Learning from the social ecology of online games  MAY 24 2002

Peter notes, among other things, J.C. Herz's 4 types of gamers that she outlined in her Etech presentation last week. I wrote the same four points down in my notes in a slightly different way:

1. beat the system
2. model the system
3. run the system
4. kill the system

J.C.'s point was that you can look at software, online communities, and Web sites in the same way. Players in those systems break down into similar groups. MeFi is a great example...you see folks exhibiting all four of those behaviors. In most situations, as much as I get caught up in beating a system (which I shouldn't do because I'm not very good at it most of the time), I'm a system modeller. I'm much more interested in finding out how the system works than beating it.

kottke.org

Front page
About + contact
Site archives

Subscribe

Follow kottke.org on Twitter

Follow kottke.org on Tumblr

Like kottke.org on Facebook

Subscribe to the RSS feed

Advertisement

Ads by The Deck

Support kottke.org shop at Amazon

And more at Amazon.com

Looking for work?

More at We Work Remotely

Kottke @ Quarterly

Subscribe to Quarterly and get a real-life mailing from Jason every three months.

 

Enginehosting

Hosting provided EngineHosting