From concept designer Ash Thorp, a reel of visual effects he worked on for Ghost in the Shell, from animation tests to completed effects featured in the film.
Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas. Below you will see a mix of various style frames, concepts, and final production assets that made it into the film.
I saw this the other day and the effects are amazing; I wish the story could have been a little better.