kottke.org posts about games

Interview with top chess player Magnus CarlsenJan 13 2012

I don't particularly follow chess or play the game, but I'm fascinated by Magnus Carlsen. This line from him about how he approaches the game is great:

Having preferences means having weaknesses.

Nigel Richards, Scrabble's Bobby FischerDec 06 2011

In an outtake from his 2001 book Word Freak, author Stefan Fatsis introduces us to Nigel Richards, perhaps the best Scrabble player in the world.

If Nigel has a weakness, it's that his wide-open, high-scoring style often leaves him vulnerable to counterattack by opponents who also have prodigious word knowledge. And Nigel is regarded as having a less-than-proficient endgame, which is variously attributed to his lack of interest in strategic play or his reluctance to study board positions. Indeed, Nigel doesn't record his racks, doesn't review games, rarely kibitzes about particular plays. The other top experts, particularly the Americans, talk disdainfully about this gap in Nigel's ability, how it makes him an incomplete player. Naturally, Nigel doesn't care.

According to Wikipedia, Richards has continued his winning ways since 2001...he's a two-time World Championship winner and has won the U.S. National Scrabble Championship three out of the last four years.

The "rules" of MonopolyJul 26 2011

If you've ever played Monopoly, you probably haven't followed the rules. The Campaign for Real Monopoly (via marco) would like to remind you of the real rules and the reasons for sticking to them.

BUYING PROPERTY...Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it face up in front of you.

If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.

Although, as Andy Baio notes, the rules of Monopoly weren't always the rules of Monopoly.

Contrary to popular belief, Charles Darrow didn't invent Monopoly in 1933 from scratch. It was heavily based on The Landlord's Game, an innovative board game patented in 1904 by Lizzie Magie, to be a "practical demonstration of the present system of land-grabbing with all its usual outcomes and consequences."

An amazing crossword puzzleJul 22 2011

On the day before the 1996 US presidential election, the NY Times ran a crossword puzzle that correctly predicted the winner.

Amazing crossword

Click through to see how they did it.

How to beat a chess grandmasterJul 06 2011

Watch as magician Derren Brown beats a room full of grandmasters and other top chess players even though he doesn't really play chess all that well. At the end, he explains how he did it...it's a dead simple clever method.

Social health solutionsFeb 03 2011

Riffing in part off of Atul Gawande's recent piece in the New Yorker about controlling healthcare costs, Jay Parkinson argues that most health solutions aren't medical, they're social.

In the past 4 months, I've changed my life for the better in three significant ways.

Why?

My relationships changed, and thus my everyday changed. I began eating with someone who ate differently than me. I adopted her eating habits, which spurred me to change how I ate. I also spent more time with Grant, who introduced me to the world of urban cycling. I adopted his lifestyle and his interests. And then I changed myself and started pushing my heart in the gym.

I'm playing Health Month this month, mostly just for the hell of it. The game is built to be social...there are teams, players offer each other support, etc. Just two days in, I can see why this might work for me: it turns private goals into public rules.

The world's fastest crossword puzzle solverDec 08 2010

Dan Feyer can solve a NY Times crossword puzzle in as little as a minute and twenty-two seconds.

His brain is jammed with factoids: the names of songs and rock bands that lived and died before he was born, far-flung rivers and capitals, foreign sports equipment, dead astronomers, fallen monarchs, extinct cars, old movies, heroes of mythology, dusty novelists and the myriad other bevoweled wraiths that haunt the twisted minds of crossword constructors. He has learned their wily tricks and traps, like using "number" in a clue that most people would take to mean "numeral" but that really meant "more numb."

The article includes a sped-up video of Feyer solving the notoriously difficult Saturday NY Times puzzle in under six minutes.

Wheel of Fortune puzzle solved in one letterNov 12 2010

Caitlin Burke solved a Wheel of Fortune puzzle after only guessing a single letter...and she didn't even really need that.

From a blog post by Chris Jones, who previously wrote about the guy who aced The Price is Right.

But something about Burke's moment -- the mean-girl giggles in the audience when she asked to solve the puzzle; Sajak's speechlessness after she did -- better captured the imagination. People watching her clip as it crackled across the Internet responded the same way the stunned contestant standing next to her did. Like that poor guy named Rick, they looked at her, and back at the puzzle, back at her, and back at the puzzle, trying to figure it out: How did she do that?

"There are a million things I'm not good at," she told me on Tuesday. "But Wheel of Fortune, I can do."

Massively multiplayer ScrabbleOct 14 2010

Scrabb.ly is a massively multiplayer game of Scrabble...everyone plays on one gigantic board. It's insane how large the board is. (thx, zach)

The Wire MonopolyOct 07 2010

A version of Monopoly based on The Wire.

Wire Monopoly

(via @tcarmody)

Making a game of getting healthySep 14 2010

Health Month is a game designed to help you improve your health.

There are about 50 different kinds of rules. Half of them are rules about what to avoid - things like alcohol, white flour, artificial sweeteners, and illegal drugs. And half of them are rules about what you do more of - things like exercise, sleep, greens, and multivitamins. Choose however many you like, and ignore the rest (you can always add more next month, right?). After choosing your rules, you have the option of making a promise to yourself about how to reward yourself if you stay in the game all month, or to build in consequences if you don't make it. It's all about self-accountability, in public. It works.

Games can make you wellJul 26 2010

When Jane McGonigal got a concussion last year, her recovery was taking longer than expected and she got discouraged. Then she decided to make her recovery process into a game called SuperBetter.

SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It's designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner - with more fun, and with less pain and misery, along the way.

The game starts with five missions. You're encouraged to do at least one mission a day, so that you've successfully completed them all in less than a week. Of course, you can move through them even faster if you feel up to it.

