Advertise here with Carbon Ads

This site is made possible by member support. โค๏ธ

Big thanks to Arcustech for hosting the site and offering amazing tech support.

When you buy through links on kottke.org, I may earn an affiliate commission. Thanks for supporting the site!

kottke.org. home of fine hypertext products since 1998.

๐Ÿ”  ๐Ÿ’€  ๐Ÿ“ธ  ๐Ÿ˜ญ  ๐Ÿ•ณ๏ธ  ๐Ÿค   ๐ŸŽฌ  ๐Ÿฅ”

Dissolving realities in Vietnam

The overlap of gaming engines, movies, and reality is an intersection I find fascinating right now. A recent example is how The Mandalorian uses Epic’s Unreal engine to generate live background scenes, which are sometimes even kept in the final shots as is.

In the above video, it’s Ruben Fro mixing Unity (another game engine) with a “point cloud” derived from 360 videos. The resulting scene makes for an eery mix which wouldn’t feel out of place in a scifi film.

Via: Merzmensch Kosmopol thanks for the heads up!