Super Mario Bros was designed on graph paper  JUN 18 2015

In talking about an upcoming game (more on that in a bit), Nintendo's Shigeru Miyamoto and Takashi Tezuka discuss the process they used in designing the levels for the original Super Mario Bros. Much of the design work happened on graph paper.1

Super Mario Graph

Back in the day, we had to create everything by hand. To design courses, we would actually draw them one at a time on to these sheets of graph paper. We'd then hand our drawings to the programmers, who would code them into a build.

Here's the full video discussion:

Now, about that game... Super Mario Maker is an upcoming title for Wii U that lets you create your own Super Mario Bros levels with elements from a bunch of different Mario games. So cool...I might actually have to get a Wii U for this.

  1. This is pretty much the same process I used when designing levels for Lode Runner back in the day.

Read more posts on kottke.org about:
Nintendo   Shigeru Miyamoto   Super Mario Bros   Takashi Tezuka   video   video games

this is kottke.org

   Front page
   About + contact
   Site archives

You can follow kottke.org on Twitter, Facebook, Tumblr, Feedly, or RSS.

Ad from The Deck

We Work Remotely

 

Enginehosting

Hosting provided EngineHosting