McGonigal recently gave a short talk about SuperBetter:

and has plans to make a SuperBetter game guide so that anyone can play. (via mr)

What is a Jeopardy playing supercomputer?Jun 22 2010

After pretty much solving chess with Deep Blue, IBM is building a computer called Watson to beat human opponents at Jeopardy. It's not quite at Ken Jennings' level, but it's holding its own versus lesser humans.

Deep Blue was able to play chess well because the game is perfectly logical, with fairly simple rules; it can be reduced easily to math, which computers handle superbly. But the rules of language are much trickier. At the time, the very best question-answering systems -- some created by software firms, some by university researchers -- could sort through news articles on their own and answer questions about the content, but they understood only questions stated in very simple language ("What is the capital of Russia?"); in government-run competitions, the top systems answered correctly only about 70 percent of the time, and many were far worse. "Jeopardy!" with its witty, punning questions, seemed beyond their capabilities. What's more, winning on "Jeopardy!" requires finding an answer in a few seconds. The top question-answering machines often spent longer, even entire minutes, doing the same thing.

The shortest possible game of MonopolyJun 15 2010

Here are two people playing the world's shortest Monopoly game (21 seconds long):

The four turns required are detailed here.

Anand is world chess champMay 11 2010

Viswanathan Anand defended his title as world chess champion by beating Veselin Topalov in the final game of their 12-game match today.

The match between Anand and Topalov was hard fought, partly because Topalov invoked a rule for the contest that forbids the players from offering draws to each other. The rule, named after the city where the match was being played, insured that there would be no short draws. As the match wore on and fatigue took a toll, both players began to make mistakes with greater frequency.

"Anand" was briefly a global Trending Topic on Twitter this afternoon, which was unexpected and nice.

Super Mario Bros remixedApr 28 2010

Oh, man. Now you can play the original Super Mario Bros game as Link from Zelda, Mega Man, Samus Aran, and others. Really really fun. The only thing that could make this better is if you could play as NHL94's Jeremy Roenick or Tecmo Bowl's Bo Jackson. (thx, will)

Negative Twenty QuestionsApr 09 2010

Physicist John Wheeler devised a variant of the Twenty Questions game called Negative Twenty Questions in which, unbeknownst to the guesser, everyone privately picks their own object, resulting in a game where both the guesser and the object choosers are required to narrow their choice in object with each round.

When returning Joe (let's call him) asks the standard bigger-than-a-breadbox question, if the first person says no, then the other players, who may have selected objects that are bigger, now have to look around the room for something that fits the definition. And if "Is it Hollow?" is Joe's next question, then any of the players who chose new and unfortunately solid objects now have to search around for a new appropriate object. As Murch says, "a complex vortex of decision making is set up, a logical but unpredictable chain of ifs and thens." Yet somehow this steady improvisation finally leads -- though not always, there's the tension -- to a final answer everyone can agree with, despite the odds.

Wheeler thought the game resembled how quantum mechanics worked.

New Scrabble rule: proper nouns allowedApr 07 2010

So one day Mattel said, let's piss a lot of people off. I know, we'll change the Scrabble rules to allow proper nouns. Kids love branding!

A spokeswoman for the company said the use of proper nouns would "add a new dimension" to Scrabble and "introduce an element of popular culture into the game". She said: "This is one of a number of twists and challenges included that we believe existing fans will enjoy and will also enable younger fans and families to get involved."

I also like this part:

Mattel said there would be no hard and fast rule over whether a proper noun was correct or not.

So you can just make shit up! Or maybe you don't have to...look at all these useful and real brand abbreviations: BMW, IEEE, XHTML, VW, SQL, QT, BBC, AAA, NAACP. No vowels, lots of vowels, more Q and X words...no more discards.

Update: Woo, that was fun but really there's nothing to get bent out of shape about.

Here's what's actually happening. Mattel, which owns the rights to Scrabble outside of North America, is introducing a game this summer called Scrabble Trickster. The game will include cards that allow players to spell words backward, use proper nouns, and steal letters from opponents, among other nontraditional moves. The game will not be available in North America, where rival toy company Hasbro owns Scrabble. Hasbro, I'm told, has no plans for a similar variation.

Chess with KubrickApr 06 2010

Jeremy Bernstein remembers playing chess with Stanley Kubrick...and witnessing the legendary Fischer/Spassky match.

All during the filming of 2001 we played chess whenever I was in London and every fifth game I did something unusual. Finally we reached the 25th game and it was agreed that this would decide the matter. Well into the game he made a move that I was sure was a loser. He even clutched his stomach to show how upset he was. But it was a trap and I was promptly clobbered. "You didn't know I could act too," he remarked.

The iPhone blowsMar 25 2010

Speakers move air to make sound. Some clever developer has used this fact to make a foosball game that uses small puffs of air from the iPhone's speakers to move a tiny real-life Styrofoam ball around. Video (or it didn't happen):

Another app from the same company called the iPhone Blower can blow out birthday candles. (via convo.us)

Magnus Carlsen, the chaotic and lazy chess championMar 22 2010

You never expect too much from the first few questions of an interview, but this interview of chess world #1 Magnus Carlsen is good right out of the gate.

SPIEGEL: Mr Carlsen, what is your IQ?

Carlsen: I have no idea. I wouldn't want to know it anyway. It might turn out to be a nasty surprise.

SPIEGEL: Why? You are 19 years old and ranked the number one chess player in the world. You must be incredibly clever.

Carlsen: And that's precisely what would be terrible. Of course it is important for a chess player to be able to concentrate well, but being too intelligent can also be a burden. It can get in your way. I am convinced that the reason the Englishman John Nunn never became world champion is that he is too clever for that.

SPIEGEL: How that?

Carlsen: At the age of 15, Nunn started studying mathematics in Oxford; he was the youngest student in the last 500 years, and at 23 he did a PhD in algebraic topology. He has so incredibly much in his head. Simply too much. His enormous powers of understanding and his constant thirst for knowledge distracted him from chess.

SPIEGEL: Things are different in your case?

