I played (not) solitaire for more hands than I would care to admit. “A multiplayer game where the multiplayer was about companionship, empathy, and comfort, instead of competition or even interaction.”
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I played (not) solitaire for more hands than I would care to admit. “A multiplayer game where the multiplayer was about companionship, empathy, and comfort, instead of competition or even interaction.”
Comments 4
Companionship, empathy, and comfort. Accurate; they have little Adventure Time faces.
in what seems like an interesting case of simultaneous invention, I ran across another multiplayer solitaire recently that is wrapped in the charm of windows 98 nostalgia, including an old friend as screensaver :-)
https://bsky.app/profile/itseieio.bsky.social/post/3mw2oijzs5s25
If you click the trophy icon in the top-right of the (not) solitaire homepage, you'll see a note from its developer, Zach Gage, who acknowledges the coincidental timing:
I hadn’t noticed that, that’s great! The timing struck me as odd, but in this internet world it seems that these things happen. There’s often more than one person coming up with an idea at the same time.
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