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kottke.org posts about 3D

Why 3D Movies Are Not Immersive

The promise of 3D movies is that they are supposed to draw the viewer further into the world of the film — the all-important immersive experience. In this video, Evan Puschak argues persuasively that the 3D effect actually has the opposite effect, for four main reasons:

1. The different focus and convergence points.
2. The darkness of 3D movies
3. 3D glasses shrink the screen
4. 3D forces you to look at only what’s in focus

I’ve long disliked 3D movies so Puschak’s explanation makes me feel vindicated about my stance. I’ve only ever seen two of them that were any good: the original Avatar and Tron: Legacy. Tron in particular was one of my peak movie-going experiences: I saw it, nearly alone, in a 3D IMAX theater from the best seat in the house. When the lightcycle match started, the 3D effect brought the playing field right into the theater a few inches from my nose and I just gaped in wonder like a little kid for the rest of what is essentially a 125-minute Daft Punk music video (nothing wrong with that!). If all 3D movies were like that, sign me up! But otherwise, I’m gonna stick to 2D.


3D Image Capture Just Got Much Easier

Neural Radiance Fields (NeRFs) is a relatively new technique that generates well-lit, complex 3D views from 2D images. If you’ve seen behind-the-scenes looks at how image/motion capture is traditionally done, you know how time-consuming and resource intensive it can be. As this video from Corridor Crew shows, NeRFs changes the image capture game significantly. The ease with which they play around with the technology to produce professional-looking effects in very little time is pretty mind-blowing. (via waxy)


100 3D Artists Interpret the Same Scene of a Walking Person

Clinton Jones challenged his community of 3D artists to interpret a simple animation of a person walking with a heavy load. 2400 people participated and Jones collected the 100 renders for this video. What a fantastic illustration of the power of constraints and the abundance of human creativity. Ok, much of the imagery is borrowed from Star Wars and other sci-fi universes, but the stuff that isn’t is delightful. Even with no explicit narrative connection between the scenes, somehow this all seems like part of one big journey. One of the simplest stories we tell is someone moving from one place to another and it doesn’t need to be The Odyssey, Fury Road, or Thelma & Louise to be compelling.

You can also watch a video featuring all 2400 entries (it’s 2h 45m long) and a montage from a previous challenge featuring 125 artists.

See also Transfiguration: An Ever-Evolving Walking Figure. (via waxy)


3D Animated Recreations of Leonardo da Vinci’s Coolest Inventions

In their series of short videos called Da Vinci Reborn, Dassault Systemes used their software to virtually recreate some of Leonardo’s most intriguing inventions, like the ornithopter (a bird-like human-powered airplane) and odometer (a device that he may have used in making this overhead map). (via open culture)


Detailed Forensic Reconstruction of the Beirut Port Explosions

On August 4, 2020, materials stored in a warehouse in Beirut, Lebanon caught on fire and then exploded multiple times. More than 200 people were killed, 6,500 injured, and around 300,000 residents were left homeless. Using photos and videos shot of the incident as well as other materials, a company called Forensic Architecture built a 3D model of the warehouse (inside and out), the fires, and the explosions. They cleverly used the unique second-to-second shape of the smoke plumes to sync up various bits of video shot from different vantage points.

We collected and examined images and videos taken by witnesses of the blast and shared on different platforms online. Using details about the smoke, fires, and explosions, we were able to geolocate each piece of footage and calculate the camera’s cone of vision. We places the cameras in the open source 3D model of the city , which we had adjusted to match the necessary precision. This helped us to identify the precise location of the source of the smoke plume within Warehouse 12 in each frame of each footage.

It’s a fascinating analysis. After going through more than 9 minutes of explanation of what they learned about the placement of materials (including highly explosive ammonium nitrate, tires, and fireworks) inside the warehouse from smoke colors, interior videos, and warehouse manifests, the narrator says simply:

From an engineering perspective, this is the spacial layout of a make-shift bomb on the scale of a warehouse, awaiting detonation.

