This video is too long and come FEB 04 2008
This video is too long and come frontloaded with too much explanation, but like a jelly doughnut, there's some goodness in the middle.
Basically, I simulate clocks as living organisms. Selective pressure is focused on their ability to accurately tell time. NO goal is imposed on the design (you can tell this because every simulation ends with a differently constructed clock). And it works. Clocks evolve through a series of transitional forms: Pendulum, Proto-clock, 1-handed Clock, 2-handed Clock, 3-handed Clock, and 4-handed Clock. Gradually the complexity is built up.