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Ian Bogost on the puzzle success of the NY Times. “It has brought back a gentler philosophy of game design: that great joy can come from solving little problems on the regular.”

Discussion  1 comment

Yen Ha

Yes! Exactly "A friendly and comforting ritual would do the trick: the sports, the weather, the comics, the crossword" and "This is the purpose of newspaper games: to give players a reliable feeling of control, once a day at least, in a world that’s spinning out."

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