With the release of Xbox 360, game designers  DEC 06 2005

With the release of Xbox 360, game designers are bumping up against the uncanny valley problem, where in-game avatars are looking a bit too real for comfort. "When it first lurched out of the mysterious tropical cave and fixed its cadaverous eyes on me, I could barely look at the monstrosity. I'm speaking, of course, of Naomi Watts."

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