Nintendo emulator that shows how games handle loading graphics in and out of memory. Neat insight into old school game development
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Feb 18, 2004 at 7:26PM
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MikeDec 16, 2003 at 11:03AM
I still hold in highest esteem the creativity and programming that went into games for old computers like the Commodore 64 which had very limited memory. The things they could accomplish with assembly code, 38911 bytes of RAM for BASIC, bank switching to access more RAM hidden under ROM and other techniques.