Carlsen: Right. I am a totally normal guy. My father is considerably more intelligent than I am.

His comparison of his abilities with Garry Kasparov's later in the interview is interesting as well.

How computers changed the way people play chessFeb 03 2010

Garry Kasparov discusses the very interesting history and evolution of machines playing against humans in chess.

The heavy use of computer analysis has pushed the game itself in new directions. The machine doesn't care about style or patterns or hundreds of years of established theory. It counts up the values of the chess pieces, analyzes a few billion moves, and counts them up again. (A computer translates each piece and each positional factor into a value in order to reduce the game to numbers it can crunch.) It is entirely free of prejudice and doctrine and this has contributed to the development of players who are almost as free of dogma as the machines with which they train. Increasingly, a move isn't good or bad because it looks that way or because it hasn't been done that way before. It's simply good if it works and bad if it doesn't. Although we still require a strong measure of intuition and logic to play well, humans today are starting to play more like computers.

The section about people using computers *during* matches is particularly interesting.

When work is a gameDec 08 2009

Dennis Crowley notes that Target is turning checking people out into a game for their cashiers in order to speed things up.

Girl running the checkout [...] said the whole thing "makes work feel like a game".

Update: A Target employee chimed in with more information in the comments here.

Pinball economicsNov 17 2009

This fun little post talks about how the economics of pinball changed as it became more and then less popular.

In 1986, Williams High Speed changed the economics of pinball forever. Pinball developers began to see how they could take advantage of programmable software to monitor, incentivize, and ultimately exploit the players. They had two instruments at their disposal: the score required for a free game, and the match probability. All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired into the game unless the operator manually re-programmed the software. High Speed changed all that. It was pre-loaded with an algorithm that adjusted the replay score according to the distribution of scores on the specified machine over a specific time interval.

How to win at ScrabbleSep 14 2009

How to win at Scrabble if you're perhaps not that good at the words thing.

Scrabble isn't a game of who can get the best 6 letter words. It's a game of points and squeezing 2 letter terms into corners. Mehal Shah takes us through clean and sometimes dirty ways to win at Scrabble.

(via radar)

rating: 3.5 stars

Last Year at MarienbadJul 14 2009

Several times in Last Year at Marienbad, the characters play a game called Nim. The gameplay is simple: a) players take turns removing objects from rows, b) they can remove as many objects as they want from a single row in one turn, and c) the player who removes the last object loses. The strategy is somewhat more difficult to understand, even though the player who goes first and follows the optimal strategy will always win. Although somewhat less glamourous than the film version, a Flash version of Nim is available to play.

You keep using that word...Apr 21 2009

From a promotional email sent out by Wired Magazine:

For a limited-time, subscribe to WIRED and get the Mystery Issue guaranteed!* Edited by J.J. Abrams, co-creator of Lost and director of the new Star Trek movie, this issue is sure to be like no other.

*while supplies last

Guaranteed? Inconceivable! And speaking of that issue of Wired, be prepared to read a bunch about how it is going to save print media by moving the crossword from the games page into the entire rest of the magazine.

So, as Mr. Bevacqua wrote on his blog, he spent the next several days following the hidden clues he believed he'd found, using Morse code, alternative computer keyboard layouts and even electrician's wiring codes to solve the covert brainteasers. Finally he was directed to a hidden Web site, from which he sent an e-mail message to a secret account. A short while later he learned that he was the first Wired reader to solve an extensive hidden puzzle embedded throughout the magazine.

(thx, lloyd)

BallDroppingsApr 08 2009

BallDroppings might be the next Line Rider. Or maybe it was the original Line Rider. If you don't know what that means, congratulations and go play this fun thing with musical balls and lines. You can also get it for Windows or the Mac. Has anyone made actual music with this sucker? If you take a crack at it, send me a link to a video of the results. (via this is that)

American Checkers for the iPhoneApr 03 2009

Damn you, Gruber, for getting me hooked on this checkers game for the iPhone. My checkers strategy, honed in many childhood games against my dad, is slowly coming back to me.

April Fool's that actually aren'tApr 01 2009

From across the pond, here's a list of 10 stories that could be April Fool's but aren't. On the list:

Pubs are telling expectant mothers when they've had enough to drink.

Entirely unfunny. For a more joke-filled first of the month, you can always get that yodeling game for XBox360.

On Crayon PhysicsMar 30 2009

Petri Purho, the rapid-prototyping enthusiast and mastermind behind Crayon Physics Deluxe, talked to The Onion's A.V. Club about the puzzle's point, the process, and winning the prize.

"I didn't want to do a cheery kids game, where you'd have bright colors and cheerful music."

thx john

Scrabble points inflationMar 25 2009

Recent additions to the official Scrabble dictionary -- like za, qi, and zzz -- have upset the letter distribution balance of the game, causing high scoring letters like z & q to become overvalued. The three-point line in college basketball and Monopoly's Vermont Ave. are similarly mispriced.

Game (almost) NeverendingMar 25 2009

Even after two weeks of letting Tetris HD play by itself, the screen is only about 2/3rds full. It's a fun image to see but the browser chrome is perhaps just as interesting...the Google search for "fuck fuck fuck" and a tab containing the Wikipedia page for "Anal sex" for example. (thx, my main man dj jacob)

ElissMar 12 2009

People on the internet seem to be enjoying a game for the iPhone called Eliss. Offworld:

It was exactly one week ago last night that I fell in love, and to be quite honest I'm still at a little bit of a loss for words. The new object of my desire? She's Eliss, an iPhone game, and I say that only slightly facetiously, because I'm not entirely exaggerating when I admit to getting goosebumps every time I even just see her in the video above.

And Touch Arcade:

Simply stated, Eliss perfectly demonstrates what iPhone gaming can be. It's a highly challenging game that's near impossible to put down and it could not exist on any other platform.

