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kottke.org posts about Super Mario Bros

Eminem’s Lose Yourself, the Super Mario Bros Edition

There I Ruined It is fast becoming one of my favorite web delights — musician Dustin Ballard remixes and mashes beloved songs in an attempt to ruin them. The video embedded above features Eminem’s Lose Yourself sung to the tune of the Super Mario Bros theme song…and it makes me laugh every time I watch it.

You can check out more of There I Ruined It on YouTube, TikTok, and Instagram.

P.S. My idea for a song to ruin: the Happy Days theme song, but it just keeps repeating the days of the week (“Sunday Monday happy days / Tuesday Wednesday happy days…”) in a loop, using the Shepard tone to (seemingly) keep the pitch ever-rising.


New Super-Human Super Mario Bros Speedrun Record Set

I love reading about speedrunning, specifically Super Mario Bros speedrunning, so this piece in Ars Technica about a new world record by Niftski is right up my alley. Here’s the run if you want to watch it:

Four particular things caught my eye about this run:

  1. Niftski’s new record is 4m 54.631s, which is now faster than what was believed to be the theoretical limit for a human-played game.
  2. It’s also extremely close to the fastest SMB game ever played done using tool-assisted speedrunning (where you basically play in super slow motion, so you can make all the very precise movements easily, a la The Flash). “In the battle of man versus machine, Niftski is now just 0.35 seconds away from standing up, John Henry-style, against the standard of machine-made automation.”
  3. I always marvel at the level of dedication and ingenuity of the players working together (though competition) to lower the possible times through the tiniest of adjustments.
  4. His heart rate tops out at 188bpm by the end of the game. I know he’s sitting at a desk, but that’s got to be of some cardiovascular advantage, right?

👏👏👏


Combining 5000+ Super Mario Bros Speedrun Attempts Into One Video

YouTube user FlibidyDibidy took 193 hours of footage of his Super Mario Bros speedrun attempts (that’s 5162 separate attempts) and merged them all into one five-minute video.

This was not easy to do. For instance; when you have 41 million frames — even if something takes only one second — you’re looking at well over a year of computer time alone. Most frames were processed in much less than a second, but some had to be done by hand to train the system and oh man I could go on forever on how it was made.

Here’s a making-of video where you get to see the custom software he built to make the merged speedruns. The best comment on YouTube:

There’s a real “Hundreds of Sea Turtle hatchlings trying to survive their walk to the ocean” vibe to this video

I love these sorts of videos…I did a whole post on “time merge media” back in 2008. (via waxy)


Delightful Acapella Versions of Familiar Jingles

This is a fun discovery, via Laura Olin’s newsletter: a Korean acapella group called Maytree that does impressions of famous cultural jingles and sound effects. In this video, they perform a number of movie intro tunes (20th Century Fox, Paramount, etc.):

Watch until the end…the Netflix one is *kisses fingers*. Here they do the music from Super Mario Bros, including the overworld, underworld, and underwater themes:

Tetris (which gets unexpectedly dramatic):

And finally, a bunch of sounds and jingles from Microsoft Windows:


Song 2 by Blur but Nintendo’s Mario Does the “Woo Hoos”

Today’s good, clean, uncomplicated fun is right here in the form of this video - it does what it says on the tin.

See also the melodica version of the “welcome to Jurassic Park” scene. (via laura olin’s newsletter)

Update: I knew there was some similar M83 thing that I’d seen recently and was forgetting about: Midnight City but with Nelson Muntz laughing. (via @dansays)


Reprogramming a Game By Playing It: an Unbelievable Super Mario Bros 3 Speedrun

After a fellow named Zikubi beat the speedrun record for Super Mario Bros 3 with a time of just over three minutes, speedrun analyst Bismuth made the video above to explain how he did it…by changing the game with the gameplay itself.

The first couple minutes go exactly as you’d expect, but the speedrun takes a weird turn when, instead of using the second warp whistle to go to level 8, he uses it to go to level 7. And once in level 7, Mario races around randomly, letting opportunity slip away like a blindfolded birthday boy unwittingly steering himself away from the piñata. It’s only later, during the explanation of how he got from level 7 to the final screen so quickly, that you realize Mario’s panicky idiot behavior is actually the player actively reprogramming the game to open up a wormhole to the ending. Watch the whole explanation — it’s a really fascinating little hack.

