Advertise here with Carbon Ads

This site is made possible by member support. โค๏ธ

Big thanks to Arcustech for hosting the site and offering amazing tech support.

When you buy through links on kottke.org, I may earn an affiliate commission. Thanks for supporting the site!

kottke.org. home of fine hypertext products since 1998.

๐Ÿ”  ๐Ÿ’€  ๐Ÿ“ธ  ๐Ÿ˜ญ  ๐Ÿ•ณ๏ธ  ๐Ÿค   ๐ŸŽฌ  ๐Ÿฅ”

Introducing the Playdate Gaming System

Playdate

Playdate is a new handheld gaming system from Panic, the makers of FTP software. Hold on, what?! From the press release:

Playdate is both very familiar, and totally new. It’s yellow, and fits perfectly in a pocket. It has a black-and-white screen with high reflectivity, a crystal-clear image, and no backlight. And of course, it has Wi-Fi, Bluetooth, USB-C, and a headphone jack. But it also has a crank. Yes, a crank: a cute, rotating analog controller that flips out from the side. It’s literally revolutionary.

The crank made me laugh out loud โ€” in delight, mind you. Who puts a hand-crank on the side of a handheld video game console?! A very playful Nintendo-esque touch, designed in collaboration with Teenage Engineering. There’s more info, including photos of their first prototype, in this Twitter thread.

The old school tech blogging community1 is fired up about this thing in a way I’ve not seen for years. John Gruber writes on Daring Fireball:

The idea of a new upstart, a company the size of Panic โ€” with only software experience at that โ€” jumping into the hardware game with a brand new platform harkens back to the ’80s and ’90s. But even back then, a company like, say, General Magic or Palm, was VC-backed and aspired to be a titan. To be the next Atari or Commodore or Apple.

In today’s world all the new computing devices and platforms come from huge companies. Apple of course. All the well-known Android handset makers building off an OS provided by Google. Sony. Nintendo.

Panic is almost cheating in a way because they’re tiny. The Playdate platform isn’t competing with the state of the art. It’s not a retro platform, per se, but while it has an obviously nostalgic charm it is competing only on its own terms. Its only goal is to be fun.

And from Anil Dash, Putting the Soul in Console:

I’d been given a hint a while ago that something like this was coming, but the final execution is even more delightful than I’d imagined it might be. (That crank!) More importantly, it’s captured the imagination of so many, and seems like the kind of thing that could inspire a new generation of creative people to think, “Hey, maybe good tech is something we can make ourselves.” I’ve seen it happen on Glitch, and now I see it happening around Playdate after just a few hours.

That idea, that maybe things like our gaming devices or the websites we visit should be created by people we know and like, instead of giant faceless companies, seems more essential than ever. We would never settle for replacing all of our made-with-love, locally-grown, mom’s recipe home cooking with factory-farmed fast food, even if sometimes convenience demands we consume the latter. And we shouldn’t compromise any less on making sure that some of the time we spend playing games with each other, and delighting in the promise of technology, comes from people who’ve been diligently working for years to make well-sourced, organically grown, made-with-love technology.

Playdate starts shipping in early 2020. Supplies are probably going to be limited, so if you’re interested in getting one, you should hop on their mailing list.

  1. I.e. the folks who write about technology (software, gadgets) because they love it, not the folks who write about technology (IPOs, funding rounds) because it makes them money and gives them power.โ†ฉ