I just d/led it and have only played it a little. The aesthetic is great...it feels more like art than a game. The game's developer, one Steph Thirion, is up for an award for Innovation in Mobile Game Design for Eliss.

Tetris HDMar 10 2009

Who knew that radically expanding the size of the game board in Tetris makes the game almost completely unplayable, unless the object is to die in the least amount of time possible. Reports, which I have sadly corroborated with my own play, say that it take 15 minutes to complete one line. OCD, anyone? (via waxy)

The Space GameFeb 26 2009

From the folks who brought you Desktop Tower Defense comes The Space Game. The gameplay looks daunting (a huge mistake for online embeddable games like this) but skip the training crap and click on the missions tab to get right into it. Playing The Space Game, I'm fondly reminded of Dune II...loved that game. (via buzzfeed)

Totem Destroyer 2Feb 10 2009

Yet another addictive puzzle + physics Flash game: Totem Destroyer 2.

Balance gameJan 30 2009

Perfect Balance is one of those "I'll just play it for a bit" games and then you're all like, wait, it's 2:30am? (via waxy)

More on Candy LandJan 28 2009

Two counterpoints to Steven Johnson's argument that Candy Land is rubbish...the first is from Greg Costikyan, written two months ago.

As such, it is a metaphorical representation of the fundamental ideology of the United States; the past is no constraint on the future, and each individual should strive resolutely for personal advance despite whatever the past may hold. The child born in a log cabin may achieve the presidency, an immigrant boy who grows up in the slums of Brooklyn may become a real-estate magnate, an Ivy-educated scion of wealth may wind up on a bread line, and a double green will speed you to the fore. Though there are winners and losers, initial conditions are no determinant of outcome in the freedom of America.

Tom Armitage references both Johnson and Costikyan in his response, Taking Turns.

Candyland is a great first game; literally, the very first. It teaches turn-taking. It teaches the mores, the manners, the culture of playing boardgames. Later, when a child comes to a game where the rules are more complex, the turn process more intricate, the customs of gameplay are already learned; rather than focusing on learning the social interactions, they can focus on the complexity of the game itself.

Two Rooms gameJan 27 2009

Two Rooms is a simple Flash game, part puzzle and part fast-twitch, in which you move items around in two adjacent rooms in order to get one of your movers to a goal. (via buzzfeed)

Every second countsJan 27 2009

Fun little game from Ze Frank that I hadn't seen before: Every Second Counts. You're challenged to hold the mouse button down for 0.2 seconds, 0.4 seconds, then 0.6, 0.8, and so on. You need to be within 0.1 seconds of the target time to advance to the next time. Because the increments get increasingly smaller in comparison to the overall times, it quickly becomes difficult to gauge how long to hold the button, i.e. 0.4 is twice as long as 0.2 but 3.2 and 3.4 are almost indistinguishable. (It's also difficult because the button is kinda hinky.) I made it to 1.8 seconds...is it even possible to get to 4 or 5 seconds?

I found this via Frank's recent post about differences in scale.

Update: Several readers made it to 4, 5, and even 8 seconds. Most were musicians who have strong sense of timing. I'm also reminded of a story about how Richard Feynman developed his sense of timing to the point where he could keep time in his head even while reading. (thx, everyone)

You mean bored games, right?Jan 26 2009

Continuing his argument from Everything Bad is Good for You, Steven Johnson writes about the lameness of most children's board games, including Candy Land.

I'm not big into the "moral message" interpretation of pop culture, but plenty of critics of digital games are, so just for the record: what sort of message does Candy Land send to our kids? (And I'm not just talking about all the implicit advertisements for cane sugar products.) It says you are powerless, that your destiny is entirely determined by the luck of the draw, that the only chance you have of winning the game lies in following the rules, and accepting the cards as they come. Who wants to grow up in that kind of universe?

On the other hand, games of chance allow children of all ages and abilities to play the same games together and experience both winning and losing.

AuditoriumJan 26 2009

Your next 45 minutes are spoken for: Auditorium. I wish this game went on forever but it's only a demo for an eventual larger game.

Video game physicsJan 16 2009

An examination of gravity in the Super Mario Bros series.

We determined that, generally speaking, the gravity in each Mario game, as game hardware has increased, is getting closer to the true value of gravity on earth of 9.8 m/s^2. However, gravity, even on the newest consoles, is still extreme.

In Super Mario 2, Mario experiences a g-force of 11 each time he falls from a ledge, a force that would cause mere humans to black out. In Madden 2006, the game's fastest cornerbacks can run the 40 in 2.6 seconds. (via waxy)

Dotter DotterJan 07 2009

Dotter Dotter features 3-D representations of 2-D games like Super Mario Bros, Legend of Zelda, and Excitebike.

SMB 3-D

(via clusterflock)

A Wii-playing Lego robotDec 18 2008

Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)

Tower defense game for the iPhoneDec 12 2008

If I am to maintain my current levels of productivity and balance in my life, I do not need a tower defense game on my iPhone. But if I *were* to bring such a thing into my life, Fieldrunners looks like a good candidate. I can't wait until playing video games falls under the rubric of parenting. (Just kidding, Meg.)

Also, after a long period with no activity, Desktop Tower Defense is set to be updated soon (hopefully):

Version 1.9 announced! I am working on an updated version DTD which will include multiplayer, extra modes and extra creeps. It will be released in the next few weeks so stay tuned!

But they have a lot of other games under development so I'm not holding my breath.

Update: DTD 1.9 is available here. (thx, christopher & jason)

If gamers ran the worldDec 08 2008

Tom Armitage imagines If Gamers Ran The World. For instance, what happens if the President of the United States in 2018 is the same age as Barack Obama is now.

They're 45 in 2018 when they stand for office - that means they were born in 1973. They would have been four when Taito released Space Invaders came out; seven when Pac Man came out. In 1985, when they were 12, Nintendo would launch the NES in the west. At 18, just as they would have been heading to University, the first NHL game came out for the Genesis/Megadrive and might consumed many a night in the dorm. At 22, the Playstation was launched. At 26, they could have bought a PS2 at launch; at 31, they might have taken up World of Warcraft with their friends.

