Screen Addiction Is Taking a Toll on Children, from Jane Brody in the NY Times:
Parents, grateful for ways to calm disruptive children and keep them from interrupting their own screen activities, seem to be unaware of the potential harm from so much time spent in the virtual world.
In reply, John Hermann writing at The Awl:
The grandparent who is persuaded that screens are not destroying human interaction, but are instead new tools for enabling fresh and flawed and modes of human interaction, is left facing a grimmer reality. Your grandchildren don’t look up from their phones because the experiences and friendships they enjoy there seem more interesting than what’s in front of them (you). Those experiences, from the outside, seem insultingly lame: text notifications, Emoji, selfies of other bratty little kids you’ve never met. But they’re urgent and real. What’s different is that they’re also right here, always, even when you thought you had an attentional claim. The moments of social captivity that gave parents power, or that gave grandparents precious access, are now compromised. The TV doesn’t turn off. The friends never go home. The grandkids can do the things they really want to be doing whenever they want, even while they’re sitting five feet away from grandma, alone, in a moving soundproof pod.
As a writer for screens, someone who spends a tremendous amount of time each day staring at screens, and an involved parent of two grade-schoolers, this is precisely where my professional and personal lives meet, so I’ve done a bit of thinking about this recently. Here’s what I’ve come up with and am attempting to actually believe:
People on smartphones are not anti-social. They’re super-social. Phones allow people to be with the people they love the most all the time, which is the way humans probably used to be, until technology allowed for greater freedom of movement around the globe. People spending time on their phones in the presence of others aren’t necessarily rude because rudeness is a social contract about appropriate behavior and, as Hermann points out, social norms can vary widely between age groups. Playing Minecraft all day isn’t necessarily a waste of time. The real world and the virtual world each have their own strengths and weaknesses, so it’s wise to spend time in both.