of the Short Story, (mashedmarket) turned the essay into a manifesto of sorts for indie game developers.

The Triple-A game is exhaustive by nature; but the world is inexhaustible; therefore the Triple-A game, that Faustian striver, can never attain its desire. The independent video game by contrast is inherently selective. By excluding almost everything, it can give perfect shape to what remains. And the independent video game can even lay claim to a kind of completeness that eludes the Triple-A game โ€” after the initial act of radical exclusion, it can include all of the little that’s left.


Helvetica Monopoly

A Helvetica-themed version of Monopoly. (via df)


Whiteboard Tower Defense

Fans of Desktop Tower Defense, if you’re tired of the same old boards and enemies, check out Whiteboard Tower Defense. Can you feel that? The afternoon slipping away? (via buzzfeed)


Squirt gun battles on the streets of NYC

On the streets of New York City, a (squirt) gun battle rages.

“I told my doorman that if he sees anyone suspicious with a water pistol, then he’s not to let them in the building,” Mr. Deane said. He shaved the beard he wore for the picture his pursuer is carrying. He is considering borrowing a wheelchair to use as part of a disguise. By Friday evening, he had logged four kills; he was one of 16 players left. “I’ve been walking around like a crazy person,” he said, “wondering when they’re going to get me.” His wife, who works promoting nightclubs, is very patient about the whole thing.

Oh, and people use umbrellas as shields! The final day of StreetWars is today. (Tried to work in a “don’t make me go all Evian on your ass” joke but failed. (Or did I?))


Blindfold chess

Blindfold chess is playing chess without a board or pieces…you’ve got to remember where everything is in your head. The world record holder played 45 games of blindfold chess simultaneously. More at Wikipedia. (via panopticist)


YouTube video turned into game

Someone has turned a YouTube video into a rudimentary game using the annotation feature.

You get to the “next level” by clicking annotations, which loads the next video. If you want to cheat ahead, all of the videos are available here.

Update: Andy points out that this YouTube text adventure game predates the game above.


Soulja Boy reviews Braid

Video of rapper Soulja Boy reviewing Braid, an innovative Xbox 360 game in which a player can rewind the action to travel back in time to change previous actions in different ways. Soulja Boy *really* likes the time travel aspect of the game. I wish all game reviews were this exuberant. (via waxy)


Why people pirate games

Last month, indie game developer Cliff Harris asked on his blog: why do people pirate the games I make? That question made its way onto some popular web sites and he got hundreds of thoughtful responses. Kevin Kelly summed up the responses that Harris received.

He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got โ€” even at $20. Secondly, anything that made purchasing and starting to play difficult โ€” like copy protection, DRM, two-step online purchasing routines โ€” anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.

The gaming, music, and movie industry would do well to take note of the key sentence here: “Anything that made purchasing and starting to play difficult โ€” like copy protection, DRM, two-step online purchasing routines โ€” anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route.”

Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn’t work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple’s issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I’d already paid for the real thing *twice*, but in the future, I’ll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.


Chronotron Flash game

I know it’s only Wednesday, but I’m going to lay ruin to your productivity for the rest of the week with this little number: Chronotron. It’s a Flash game where you and your past selves work together to complete puzzles. Just like in The Five Doctors. (Sort of.)