(thx, glenn)

Nano WarDec 08 2008

Fun Flash game: Nano War. It's pretty easy to brute force your way through level 10 but after that there's some strategy required that I didn't have the patience to work out. (via buzzfeed)

Don't Shoot the PuppyNov 28 2008

Don't Shoot the Puppy is a simple but difficult Flash game, the perfect Friday time waster. I drained my reserves of patience in doing so, but I finally finished level 15.

Flash game: SplitterNov 19 2008

Wednesday noontime timewasting game: Splitter. Reminiscent of Crayon Physics and Fantastic Contraption, but you should be able to finish it by the time your lunch break is over.

Lemonade Stand for the iPhoneNov 17 2008

Lemonade Stand, a remake of the popular Apple II game of the same title, is now available on the iPhone (@ iTunes Store). Everything I know about business I learned from playing Lemonade Stand.

Making of Gears of War 2Nov 03 2008

New Yorker writer Tom Bissell follows game designer Cliff Bleszinski and his mates at Epic Games as they prepare for the release of Gears of War 2 (out this Friday).

The story line and the narrative dilemmas of Gears are not very sophisticated. What is sophisticated about Gears is its mood. The world in which the action takes place is a kind of destroyed utopia; its architecture, weapons, and characters are chunky and oversized but, somehow, never cartoonish. Most video-game worlds, however well conceived, are essenceless. Gears felt dirty and inhabited, and everything from the mechanics of its gameplay to its elliptical backstory was forcefully conceived, giving it an experiential depth rare in the genre.

The trailer for the first Gears of War is the best video game trailer I've ever seen.

The Unfinished SwanOct 28 2008

The Unfinished Swan is a maze game set in an entirely white world and you use a gun that shoots black paint balls to navigate your way around. Check out the demo video:

(via snarkmarket)

The eyeballing gameOct 16 2008

The eyeballing game tests how good you are at lining things up. I got a 4.46 on my first try, but my hand slipped on one of them so I'm going to try again... Leave your best (or worst) score in the comments. (via core77)

Update: 4.34. I suck at parallelograms and triangle centers.

The Ambition of the Independent Video GameOct 09 2008

By substituting "independent video game" for "short story" in The Ambition of the Short Story, (mashedmarket) turned the essay into a manifesto of sorts for indie game developers.

The Triple-A game is exhaustive by nature; but the world is inexhaustible; therefore the Triple-A game, that Faustian striver, can never attain its desire. The independent video game by contrast is inherently selective. By excluding almost everything, it can give perfect shape to what remains. And the independent video game can even lay claim to a kind of completeness that eludes the Triple-A game -- after the initial act of radical exclusion, it can include all of the little that's left.

Helvetica MonopolyOct 03 2008

A Helvetica-themed version of Monopoly. (via df)

Whiteboard Tower DefenseSep 30 2008

Fans of Desktop Tower Defense, if you're tired of the same old boards and enemies, check out Whiteboard Tower Defense. Can you feel that? The afternoon slipping away? (via buzzfeed)

Squirt gun battles on the streets of NYCSep 29 2008

On the streets of New York City, a (squirt) gun battle rages.

"I told my doorman that if he sees anyone suspicious with a water pistol, then he's not to let them in the building," Mr. Deane said. He shaved the beard he wore for the picture his pursuer is carrying. He is considering borrowing a wheelchair to use as part of a disguise. By Friday evening, he had logged four kills; he was one of 16 players left. "I've been walking around like a crazy person," he said, "wondering when they're going to get me." His wife, who works promoting nightclubs, is very patient about the whole thing.

Oh, and people use umbrellas as shields! The final day of StreetWars is today. (Tried to work in a "don't make me go all Evian on your ass" joke but failed. (Or did I?))

Blindfold chessSep 25 2008

Blindfold chess is playing chess without a board or pieces...you've got to remember where everything is in your head. The world record holder played 45 games of blindfold chess simultaneously. More at Wikipedia. (via panopticist)

YouTube video turned into gameSep 25 2008

Someone has turned a YouTube video into a rudimentary game using the annotation feature.

You get to the "next level" by clicking annotations, which loads the next video. If you want to cheat ahead, all of the videos are available here.

Update: Andy points out that this YouTube text adventure game predates the game above.

Soulja Boy reviews BraidSep 17 2008

Video of rapper Soulja Boy reviewing Braid, an innovative Xbox 360 game in which a player can rewind the action to travel back in time to change previous actions in different ways. Soulja Boy *really* likes the time travel aspect of the game. I wish all game reviews were this exuberant. (via waxy)

Why people pirate gamesSep 16 2008

Last month, indie game developer Cliff Harris asked on his blog: why do people pirate the games I make? That question made its way onto some popular web sites and he got hundreds of thoughtful responses. Kevin Kelly summed up the responses that Harris received.

He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got -- even at $20. Secondly, anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.

The gaming, music, and movie industry would do well to take note of the key sentence here: "Anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route."

Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn't work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple's issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I'd already paid for the real thing *twice*, but in the future, I'll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.

Chronotron Flash gameSep 10 2008

I know it's only Wednesday, but I'm going to lay ruin to your productivity for the rest of the week with this little number: Chronotron. It's a Flash game where you and your past selves work together to complete puzzles. Just like in The Five Doctors. (Sort of.)

Chess #1 is 17 years oldSep 08 2008

According to these unofficial rankings, 17-year-old Magnus Carlsen is the #1 chess player in the world. The Norwegian became a grandmaster at 13 and is the youngest player ever to reach #1. (via mr)

Oh, in other #1 news, Serena Williams will be the new #1 in women's tennis after beating Jelena Jankovic in the final of the US Open. On the men's side, world #1 Rafael Nadal lost in the semis to Andy Murray but won't lose the top spot in the rankings.

