Meta games  SEP 26 2013

Coinbox Hero and Cookie Clicker both break the idea of the video game down into the bare essentials: perform an action to get points, use points to power up, repeat. They're games that show you how games work. (See also Cow Clicker.)

In Cookie Clicker, you click to make cookies until you have enough cookies to hire a cursor to click for you and eventually you get enough points to buy cookie mines, time machines, and antimatter condensers capable of generating millions of cookies a second. There doesn't seem to be a goal per se...presumably you can keep upgrading until you're generating trillions of cookies a minute. It's like Bitcoin except with cookies.

In Coinbox Hero, you start similarly, jumping into a Super Mario-esque coinbox to get coins to buy workers to collect more coins for you. Unlike Cookie Clicker, there's a clear objective: earn 1,000,000 points to buy a device that will destroy the coinbox.

I found both of these games very satisfying to play, which suggests that a significant amount of my enjoyment of games derives not from the gameplay but from the amassing wealth and power, which, man, I guess I have something to talk to my therapist about this week. (via waxy)

Read more posts on about:
video games

Front page
About + contact
Site archives


Follow on Twitter

Follow on Tumblr

Like on Facebook

Subscribe to the RSS feed


Ads by The Deck

Support shop at Amazon

And more at

Looking for work?

More at We Work Remotely

Kottke @ Quarterly

Subscribe to Quarterly and get a real-life mailing from Jason every three months.



Hosting provided EngineHosting