See also Bismuth’s explanation of a Super Mario Bros world record speedrun, which includes a short argument by me about why video game speedrun breakdowns are interesting to watch even if you don’t play video games.

In the video analysis of this speedrun, if you forget the video game part of it and all the negative connotations you might have about that, you get to see the collective effort of thousands of people over more than three decades who have studied a thing right down to the bare metal so that one person, standing on the shoulders of giants in a near-perfect performance, can do something no one has ever done before. Progress and understanding by groups of people happens exactly like this in manufacturing, art, science, engineering, design, social science, literature, and every other collective human endeavor…it’s what humans do. But since playing sports and video games is such a universal experience and you get to see it all happening right on the screen in front of you, it’s perhaps easier to grok SMB speedrun innovations more quickly than, say, how assembly line manufacturing has improved since 2000, recent innovations in art, how we got from the flip phone to iPhone X in only 10 years, or how CRISPR happened.

(via @craigmod)


Lego Nintendo Entertainment System

Lego set of the Nintendo Entertainment System

As a child of the 80s, this Lego set of the Nintendo Entertainment System activates a very ancient and primal region of my brain. As you can see in this short video, the set includes a controller, a cartridge that you can put into the machine, and a vintage TV with a hand-crank that you can use to “play” Super Mario Bros.


Animated Pixel Art Map of the USA

Animated Pixel Map of the USA

A fellow by the name of David who goes by PixelDanc3r made this animated map of the United States in the style of 16-bit video game graphics; it seems like the most direct inspiration is the overworld map in Super Mario World. He’s done similar maps of Brazil, Venezuela, and his home country of Argentina. You can check out more of his pixel creations on Instagram and DeviantArt. (via the morning news)


Mario Royale

Mario Royale (now renamed DMCA Royale to skirt around Nintendo’s intellectual property rights) is a battle royale game based on Super Mario Bros in which you compete against 74 other players to finish four levels in the top three. Here’s what the gameplay looked like when it was still Mario-branded:

Kotaku has coverage:

And because Mario Royale is partially a race, there are all sorts of ways to play. Do you try to get items and destroy the competition? Do you speedrun through levels? Do you take it steady and win through careful progress? These are all viable options. There’s a silliness here that makes each option a wacky spectacle, even as each option is also a worthwhile strategy. It only takes a handful of minutes to play a match, but you always walk away with a cool story.


Paper Mario Bros

I love the aesthetic of Paper Mario Bros, a hand-drawn stop motion animation of World 1-1 of Super Mario Bros. The artist, @KisaragiHutae6, drew the world in their notebook and shared some behind-the-scenes techniques on Twitter…how they crumpled the paper for stomped-on Goombas, etc.

Paper Mario How To

(via digg)


A world record Super Mario Bros speedrun explained

In this 27-minute video, Bismuth explains how fellow speedrunner Kosmic achieved the world record for the fastest Super Mario Bros game ever. 27 minutes may sound daunting, but if you’ve ever played SMB more than casually, it’s fascinating. As Craig Mod said, “it’s like watching a swiss clock maker explain his machine”.

Heck, even if you aren’t into video games it’s pretty interesting. Here’s why. One of the reasons for the popularity of sports and sports media (analysis, etc.) is that, unlike many other human endeavors, it’s relatively easy for spectators to judge and compare and analyze athletes’ performances, to see how & why they fail, where they might improve, and how they stack up against past performances and records. This is similar to a point David Foster Wallace made in his piece about tennis player Tracy Austin (collected in Consider the Lobster):

Top athletes are compelling because they embody the comparison-based achievement we Americans revere — fastest, strongest — and because they do so in a totally unambiguous way. Questions of the best plumber or best managerial accountant are impossible even to define, whereas the best relief pitcher, free-throw shooter, or female tennis player is, at any given time, a matter of public statistical record. Top athletes fascinate us by appealing to our twin compulsions with competitive superiority and hard data.

In the video analysis of this speedrun, if you forget the video game part of it and all the negative connotations you might have about that, you get to see the collective effort of thousands of people over more than three decades who have studied a thing right down to the bare metal so that one person, standing on the shoulders of giants in a near-perfect performance, can do something no one has ever done before. Progress and understanding by groups of people happens exactly like this in manufacturing, art, science, engineering, design, social science, literature, and every other collective human endeavor…it’s what humans do. But since playing sports and video games is such a universal experience and you get to see it all happening right on the screen in front of you, it’s perhaps easier to grok SMB speedrun innovations more quickly than, say, how assembly line manufacturing has improved since 2000, recent innovations in art, how we got from the flip phone to iPhone X in only 10 years, or how CRISPR happened.