LED football game for the iPhoneAug 27 2008

[To be read in a hyperventilating voice.] They're making a version of electronic handheld football for the iPhone. [Ok, now do the busy fingers gesture and hop from foot to foot.] BB Gadgets has the scant details. Next week! [Make "squee" noise.]

Fantastic Contraption, addictive Flash gameAug 25 2008

Warning, addictive Flash game: Fantastic Contraption. You build a little machine to push, pull, drag, or fling a special wheel into the goal. The best part is that when you complete a level, you can see how other players completed it (and how unimaginative you are). Really, really fascinating. For a level requiring some stair climbing, one fellow built a Theo Jansen-like beast that walked right up those stairs. For another level, another person built a catapult. (via buzzfeed)

You vs. Usain BoltAug 20 2008

Race Usain Bolt in this button mashing Flash game. I was a fair Track & Fielder back in the day so I beat Bolt on my first attempt. [Insert elaborate archery pose emoticon here.] (thx, scott)

Drunken Mario KartAug 20 2008

Is Mario Kart any easier while drunk? Actually yes, although they only went to .08 BAC...I'd like to see the results at .20.

The weight loss gameAug 19 2008

Clive Thompson on Weight Watchers as an RPG (role playing game).

As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up -- by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!

How to solve crossword puzzlesAug 19 2008

NY Times resident crossword puzzle master Will Shortz on how to solve the NY Times crossword puzzle.

Mental flexibility is a great asset in solving crosswords. Let your mind wander. The clue "Present time" might suggest nowadays, but in a different sense it might lead to the answer yuletide. Similarly, "Life sentences" could be obit, "Inside shot" is x-ray and my all-time favorite clue, "It turns into a different story" (15 letters), results in the phrase SPIRAL STAIRCASE.

Hedgehog launchJun 30 2008

Addictive Flash game of the week: Hedgehog Launch. There's something really clever about the game play here but can't quite put my finger on what it is. The objective of the game -- to launch the 'hog into space -- is so beside the point the first time around that you forget all about it until it actually happens. My best time was 7 days. (via cyn-c)

Update: Woo, 5 days! My technique: upgrade to a parachute as quick as you can, use it to float for valuable multiplier, then get rockets and band/launcher.

Update: Got it down to 4 days. 3 days is possible but I'm retiring.

Spore Creature Creator outJun 17 2008

If you can't wait to get your hands on Will Wright's new uber-game Spore until it's released on September 7 (pre-order!), you can download a free trial of the Spore Creature Creator.

Mario Kart in JavaScriptJun 16 2008

Mario Kart in JavaScript.

Moving MarioJun 12 2008

Moving Mario: imagine Super Mario Bros as created by Michel Gondry. Check out the video to get the gist.

Architecture scavenger huntJun 12 2008

A wonderful story about how an architect took it upon himself to build a scavenger hunt into one of his client's apartments, all without telling them.

Finally, one day last fall, more than a year after they moved in, Mr. Klinsky received a letter in the mail containing a poem that began:

We've taken liberties with Yeats
to lead you through a tale
that tells of most inspired fates
iin hopes to lift the veil.

The letter directed the family to a hidden panel in the front hall that contained a beautifully bound and printed book, Ms. Bensko's opus. The book led them on a scavenger hunt through their own apartment.

And it wasn't an easy hunt either.

In any case, the finale involved, in part, removing decorative door knockers from two hallway panels, which fit together to make a crank, which in turn opened hidden panels in a credenza in the dining room, which displayed multiple keys and keyholes, which, when the correct ones were used, yielded drawers containing acrylic letters and a table-size cloth imprinted with the beginnings of a crossword puzzle, the answers to which led to one of the rectangular panels lining the tiny den, which concealed a chamfered magnetic cube, which could be used to open the 24 remaining panels, revealing, in large type, the poem written by Mr. Klinsky.

(thx, john)

Print your own Monopoly moneyMay 23 2008

Unlike the US government, Hasbro lets you print out your own Monopoly money. There are PDFs for 1,5,10,20,50,100, and 500 dollar bills.

Wii Balance Board reviewsMay 16 2008

The Wii Balance Board, the new exercise peripheral for the Nintendo Wii, was reviewed favorably by a number of people for the New York Times. A fitness professional at the Sports Center at Chelsea Piers gave it pretty high marks:

"Actually I think it's pretty good," she said. "You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn't like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can't make it to the gym."

The Wii Balance Board will be released in the US and Canada early next week.

Update: Joel Johnson has a nice round-up of exercise-themed video game accessories, from the unreleased Atari Puffer to the Wii Fit.

Grand Theft Auto, circa 1985May 07 2008

Commercial for the little-known version of Grand Theft Auto for the circa-1985 NES. The Tanooki Suit is the best part. (via house next door)

Grand Theft Auto foodApr 30 2008

An attempt to find real-world analogs to the fictional NYC restaurants in Grand Theft Auto 4.

How NYC has been depicted in videoApr 25 2008

How NYC has been depicted in video games through the years. (via waxy)

Starcade was an 80s TV game showApr 25 2008

Starcade was an 80s TV game show where contestants competed against each other on various arcade games like Joust, Burgertime, Dragon's Lair, and Mr. Do. I watched it whenever I could and now they've put 15 full episodes online for your viewing pleasure. I found this on the Secret Fun Blog, written by the Vice-President of the official Starcade Fan Club.

On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...

Django-MMO is an open source clone ofApr 16 2008

Django-MMO is an open source clone of Game Neverending. It needs a new name. (via waxy)

Crayon Physics is PC-only so I can'tApr 07 2008

Crayon Physics is PC-only so I can't play it, but Magic Pen will do in a pinch. Don't start playing unless you've got a few hours to spare. (via waxy)

Ooh, there's going to be a Dr.Apr 02 2008

Ooh, there's going to be a Dr. Mario game available for the Wii at some point, playable over the network. It's already downloadable via WiiWare in Japan...which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.