The video is also available in Arabic. They’ve made the 3D files of the warehouse, the smoke plumes, and the port — as well as the source media used in their analysis — freely available for download on GitHub. (thx to several people who sent this in)


The Game of the Year: the 3D Virtual Walkthrough of 8800 Blue Lick Road

This week’s fun internet plaything has been the 3D virtual house tour of this three-bedroom house at 8800 Blue Lick Rd. in Louisville, KY. If you take the tour, you’ll quickly see why: from the standpoint of physics, the house doesn’t seem to make any sense. You think you’re in the basement and then head up some stairs to find yourself…still in the basement? It’s all very Inception crossed with the Winchester Mystery House with a side of How Buildings Learn.

So of course people turned it into a game: find the oddly located bathtub. They even started speedrunning it.

Resident internet meme sleuth Andy Baio called the owner of the house and got the scoop on the puzzling residence.

A larger question remained: what’s the deal with this place? Whoever owned it, they were too organized to be hoarders. The home appeared to double as the office and warehouse for an internet reseller business, but who sells a house crammed floor-to-ceiling with retail goods?

Internet sleuths unearthed several news articles from 2014, outlining how police discovered thousands of stolen items being sold online during a raid at the address, the result of a four-year investigation resulting in criminal charges for four family members living and working at the house.

But it didn’t add up. If they were convicted for organized crime, why was there still so much inventory in the house, with products released as recently as last year? Why is it still packed full while they’re trying to sell it? And what’s with the bathtub!?

I had questions, so I picked up the phone.

He also explains why the bathtub is no longer viewable in the 3D walkthrough.


Spinnable 3D Models of the British Library’s 16th Century Globes

The British Library has digitized some of their 17th & 18th century globes into 3D models that you can explore and spin online (and in VR). These are seriously cool at fullscreen.

During the so-called ‘Age of Exploration’, expanding European geographical and astronomical knowledge fuelled the demand for maps and sea charts. It also inspired experimentation in the art of globe-making, and the first half of the 16th century saw the production of several models, both hand-painted and printed.

Printing made it possible to produce globes in greater numbers at lower cost so they could be more widely distributed. The printed globe, terrestrial and celestial, soon became established as the standard type of globe, sometimes called the ‘common’ globe, and the methods of manufacture changed surprisingly little from the mid-16th century until the 20th century.

The one at the top of this post is my favorite: Willem Janszoon Blaeu’s Celestial Globe from 1602. (via @john_overholt)


Fossilized Skulls of Cartoon Characters

Cartoon Fossils

Cartoon Fossils

For his Cartoon Fossils series, Filip Hodas used 3D modelling software to create fossilized skulls of cartoon characters like Scrooge McDuck, Tweetie Bird, Minnie Mouse, and Goofy.

These remind me of Michael Paulus’s Character Studies, drawings of the skeletons of the likes of Lucy from Peanuts, Betty Boop, Marvin the Martian, and Pikachu. I have his Hello Kitty drawing hanging in my living room, purchased after Leslie Harpold pointed me towards his work back in the day. (via colossal)


An Animated 3D Video Tour of Paris Through History from 52 BCE to 1889

In 2012, a company called Dassault Systèmes launched an interactive application that allowed you to move about in a 3D historical reconstruction of Paris at different points in its history. The application seems to have fallen into disrepair so that you can’t actually use it, but the 13-minute video above offers a tour through several time periods, including:

  • 52 BCE. The area was home to a Celtic group called the Parisii, just before the Romans conquered the settlement.
  • 2nd century CE. The Romans ruled here until 486 CE; they called the city Lutetia.
  • 1165-1350. The medieval period. Paris was one of the largest cities in Europe.
  • 1789. A look at the Bastille during the French Revolution.
  • 1887-1889. The construction of the Eiffel Tower for the 1889 World’s Fair. It was the tallest man-made structure in the world for more than 40 years (eclipsed by the Chrysler Building).