Anyway, that video is interesting & well done, you should watch it, the end.


Jelly Super Mario Bros

What if World 1-1 in Super Mario Bros was made entirely of Jello? It would look a little something like this:

That’s from Stefan Hedman’s Jelly Mario, a playable demo of Super Mario with really elastic in-game physics (up arrow to jump, left and right to move). It’s not exactly compelling gameplay, but it is super fun to pilot a drunken Mario around to off-kilter SMB theme music. (via prosthetic knowledge)

Update: Since posting this, the rest of World 1-1 has been added as well as the first part of World 1-2.


How Nintendo’s Shigeru Miyamoto designs a game

Shigeru Miyamoto has designed dozens of the most popular video games in the world: Donkey Kong, Super Mario Bros, and the Legend of Zelda among them. In this video by Vox, Miyamoto shares how he thinks about game design.

This is one of the first times that a video game’s plot and characters were designed before the programming. [Miyamoto:] “Well, early on, the people who made video games, they were technologists, they were programmers, they were hardware designers. But I wasn’t. I was a designer, I studied industrial design, I was an artist, I drew pictures. And so I think that it was in my generation that people who made video games really became designers rather than technologists.”

Also worth watching is this video by Game Maker’s Toolkit about how Nintendo builds everything in their games around a fun and unique play mechanic.

It seems to me that these two videos slightly contradict each other, although maybe you’ll disagree.


This Ping Pong Volley Sounds Like Super Mario Bros

This volley played during a game of ping pong sounds a lot like the first few bars of the music from Super Mario Bros. (thx, david)


Super Mario Bros Recreated in Excel

Someone spent hours making a playable version of Super Mario Bros in Excel. See also the Excel spreadsheet artist. (via digg)

Update: Two corrections. The spreadsheet program is actually OpenOffice, not Excel. (Excel is almost a genericized trademark at this point.) And the in-spreadsheet game isn’t actually playable…this is a stop motion video of still frames.


Super Mario Bros speedrun record broken

NES player darbian just broke his own record for the fastest time through Super Mario Bros. He completed the entire game in just 4 minutes 57.260 seconds. But the most entertaining part of the video is watching his heart rate slowly creep up from 80 bpm at the beginning to ~140 bpm in World 8-2 and spiking to 171 bpm when he beats the record. (via digg)

Update: Compare that with this insane level from Mario Maker:

(via @pieratt)


Thirty years of Super Mario

Super Mario Brothers was released for Famicom in Japan on September 13, 1985.

When was the game released in the United States? Nobody knows.

Here’s Nintendo’s official anniversary video.

Legendary designers Shigeru Miyamoto and Takashi Tezuka broke down the first level of the game for Eurogamer. (My favorite part? The subtle way that Mario is designed to have “weight,” and how this affects the player’s identification with and affection for the character.)

Kyle Orland at Ars Technica has thirty little-known facts about the game:

The original instruction booklet for Super Mario Bros. details how “the quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horse-hair plants.” That means every brick you break in the game is killing an innocent mushroom person that would have been saved once Princess Toadstool “return[ed] them to their normal selves.”

Digg has a video on the character’s evolution (including cameo appearances in other Nintendo games):

Samir al-Mutfi’s “Syrian Super Mario” reimagines the game with obstacles faced by Syrian refugees. (Grimly, the player has 22,500,000 lives to lose.)

And of course, Super Mario Maker, the game that lets players make their own Super Mario Bros. levels, was released for Wii U. Users’ levels are already being repurposed for social commentary, from the existential dread of “Waluigi’s Unbearable Existence” to the more lighthearted “Call Your Mother, You’ve Got Time.”


Super Mario Bros Was Designed on Graph Paper

In talking about an upcoming game (more on that in a bit), Nintendo’s Shigeru Miyamoto and Takashi Tezuka discuss the process they used in designing the levels for the original Super Mario Bros. Much of the design work happened on graph paper.1

Super Mario Graph

Back in the day, we had to create everything by hand. To design courses, we would actually draw them one at a time on to these sheets of graph paper. We’d then hand our drawings to the programmers, who would code them into a build.

