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kottke.org posts about fortnite

Searching for Humanity in Fortnite’s Battle Royale

Nearly everything about Fortnite’s popular Battle Royale mode is geared towards creating conflict between its players. In this episode of Pop Culture Detective, Jonathan McIntosh explores whether you can be a pacifist in a virtual world filled with war and, beyond that, whether you can make friends with your fiercest enemy. As a Fortnite player who has qualms about even the cartoony violence in the game, I loved this video. It reminded me of Robin Sloan’s piece in the Atlantic from 2018: I Played Fortnite and Figured Out the Universe.

When they’re successful, these negotiations are honestly more nervy and exciting than the game’s most intense shoot-outs. I’m not the only one who thinks so. In forums dedicated to Fortnite Battle Royale, some players share clips of chance alliances, and others reply glumly: “Super rare to find someone [who] won’t shoot you when you emote.” I dream of a Political Fortnite in which victory goes not to the twitchiest sniper but the most charismatic organizer, with factions forming and dissolving… I imagine the fear and thrill of seeing not one but a dozen tiny silhouettes on the far ridge-a war band sweeping fast down the hillside. I’m outnumbered; can I convince them to let me join them?

(thx, andy)

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The Joy of Fortnite

This was me a couple of years ago when I first started playing Fortnite, as satirized by Adam Driver and the SNL gang:

I found this sketch via a piece that Tom Vanderbilt wrote about playing Fortnite with his daughter (and her friends).

It’s not as though Sylvie and I discussed the problem of free will as we dodged RPG rounds. For the most part, our interactions weren’t nearly so high-minded. We stole each other’s kills and squabbled over loot. She badgered me for V-Bucks so she could buy her character new baubles in the Item Shop. But sometimes, after playing, we’d go for a walk and analyze how we were able to notch a dub โ€” Fortnite-speak for a win โ€” or how we might have done better. We’d assess the quality of newly introduced weapons. (The best were OP, for “overpowering,” but often the makers of Fortnite would later “nerf” them for being too OP.) She’d chide me for trying to improve by battling more, rather than by practicing in Creative mode โ€” which suddenly made her open to hearing about the late Swedish psychologist K. Anders Ericsson’s theories of “deliberate practice.” (Like many kids, she had a built-in filter against my teachable moments.) We actually were, per Adam Driver’s character, bonding.

And in our Fortnite games I saw her cultivate prowess. I’m not talking merely about the widely discussed perceptual and cognitive benefits of video games, which include an improved ability to track objects in space and tune out cognitive “distractors.” I’m talking about that suite of abilities sometimes referred to as “21st-century skills”: imaginatively solving open-ended problems, working collaboratively in teams, synthesizing complex information streams. “Unfortunately, in most formal education settings, we’re not emphasizing those very much,” argues Eric Klopfer, who directs the Education Arcade at MIT. “Just playing Fortnite doesn’t necessarily give you those skills โ€” but playing Fortnite in the right way, with the right people, is certainly a good step in that direction.”

This is the plain and perhaps embarrassing truth: During my sabbatical, I didn’t pursue any activity (with the possible exception of mountain biking) as diligently as I did playing Fortnite. My kids have been playing it for awhile, both together and separately, and it was fun to watch them working together to complete quests and sometimes even win. I tried playing with them a few times the previous year, but the last shooter game I played was Quake III in the late 90s and so I was comically bad, running around firing my weapon into the sky or the ground and generally just embarrassing my kids, who left my reboot card where it landed after I’d died more often than not.

Early last year, even before I left on my sabbatical, I decided I wanted to learn how to play properly, so that I could do something with my kids on their turf. I played mostly by myself at first โ€” and poorly. Slowly I figured out the rules of the game and how to move and shoot. I played online with my friend David, who was forgiving of my deficiencies, and we caught up while he explained how the game worked and we explored the island together. I finally got a kill and a win, in the same match โ€” I’d found a good hiding place in a bush and then emerged when it was down to me and some other hapless fool (who was probably 8 years old or a bot) and I somehow got them. A friend who had arrived for dinner mid-game was very surprised when I started yelling my head off and running around the house.

Over the summer after I started the sabbatical, I played most days for at least 30 minutes. I got better and was having more fun. I won some matches and bought the Battle Pass so I could get some different skins and emotes. Even though I got a late start in the season, I grinded on quests to get the Darth Vader skin, which is amusing to wear while you’re trying out different emotes. (You haven’t lived until you’ve watched Vader do the death drop or dance to My Money Don’t Jiggle Jiggle, It Folds.1) When the kids got back from camp, I was good enough to at least not slow them down too much and get a couple of kills in the meantime. I learned the lingo and how to work as a team, with my kids leading the way.1 I’m still not great, but it’s become one of our favorite things to do together and I’m enjoying it while it lasts.

  1. I am surprised but delighted that a huge media conglomerate like Disney allows their character/intellectual property (e.g. Vader) to perform the signature move of another character (Trinity’s slow-motion spin kick from The Matrix) owned by a competing media conglomerate (Warner Bros. Discovery), and vice versa.โ†ฉ

  1. I know some parents have a hard time with this, but after having been surpassed by my kids several years ago in skiing prowess and now basically being a lowly private in their Fortnite squad, I am a firm believer that every parent should experience, as early as they can, the sensation of your kids doing something much better, like an order of magnitude better, than you can and then letting them lead the way with it. It will change your relationship with them for the better, remind you that you are not “in charge” (and never really were), and reveal that kids are often much more capable than we give them credit for.โ†ฉ


Fortnite World Cup

Fortnite World Cup 2019

Incredibly (I guess), I’ve never played Fortnite. I have however been paying some attention to the game / platform, but it still surprised me to see that the prizes totaled an impressive $30 million! Held over three days this past weekend, the competition was hosted at the Arthur Ashe Stadium, home of the US Open of tennis, which is certainly an interesting image for the debate around the use of “sport” in “e-sports.” It was also more than a tournament.

But the World Cup was also home to a miniature Fortnite amusement park, a Marshmello concert, a tease of the game’s upcoming10th season, and multiple moments that blurred the line between the game and the real world. It was a chance for Epic to show off just how big Fortnite really is.

Fortnite World Cup 2019

Player-fans, many of whom were attending as families, could meet mascots, speak with stars of the game, or visit and play multiple attractions. It was pretty much a small scale theme park, and of course there was lots and lots of buying of branded products.

Perhaps the most impressive thing about the World Cup was how it blurred the line between the real world and the digital universe Epic has created. Not only did locations and characters from the game make their way IRL, but so did the Battle Pass. Just like in the game, fans were encouraged to complete multiple tasks each day (in this case, that meant visiting attractions) in order to earn rewards including a physical V-Bucks coin.

More than 40 million people played in the 10 weeks of qualifiers, the oldest player in the final lineup was 24 (!!), and the winning duo won a $3 million grand prize. I feel old.

Perhaps more my beat than actually playing the game, have a look at this fascinating dive into the world of Fortnite, which debunks four hypes about the game, then considers Epic’s (makers of the game) situation and prospectives. The article then really gets interesting when the author starts looking at the use of the game as a public square, the time spent there, and how it could be / is used as a platform. Ball also writes about the founder, Tim Sweeney, and what he is planning for the cloud, a marketplace, and his long time obsession with the “Metaverse.” Imagine something like Ernest Cline’s Ready Player One and a platform vision which might face off with Zuckerberg’s similar(ish) ideas for Oculus.