Lucas has decided to devote the rest of his life to what cineastes in the 1970s used to call personal films. They'll be small in scope, esoteric in subject and screened mostly in art houses. They'll be like the experimental movies Lucas made in the 1960s, around the time he was at U.S.C. film school, when he recorded clouds moving over the desert and made a movie based on an E. E. Cummings poem. During that period, Lucas assumed he would spend his career on the fringes. Then "Star Wars" happened -- and though Lucas often mused about it, he never committed himself to the uncommercial world until now.
Sitting in a sun-drenched office, his voice boyish, Lucas talked about himself as if he were a character in one of his movies. He's at the end of an epic saga; he's embracing a new destiny ("Make the art films, George"); he's battling former acolytes who have become his sworn enemies; and George Lucas is -- no kidding -- in love. Before he takes his digital camera with him into obscurity, though, Lucas has one last mission. He wants to prove that with "Red Tails," he can still make the kind of movie everyone in the world will want to see.
That got me thinking...what were George Lucas' seven sins related to the Star Wars movies? Here's my crack at an answer:
1. Greedo shoots first. The obvious #1. In the original theatrical release, Han shot Greedo without any return fire. In subsequent releases, the sequence was sanitized by Lucas for younger viewers: Greedo shoots at Han first and Han kills him in retaliation.
2. Jar Jar Binks. Or perhaps this should be #1?
3. Digital Jabba talking to Han outside the Falcon in Episode IV (and many of the other digital alterations Lucas made starting in 1997). Fake fake fake.
4. Young Anakin. Jake Lloyd and Hayden Christensen were both horrible.
5. Ewoks. Not as bad as Jar Jar, but...man. You know, for kids.
6. Natalie Portman. She can be a really good actress but needs strong direction. Guess who sucks at directing actors? Lucas!
7. Midiclorians. No one needed a scientific explanation of The Force. Just do a bunch of hand-waving about "the Force is strong with this one" and leave it at that.
Did I miss anything big? (I mean, aside from Episodes I-III?)
Ok, so this is about how George Lucas came up with idea of Chewbacca (hint: he basically stole it from someone else) and yes it's a bit inside-baseball but it's also a great illustration of how the creative process works and the difficulty of explaining how the magic happened even after the fact.
And that's what this post it about; the creative process. Cultural touchstones like Star Wars might seem to have sprung fully formed from the minds of their lauded creators, but as in all creative endeavours, movie making, web design or this very post, nothing could be further from the truth. Creation is a process, and strangely, by looking at how everyone's favority plush first-mate sprang into existance, we can learn a lot about any collaborative creative endeavour.
In 1980, Boeing employee Loren Carpenter presented a film called Vol Libre at the SIGGRAPH computer graphics conference. It was the world's first film using fractals to generate the graphics. Even now it's impressive to watch:
That must have been absolutely mindblowing in 1980. The audience went nuts and Carpenter, the Boeing engineer from out of nowhere, was offered a job at Lucasfilm on the spot. He accepted immediately. This account comes from Droidmaker, a fascinating-looking book about George Lucas, Lucasfilm, and Pixar:
Fournier gave his talk on fractal math, and Loren gave his talk on all the different algorithms there were for generating fractals, and how some were better than others for making lightning bolts or boundaries. "All pretty technical stuff," recalled Carpenter. "Then I showed the film."
He stood before the thousand engineers crammed into the conference hall, all of whom had seen the image on the cover of the conference proceedings, many of whom had a hunch something cool was going to happen. He introduced his little film that would demonstrate that these algorithms were real. The hall darkened. And the Beatles began.
Vol Libre soared over rocky mountains with snowy peaks, banking and diving like a glider. It was utterly realistic, certainly more so than anything ever before created by a computer. After a minute there was a small interlude demonstrating some surrealistic floating objects, spheres with lightning bolts electrifying their insides. And then it ended with a climatic zooming flight through the landscape, finally coming to rest on a tiny teapot, Martin Newell's infamous creation, sitting on the mountainside.
The audience erupted. The entire hall was on their feet and hollering. They wanted to see it again. "There had never been anything like it," recalled Ed Catmull. Loren was beaming.
"There was strategy in this," said Loren, "because I knew that Ed and Alvy were going to be in the front row of the room when I was giving this talk." Everyone at Siggraph knew about Ed and Alvy and the aggregation at Lucasfilm. They were already rock stars. Ed and Alvy walked up to Loren Carpenter after the film and asked if he could start in October.
Carpenter's fractal technique was used by the computer graphics department at ILM (a subsidiary of Lucasfilm) for their first feature film sequence and the first film sequence to be completely computer generated: the Genesis effect in Star Trek II: The Wrath of Khan. The sequence was intended to act as a commerical of sorts for the computer graphics group, aimed at an audience outside the company and for George Lucas himself. Lucas, it seems, wasn't up to speed on what the ILM CG people were capable of. Again, from Droidmaker:
It was important to Alvy that the effects support the story, and not eclipse it. "No gratuitous 3-D graphics," he told the team in their first production meeting. "This is our chance to tell George Lucas what it is we do."
The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist. (via binary bonsai)
On Stanley Kubrick, George Lucas, Robert Morris, Robert Smithson, Jane Jacobs, 2001, Star Wars, and minimalism: Star Wars: A New Heap.
Kubrick's film presented a future of company men moving with assurance and clear intention toward a godlike minimalist object. Lucas, on the other hand, gave us a slapdash world of knuckleheads pursued by industrial-scale minimalists. Visually, Kubrick's film is as seamless and smooth as the modernist authority it mirrored. Like the mid-century modernists, 2001 associated abstraction with the progressive ideals of the United Nations as embodied by its New York headquarters. Lucas, on the other hand, was a nonbeliever. Even the initially smooth and unitary form of the Death Star was shown, as the rebel fighters skimmed its surface, to be deeply fissured with an ever-diminishing body of structural fragments. These crenulated details suggested a depth and complexity to modern life that modernism's pure geometries often obscured.
And this:
A flying saucer had never been a slum before. The immaculate silver sheen of the saucer was reinvented as a dingy Dumpster full of boiler parts, dirty dishes, and decomposing upholstery. Lucas's visual program not only captured the stark utopian logic that girded modern urban planning, it surpassed it. The Millennium Falcon resisted the modernist demand for purity and separation, pushing into the eclecticism of the minimalist expanded field. Its tangled bastard asymmetry made it a truer dream ship than any of its purebred predecessors. It is the first flying saucer imagined as architecture without architects.
George Lucas, having run out of Star Wars movies he wants to make, continues to sell us the same movie we've seen 70 times in yet another format. Here's the original theatrical version of Star Wars on DVD (in quaint Dolby 2.0!) so you can prove to your lesser nerd buddies that Han indeed shoots first. Empire and Jedi are also available.