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With the release of Xbox 360, game designers

posted by Jason Kottke   Dec 06, 2005

With the release of Xbox 360, game designers are bumping up against the uncanny valley problem, where in-game avatars are looking a bit too real for comfort. “When it first lurched out of the mysterious tropical cave and fixed its cadaverous eyes on me, I could barely look at the monstrosity. I’m speaking, of course, of Naomi Watts.”

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