Advertise here with Carbon Ads

This site is made possible by member support. โค๏ธ

Big thanks to Arcustech for hosting the site and offering amazing tech support.

When you buy through links on kottke.org, I may earn an affiliate commission. Thanks for supporting the site!

kottke.org. home of fine hypertext products since 1998.

๐Ÿ”  ๐Ÿ’€  ๐Ÿ“ธ  ๐Ÿ˜ญ  ๐Ÿ•ณ๏ธ  ๐Ÿค   ๐ŸŽฌ  ๐Ÿฅ”

kottke.org posts about Jules Verne

“80 Days” turns Jules Verne’s book into a choose-your-own-adventure game

Meg Jayanth was asked to adapt Around the World in Eighty Days into a steampunk-y iOS adventure game. The only problem? She hated the book’s character Aouda, the English-imperialist-fantasy of an Indian princess who falls in love with Phineas Fogg. But what if “the damsel-in-distress is actually a sabre-wielding revolutionary leader, where she is not only not in need of rescuing, but in fact, sees herself as rescuer?”

This begs a larger question: is it possible to write a game in which your protagonist isn’t the hero? Or maybe, less provocatively: can you write a game in which your protagonist isn’t the only hero? …

[“80 Days” is] a world where the protagonist’s story of racing around the world isn’t necessarily the most important, or the most interesting one available to the player.

(via @robinsloan and @aaronissocial)