Here’s the full video discussion:

Now, about that game… Super Mario Maker is an upcoming title for Wii U that lets you create your own Super Mario Bros levels with elements from a bunch of different Mario games. So cool…I might actually have to get a Wii U for this.

  1. This is pretty much the same process I used when designing levels for Lode Runner back in the day.


MarI/O

SethBling wrote a program made of neural networks and genetic algorithms called MarI/O that taught itself how to play Super Mario World. This six-minute video is a pretty easy-to-understand explanation of the concepts involved.

But here’s the thing: as impressive as it is, MarI/O actually has very little idea how to play Super Mario World at all. Each time the program is presented with a new level, it has to learn how to play all over again. Which is what it’s doing right now on Twitch. (via waxy)


Screentendo

Screentendo is an OS X application that converts a selection of your computer screen into a playable Super Mario Bros game. Here’s a demo using the Google logo:

The source code is here if you want to try it out. (via prosthetic knowledge)


Super Mario sheng

The sheng is a free-reed wind instrument dating back to 1100 BCE in China. Using a modern sheng, Li-Jin Lee makes the ancient instrument sound remarkably like Super Mario Bros., including coin and power-up sounds.

And I know the Olympics are over and good riddance and all that, but this Mario Kart speedskating bit is great. Baby Park was one of my favorite tracks on Double Dash.


The Lowest Possible Score in Super Mario Bros

If you play carefully by not stomping enemies, not collecting coins, not eating mushrooms or flowers, and hopping on the flagpole at the very last second, you can rescue the princess in Super Mario Bros with only 500 points.

One bit is surprisingly tricky:

How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, it’s a pretty annoying jump.

When I was a kid, I left my NES on for three straight days to flip the score in SMB, using the 1UP trick and another spot in the game to get many lives and points. Scoring lower would have been a lot quicker.


The politics of Super Mario Bros

Quora is full of questions college students ask each other while high, except that sometimes they get answered seriously. Case in point: What is the political situation in the Mario universe? The top answer starts out:

Without going into too much detail, Mario generally lives and works in the Mushroom Kingdom, one of the largest geo-political structures on Mushroom World, in the Grand Finale Galaxy in, yes, the Mushroom Universe.

For the purposes of this answer I will deliberately restrict the terms to discussing Mushroom World, as a comprehensive answer on the entire Mushroom Universe would require covering 20-22 (depending on how you count) Galaxies and frankly, I doubt it would be any more fun to read than it would be to write.

Also, Bowser is probably a fascist.


Mario goes berserk

Mario has had enough of your bullshit.

(via ★robotix)


Super Mario Bros for the Atari 2600

This seems like a Soviet version of Mario:

Get the game here. (via bb)


Super Mario Bros, the abridged version

A Super Mario Summary is a abbreviated version of the original Super Mario Bros game in which each of the levels has been squeezed into one screen. For instance, here’s World 1-1:

Super Mario Summary

(via waxy)


Super Mario Bros as surrealist art

Eating a flower gives you the power to spit fireballs. Bullets have faces. Stars make you invincible. In addtion to being video game, maybe Super Mario Bros is a surrealist masterpiece.


Super Mario Bros with a Portal gun

Mari0, the Super Mario Bros + Portal mashup I posted about last August, is now finished and available for download for Windows, OS X, and Linux.


A Super Mario Bros version of Portal?!

Wow. Someone is making a video game featuring the original Super Mario Bros worlds but Mario is outfitted with a Portal gun. Watch the demo:

More information on the game’s development is here.

Yes, this is an actual game being developed - it is not a mod of any existing one. It’s coded with L”ove (info at the bottom of the left menu) and will be released for free (so we don’t get stabbed by lawyers)

All the source code of the game will be available after release

The game will have mappacks, which will be downloadable from ingame. Users most likely won’t be able to publish maps directly, but will be able to send them in and we’ll add them for everyone to use.

The primary maps will have a story and some portaly puzzles. What kind, well, we’ll figure that out as we go

Level editor will be embedded in the game so you can edit the level while you play

Original SMB levels and Lost levels will be included

Simultaneous Multiplayer


If Super Mario Bros was designed in 2010

If Super Mario Bros was designed more recently, it might look a little different.

Super Mario 2010

(via ★interesting-links)