An appreciation of the emergent beauty of Tetris
Martin Hollis has fallen in love with Tetris. In this series of tweets, he explains that “Tetris is good because of the emergent things that arise from simple rules”.
In the beginning, you gather heuristics like ‘try to keep the surface flat and without overhangs, and without holes’. These rules of thumbs are emergent.
As you learn more, you realize that every one of your heuristics is wrong, and in the right circumstances a hole can be built and destroyed in two moves, or in more, or in less, to your considerable advantage.
Ultimately, everything becomes dynamic, and the rules of best play turn out to be baroque. The complexity seems to me to be large compared to any other video game.
Hollis also rightly notes that like other great games, sports, and human endeavors, Tetris boils down to a battle with the self, which I’ve previously stated, perhaps absurdly, is “the true struggle in life”.
Tetris produces narrative, or narrative emerges from the shape and flow of the surface, your hopes and needs, and the wax and wane of your doom.
You come to believe you are in control of your fate and that as the board stacks up, that is a monument to your mistakes.
A reversal feels like a release from a crushing end, or an angel’s redemption. You snatch a victory from death. You put a twist in your story.
Tetris is about you. That is its simple power. (via ben pieratt)
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