From Vice's American Obsessions video series, a piece on the Cabbage Patch doll craze of the 1980s.
The idea for the Cabbage Patch doll was brazenly stolen from the original creator by Xavier Roberts, whose Wikipedia entry currently begins:
Xavier Roberts (born October 31, 1955, Cleveland, Georgia), misappropriater of Cabbage Patch Kids, is an American artist, businessman, thief and asshole.
His profile also states that he went on to create a series of bear toys called The Foreskin Bears. LOL. (via devour)
Today I learned that Hasbro released a toy based on the talking teddy bear in Kubrick/Spielberg's A.I. W? T? F? And of course it's super creepy:
Noel Murray has the whole story, along with an appreciation of the movie and Spielberg's direction of it.
A.I. in particular still strikes me as a masterpiece. I thought it might be back in 2001; now I'm certain of it. But it isn't any easier to watch in 2014 than it was before my first child was born. Like a lot of Spielberg's films -- even the earlier crowd-pleasers -- A.I. is a pointed critique of human selfishness, and our tendency to assert our will and make bold, world-changing moves, with only passing regard for the long-term consequences. Spielberg carries this theme of misguided self-absorption to child-rearing, implying that parents program their kids to be cute love machines, unable to cope with the harshness of the real world. He also questions whether humankind is nothing but flesh-based technology, which emerged from the primordial ooze (represented in the opening shot of A.I. by a roiling ocean), and has been trained over millennia to respond to stimuli in socially appropriate ways. A.I. blurs the lines between human and mecha frequently, from an early shot of Monica that makes her look exactly like one of Professor Hobby's creations, to the way Martin walks, thanks to mechanical legs.
One thing I will be doing from time to time this week is pulling down random books from my shelves and writing about them, under the belief that the internet is better when not all of it comes from the internet. Here's the second installment (you can read the first here).
One of my favorite writers, poets, and teachers is Susan Stewart. She's just one of those people who radiates intelligence and fun.
She also helped show me that you could put both of these things into critical writing -- that plain, everyday language and willfully studied, obscure language were both traps.
Here is an audio recording of her reading one of my favorite of her poems, "Apple," which begins:
If I could come back from the dead, I would come back
for an apple, and just for the first bite, the first
break, and the cold sweet grain
against the roof of the mouth, as plain
and clear as water.
This poem also includes a Twitter-worthy quip: "If an apple's called 'delicious,' it's not."
And here is an excerpt from one of my favorite of her books (which I'm pretty sure was originally actually her doctoral thesis), On Longing: Narratives of the Miniature, the Gigantic, the Souvenir, the Collection:
Problems of the inanimate and the animate here bring us to a consideration of the toy. The toy is the physical embodiment of the fiction: it is a device for fantasy, a point of beginning for narrative. The toy opens an interior world, lending itself to fantasy and privacy in a way that the abstract space, the playground, of social play does not. To toy with something is to manipulate it, to try it out within sets of contexts, none of which is determinative... The desire to animate the toy is the desire not simply to know everything but also to experience everything simultaneously...
Here is the dream of the impeccable robot that has haunted the West at least since the advent of the industrial revolution. The eighteenth and nineteenth centuries mark the heyday of the automaton, just as they mark the mechanization of labor: jigging Irishmen, whistling birds, clocks with bleating sheep, and growling dogs guarding baskets of fruit. The theme of death and irreversibility reappears in the ambivalent status of toys like the little guillotines that were sold in France during the time of the Revolution. In 1793 Goethe wrote to his mother in Frankfurt requesting that she buy a toy guillotine for his son, August. This was a request she refused, saying that the toy's maker should be put in stocks.
Such automated toys find their strongest modern successors in "models" of ships, trains, airplanes, and automobiles, models of the products of mechanized labor. These toys are nostalgic in a fundamental sense, for they completely transform the mode of production of the original as they miniaturize it: they produce a representation of a product of alienated labor, a representation which itself is constructed by artisanal labor. The triumph of the model-maker is that he or she has produced the object completely by hand, from the beginning assembly to the "finishing touches."
It's a kind of writing that's totally within the boundaries of the historical and theoretical conventions of the academy, but is also always rhetorically and imaginatively precise and correct, from the individual syllable to the grouped processions of images.
I can't tell you how rare that is. Probably you know already.
Awesome. Director Michel Gondry recently posted a YouTube video where he is pictured solving a Rubik's Cube with his feet. A few days later, this response debunks Gondry's effort as a stunt. When I read the title, I half-expected the person to claim that Gondry had used CGI to fake the solving, but that wasn't likely because Gondry doesn't like to use special effects in his films. The actual answer is decided low-tech and clever, just like his movies. BTW, here's someone solving the Cube with one hand in 20 seconds. (via cf)
Update: Regarding the CGI, then again.... (thx, oscar)