A review of Outside (i.e. theApr 01 2008

A review of Outside (i.e. the outside world) as if it were a video game.

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

The reviewer gives it a 7/10.

Mario Kart Wii out soonMar 27 2008

Mario Kart Wii will be out in the US on April 27!!!!!!!!!!!!! Why so many exclamation points? Feast thine eyes on this:

This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.

IGN has several videos for your online viewing pleasure.

New trailer for Speed Racer...watch itMar 16 2008

New trailer for Speed Racer...watch it in full HD glory if your internet connection can take it. The courses remind me even more of Mario Kart than in the first trailer.

A guy who started working as aMar 12 2008

A guy who started working as a game programmer for Atari when he was 21 years old recounts his experiences, notably his work on the Donkey Kong cartridge.

Basically, Atari's marketing folks would negotiate a license to ship GameCorp's "Foobar Blaster" on a cartridge for the Atari Home Computer System. That was it. That was the entirety of the deal. We got ZERO help from the original developers of the games. No listings, no talking to the engineers, no design documents, nothing. In fact, we had to buy our own copy of the arcade machine and simply get good at the game (which was why I was playing it at the hotel - our copy of the game hadn't even been delivered yet).

(via girlhacker)

Remember the Wii Tennis competition held lastMar 10 2008

Remember the Wii Tennis competition held last year at Barcade in NYC? The organizers are taking on the road with Wiinnebago this summer.

Wiimbledon's back, and this year we're kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we'll 'Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We'll hit SF June 20th. The 2nd Annual Wiimbledon Tournament'll be held Saturday, June 21st.

Trailer for an amazing-looking game called CrayonFeb 28 2008

Trailer for an amazing-looking game called Crayon Physics Deluxe; it's part Line Rider, part The Incredible Machine. Deluxe is a sequel to the more rudimentary Crayon Physics (sadly, PC-only). (via clusterflock)

rating: 3.0 stars

King of Kong: A Fistful of QuartersFeb 14 2008

If you've already seen King of Kong: A Fistful of Quarters, I'd suggest reading Jason Scott's pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.

What I'm saying here is that a good percentage of what makes the documentary "good" are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn't hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.

In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.

Is Billy Mitchell "real"? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There's no question you can "filter for crazy", or "filter for nice", or filter for whatever the hell you wish to. I never claim that Billy's not capable of throwing out whoppers. I'm saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.

Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie...and something else too:

But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. "If you're not comfortable with this, if you don't like it, let me know and it won't go in." He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He's the only other person besides myself with any rights to my films. He has it for download from his site to this day.

I enjoyed King of Kong, but reading that some of the movie's tension was manufactured sure takes the polish off of it for me.

Update: The Onion AV Club has an interview with Billy Mitchell about the movie and his take on it.

I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I'm sorry to tell you that you can't see that, 'cause they forgot to put that in the movie.

The quintessential modern parental dilemma: What doFeb 13 2008

The quintessential modern parental dilemma: What do you do with the kids when mommy and daddy need to meet up with their WoW guild to do raids?

We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They're already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we'll be on the same schedule essentially. We both play support classes too (he's a holy priest, I'm a resto druid) so the guild ideally would want us to both be in a forty man raid. It's not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.

(via cyn-c)

Spore will be out for the PC,Feb 12 2008

Spore will be out for the PC, Mac, Nintendo DS, and mobile phones on September 7.

Speaking of mining the archives of kottke.Feb 12 2008

Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:

I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.

It's worth noting that Affleck was one of the first celebrities to post online in a bloggish manner...he'd answer people's questions on his site's message board. (His site is now dead, but a couple of instances of the board were collected by archive.org.)

I remember one post of his in particular (which I can't find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn't stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.

A collection of time-lapse movies of peopleFeb 06 2008

A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.

Simple but maddening Flash game: Spin TheFeb 05 2008

Simple but maddening Flash game: Spin The Black Circle. (via waxy)

Time merge mediaFeb 05 2008

Someone made a video overlay of the 134 times it took him to get through one level of hacked version of Mario World.

Oh, and how that relates to quantum mechanics:

But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there's a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator's save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.

Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past.

Averaging Gradius predates the Mario World video by a couple years; it's 15 games of Gradius layered over one another.

Averaging Gradius

I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.

According to the start screen, Cursor*10 invites the you to "cooperate by oneself". The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you're on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.

Moving away from games, several artists are experimenting with the compression of multiple photographs made over time into one view. Jason Salavon's averaged Playboy centerfolds and other amalgamations, Atta Kim's long exposures, Michael Wesley's Open Shutter Projekt and others. I'm quite sure there are many more.

Dozens of frames of Run Lola Run racing across the giant video screen in the lobby of the IAC building.

The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.

Related, but not exactly in the same spirit, are projects like Noah Kalina's Noah K. Everyday in which several photos of the same person (or persons) taken over time are displayed on one page, like frames of a very slow moving film. More examples: JK Keller's The Adaption to my Generation, Nicholas Nixon's portraits of the Brown sisters, John Stone's fitness progress, Diego Golberg's 32 years of family portraits, and many more.

Update: Another video game one: 1000 cars racing at the same time. (thx, matt)

Update: More games: Super Earth Defense Game, Time Raider, and Timebot. (thx, jon)

Update: Recreating Movement is a method for making time merge photos (thx, boris):

With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film.

How You See It overlays three TV news programs covering the same story. (via waxy)

Update: James Seo's White Glove Tracking visualizations. The Slinky one is mesmerizing once you figure out what to look for. Seo also keeps a blog on spilt-screen media.

Addictive game alert: Chain Factor. (you suck,Jan 29 2008

Addictive game alert: Chain Factor. (you suck, tien)

Update: The Chain Factor game was part of a larger ARG that had to do with the TV show Numb3rs. (ARG = alternate reality game.) The game was produced by area/code here in NYC. (thx, andy)

Guitar Zero is a band that hasJan 29 2008

Guitar Zero is a band that has repurposed the Guitar Hero game controllers to make real music with them. Even better: they've posted the instructions so you can make your own. (thx, nick)

Passage, a tiny game that takes 5 minutesJan 25 2008

Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It's much better if you play it once and then read the creator's statement. I didn't know a game (and such a tiny one at that) could be so poignant. (via clusterflock)

Update: Here's an article in the WSJ today about Passage.

When I heard that chess champion BobbyJan 20 2008

When I heard that chess champion Bobby Fischer had died, I immediately went searching for some of that "sprawling New Yorker shit" on Fischer. Sure enough, the New Yorker ran a piece on Fischer back in 1957, when he was 14 and still "Robert". Also from their archives, a 2004 review of a book about the 1972 Spassky/Fischer match. The NY Times has extensive coverage of the hometown boy from past and present, including the annoucement of his victory against Spassky.

A World of Warcraft player is attemptingJan 09 2008

A World of Warcraft player is attempting to level up two characters in the game without intentionally killing anything or anyone.

Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things.

(via clusterflock)

Todd Levin begins a series on videoJan 09 2008

Todd Levin begins a series on video game systems he has known. He starts off with a Radio Shack Pong knockoff and the Atari 2600. As you may remember, there were some differences between the arcade version of Pac-Man and and the Atari version:

But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note -- its own digital Tourrette's bark.

Where is Spore?Jan 07 2008

It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":

The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.

A pair of videos showing off WiiJan 03 2008

A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it's marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.

Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)

Goodbye, Guitar Hero 3Dec 31 2007

Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I'm lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I've hit the wall and my pinky is to blame...the damn thing just won't work properly and I'm unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.

But the real reason is that because I don't have a natural talent for the game, the only way to get better is through deliberate practice.

Deliberate practice entails more than simply repeating a task -- playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.

Deliberate practice...sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that's where I get off. Back to the surprising depth of Desktop TD.

[1] When relationships end, that's when the lies start. The one song I still can't play all the way through is Slayer's Raining Blood. That damn song is just random notes as far I can can tell.

Poker, a game of "constant pricing andDec 27 2007

Poker, a game of "constant pricing and repricing of risk", is fast becoming a younger and more lucrative game. To wit: a 19-yo Norwegian woman won the most recent World Series of Poker and $2 million (to add to her $800,000 in internet poker winnings). Also of interest: John Wayne once won Lassie at a poker game. (??!) The article mentioned 3-time poker champ Stu "The Kid" Ungar (most poker players seem to have nicknames); his Wikipedia page and NY Times profile are interesting reads.

Ungar won or finished high in so many gin tournaments that several casinos asked him to not play in them because many players said they would not enter if they knew Ungar was playing. Ungar later said in his biography that he loved seeing his opponent slowly break down over the course of a match, realizing he could not win and eventually get a look of desperation on his face. "It was fucking beautiful," he noted.

Eyewitness account of pimply teen absolutely killingDec 19 2007

Eyewitness account of pimply teen absolutely killing the most difficult song on Guitar Hero 3 in the midst of holiday shopping at Best Buy.

There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.

Here's a video of someone else playing the same song. In. San. Ity.

Now that the trippy stills have whettedDec 07 2007

Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)

Guitar Hero III has monoDec 06 2007

Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.

I honestly hadn't noticed the mono issue, but I'm still waiting for my replacement 'Pet Sounds' to ship.

Wailing Pull Stars of Super Mario GalaxyDec 03 2007

The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I'm a grown man playing a child's video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).

Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario's creator, Shigeru Miyamoto sits aside and supervises.

Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It's a subtle touch.

Been on a bit of a GuitarNov 28 2007

Been on a bit of a Guitar Hero kick lately...I just played it for the first time recently so of course I'm looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.

Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2...he missed only three notes on an expert level song and wasn't even looking at the screen some of the time. Little blighter. If you'll excuse me, I'm gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army...let's see him do all that! (P.S. I wrote a hit play!)

Nice interview with Nintendo game designer YoshiakiNov 28 2007

Nice interview with Nintendo game designer Yoshiaki Koizumi, particularly the bits about shifting from 2-D to 3-D Mario games and Mario Galaxy. The bulk of the gameplay in Galaxy takes place on spherical surfaces:

He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall... a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the "unity of surface," and the "connectedness." Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.

They also talk about the Galaxy's two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)

Rob Walker on Guitar Hero:Nov 27 2007

Rob Walker on Guitar Hero:

Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.

I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?

The Crate Review System judges video gamesNov 26 2007

The Crate Review System judges video games by how the length of time it takes a player to find the first crate, "which represents the point where the developers ran out of ideas".

Please note that by crates, we mean both crates proper and the circular crate, the barrel.

(thx, joshua)

Steam is keeping some interesting statistics relatedNov 21 2007

Steam is keeping some interesting statistics related to how people play Half-Life 2. I love the heat maps of where people die on certain levels.

Hasbro is releasing a special "Regular Monopoly"Nov 20 2007

Hasbro is releasing a special "Regular Monopoly" edition of the popular game, following the success of hits like Star Wars Monopoly and Simpsons Monopoly.

[The game] replaces the iconic, high-valued properties of Mariowalk and Luigi Place with its own fancifully named "Boardwalk" and "Park Place."

A history of matching tile games (likeNov 16 2007

A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don't miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I'm no matching tile game scholar, but where the hell is Snood?

Update: Aha, it's because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)

How to win at Monopoly, a surefireNov 14 2007

How to win at Monopoly, a surefire strategy.

Always buy Railroads; never buy Utilities (at full price). For every other property type, only buy them to complete a monopoly or to prevent opponents from completing one.

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